Attack From Mars Remake (AFMr) Technical Thread

(Topic ID: 206552)

Attack From Mars Remake (AFMr) Technical Thread


By chrisnack

9 months ago



Topic Stats

  • 278 posts
  • 61 Pinsiders participating
  • Latest reply 62 days ago by LTG
  • Topic is favorited by 74 Pinsiders

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There are 279 posts in this topic. You are on page 6 of 6.
#251 6 months ago
Quoted from Whitenoise3000:

There are a lot of recommendations for custom settings on the game. Do any of the support people have any recommendations for the game settings now that chip 2.0 is available?

Flippers on -3 or -4, everything else default should be fine. I turned the GI and lamp intensity down because I find the game very bright, but I haven’t really changed anything else.

Marc

#252 6 months ago
Quoted from Zennmaster:

Good to know, I will proceed accordingly.
Thanks very much!

I'd recommend good quality replacements. Seen too many cheap rubbish screws have the head shear off - even under non-excessive force (mind you, not on playfields). Maybe stainless is a better replacement option just to be safe.

#253 5 months ago
Quoted from pintechev:

Yes. You need to get a really good screwdriver with a really hard metal end, put a lot of downward pressure on the screw to get it to turn a few times. Once it’s up a little bit, you can use pliers or other tools it get it the rest of the way out, but, most of the time, once it’s up a little they just come right out. I helped a buddy with his ramp and ran into this. The screw was not stripped from the factory, but it started to as I removed it.

Was able to finally get these out, was a PITA though.

I ended up having to bend the ramp significantly past the document CGC sent, i'm probably 95% good now on launches.

#254 5 months ago
Quoted from chrisnack:

Was able to finally get these out, was a PITA though.
I ended up having to bend the ramp significantly past the document CGC sent, i'm probably 95% good now on launches.

If you are not 100% fixed, please open a ticket with CGC as there may be additional remedies to assist you.

Marc

2 weeks later
#255 5 months ago

I've noticed the entrance to my left ramp is slightly raised - close to 1mm - above the PF. I had been wondering why random ramp shots were getting rejected. What the best way to lower that flap down to the PF - as it is on the right ramp?

1 week later
#256 5 months ago

Last night we set up my afmr. First thing is the ball is coming out of the end of the left ramp into the outline hole still. We tried adjusting it, what's the sweet spot on this? Also, is it worth changing the power levels on the flippers and shooter coil to a stronger setting? Thanks!!

#257 5 months ago

One other thing. I found the tilt to be extremely sensitive this game. I put the tilt-bob as far down as possible, and I still had to set the game to 9 warnings, because each bump I'm getting 3-6 warnings easy. Is that normal on your games?

#258 5 months ago
Quoted from butterz:

We tried adjusting it, what's the sweet spot on this?

Loosen the lock nut and slide it over more.

Quoted from butterz:

Also, is it worth changing the power levels on the flippers and shooter coil to a stronger setting?

No reason too unless you need it. Unless you lower them to help with the above problem.

LTG : )

#259 5 months ago

I have an interesting behavior:

During sling activity the lock diverter or something near it will chudder.
Not all the time, but once or twice in every game.

Its hard to track down as it works perfectly.
It only does this during a game and most noticeably when there is a lot of sling action.

Pounding on the playfield doesnt reproduce this problem.

2 weeks later
#260 4 months ago
Quoted from pinballinreno:

I have an interesting behavior:
During sling activity the lock diverter or something near it will chudder.
Not all the time, but once or twice in every game.
Its hard to track down as it works perfectly.
It only does this during a game and most noticeably when there is a lot of sling action.
Pounding on the playfield doesnt reproduce this problem.

