Joined the club last night, can’t wait to dig into this beauty.
Has anyone set their flippers so that they do not droop, and if so did it change the shot angles in a good way or a bad way?
The