Solved it

evidently Shaker motor is causing vibration of the sling rubbers and causing the slings to activate if they're set too close

1 week later
#261 4 months ago

Received my AFMr SE on June 12. Made in Dec 2017. Some very frustrating issues

1. Left flipper doesn't work. Same exact issue as posted 5months ago in this thread. The bottom bracket fell off into the cabinet and the solenoid isn't working
2. Lockbar is so hard to work with. Never had an experience like this before.
3. When shot into lock, balls falls off of wire rail into out lane

Very very frustrating experience so far

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#262 4 months ago
Quoted from Atrain:

Received my AFMr SE on June 12. Made in Dec 2017. Some very frustrating issues
1. Left flipper doesn't work. Same exact issue as posted 5months ago in this thread. The bottom bracket fell off into the cabinet and the solenoid isn't working
2. Lockbar is so hard to work with. Never had an experience like this before.
3. When shot into lock, balls falls off of wire rail into out lane
Very very frustrating experience so far

Please contact CGC through their website for support. Sorry you’re having issues; they’ll help you.

#263 4 months ago
Quoted from Atrain:

Received my AFMr SE on June 12. Made in Dec 2017. Some very frustrating issues
1. Left flipper doesn't work. Same exact issue as posted 5months ago in this thread. The bottom bracket fell off into the cabinet and the solenoid isn't working
2. Lockbar is so hard to work with. Never had an experience like this before.
3. When shot into lock, balls falls off of wire rail into out lane
Very very frustrating experience so far

Coil stops fall off all the time, especially on the flippers.
Put a drop of blue loctite on the threads of the screws this time, they will hold.
The screws need to be fairly tight on flipper mech parts, but dont strip them out.
Reassemble the flipper mech, make sure its intact i.e return spring etc.
While you are there, check all of the screws you can see on everything (I mean every single screw on the entire game. It will take about 15 mins). Tighten as necessary or blue loctite on metal/metal parts.

If you strip out a screw in the wood: put a 3/8" piece of toothpick or bamboo skewer in the hole with titebond III wood glue, the re-insert the screw and tighten it up. it will be better than new when done.

Lower your flipper power or increase the pitch of the game if balls are flying off the wireforms.
Get a digital torpedo level if you dont have one already.
My game pitch is set at 6.6 degrees (measured on the playfield not the glass) and flippers on set at default.
The game is set very level side to side or horizontally (measured in 3 places as an average).
Balls are not flying off the wireforms. If they were I would lower the flipper power incrementally until it stopped.

I using pinball life super bands on the flippers in red. They have less bounce and are easier to live catch the ball.

Pinball is an action game and takes maintenance. All pinball machines fall apart without maintenance.
This is not an issue with CGC or any manufacturer its just the truth.

The lockdown bar is fully adjustable. the brass screws in the receiver adjust it with patience.

Press down on the lockdown bar above the yellow handle while pulling the yellow handle.
Installation is the reverse.

If its super tight (preferred) loosen both screws 1/2 turn each or tighten 1/4 turn each as needed.

The simple tweaks, adjustments and repairs you need on your game are not difficult or even time consuming but they need to be done.
Remember for the home user, pinball is as much of a hobby as it is a game to play.

If you are looking for a turn key perfect environment with no maintenance, get a video game or an Xbox.

#264 4 months ago

Thanks for the good advice. Was able to implement them (used tthe Loctite, adjusted the brass screws). So far so good. Thanks for talking me down.

Quoted from pinballinreno:

Pinball is an action game and takes maintenance. All pinball machines fall apart without maintenance.

The simple tweaks, adjustments and repairs you need on your game are not difficult or even time consuming but they need to be done.
Remember for the home user, pinball is as much of a hobby as it is a game to play.
If you are looking for a turn key perfect environment with no maintenance, get a video game or an Xbox.

#265 4 months ago
Quoted from Atrain:

Thanks for the good advice. Was able to implement them (used tthe Loctite, adjusted the brass screws). So far so good. Thanks for talking me down.

Great news!

Now, "Return to battle Soldier!"

#266 4 months ago

So I had trouble with my lock down bar too. The thing would not close and the lever would not go all the way right. I pulled the black foam off, same problem. Then I adjusted the brass screws. That did the trick, if your lockdown wont close, try that.

Quoted from Atrain:

Received my AFMr SE on June 12. Made in Dec 2017. Some very frustrating issues
1. Left flipper doesn't work. Same exact issue as posted 5months ago in this thread. The bottom bracket fell off into the cabinet and the solenoid isn't working
2. Lockbar is so hard to work with. Never had an experience like this before.
3. When shot into lock, balls falls off of wire rail into out lane
Very very frustrating experience so far

#267 4 months ago
Quoted from butterz:

So I had trouble with my lock down bar too. The thing would not close and the lever would not go all the way right. I pulled the black foam off, same problem. Then I adjusted the brass screws. That did the trick, if your lockdown wont close, try that.

I'm having the same issue I'll try it in the am.

#268 4 months ago
Quoted from ctozzi:

I'm having the same issue I'll try it in the am.

Firmly press down on the lockdown bar over the yellow handle, while pulling the handle when you re-install it.
Its supposed to be tight.

Basically, if they got it on at the factory and adjusted it, you can too.

Sloppy loose lockdown bars affect game play.

#269 4 months ago
Quoted from pinballinreno:

Firmly press down on the lockdown bar over the yellow handle, while pulling the handle when you re-install it.
Its supposed to be tight.
Basically, if they got it on at the factory and adjusted it, you can too.
Sloppy loose lockdown bars affect game play.

This, it should be tight. Otherwise it rattles.

#270 4 months ago

My plunger was down to about 50/50 at getting the skill shot all the way around the upper loop, so I followed the advice of another Pinsider and reached out to CGC. They contacted my promptly:

Email:
"There have been a small number of games that were shipped with an incorrect bend in the upper right-hand Jet Bumper Ball Guide. This incorrect bend resulted in balls ricocheting as they came out of the shooter lane entering in to the Top Orbiter Lane. Balls as a result were not properly traveling around the Top Orbiter Lane. Not all game required this update
I will go ahead and send you the Metal ball guide.
Thank you for your patience."

The replacement metal ball guide arrived a couple days later. Today I popped it in. Install (for me) only took about 20 minutes. CGC sent the new ramp, about 4 replacement woods screws (in case you strip the installed ones trying get them out, what a nice thought!), a nut driver hex screw head for those screws, and some black/white instructions.

You have to remove the main saucer (just set aside in the bottom of the cabinet), the right metal wire frame (not entirely, just enough to set aside), then the middle ramp, then the upper right triangle plastic, and finally the replace the metal ball guide. Was not difficult and all went back together fine.

Happy to report, the skill shot failing the upper loop since doing the replacement is down to maybe 10%. I used DeeGor's pic for reference (the original is on top.), thank you.

75d45f289722308c595462983b177579ec5f8785 (resized).jpg

Added 100 days ago:

Update: I’ve had almost zero skill shot plunger shots fail getting all the way around since installing this fix. Happy happy happy

1 month later
#271 77 days ago

I get a LOT of balls stuck in the diverter on the plunge on my LE. Any ideas?

#272 77 days ago
Quoted from cocomonkeh:

I get a LOT of balls stuck in the diverter on the plunge on my LE. Any ideas?

What do you mean diverter?

#273 77 days ago
Quoted from cocomonkeh:

I get a LOT of balls stuck in the diverter on the plunge on my LE. Any ideas?

What is the angle of your Playfield?

Have you applied the shooter Lane fix or order the replacement ball guide for the shooter Lane.

There is a service bulletin on that fix. If the ball won't go all the way around on the plunge for the super skill shot.

Call Chicago gaming company for the fix.

#274 77 days ago

I’ll get a pic tomorrow. I’ll ask about the service bulliten too. Thanks guys.

1 week later
#275 67 days ago

Silly question but does anyone know how to disable the knocker?

#276 67 days ago
Quoted from HB_GAMER:

Silly question but does anyone know how to disable the knocker?

Unplug it - it has its own connector.

#277 67 days ago
Quoted from pintechev:

Unplug it - it has its own connector.

Nice! Thank you!

#278 62 days ago

Finally recreated it. This is where balls keep getting stuck (I think on the SSS)
Does that new guide fix that? I’m not parsing the problem others were having.

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#279 62 days ago
Quoted from cocomonkeh:

Does that new guide fix that?

No.

Bend wall back a tiny bit. Or if it's getting stuck on the gate, bend the gate bracket up a little.

LTG : )

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There are 279 posts in this topic. You are on page 6 of 6.

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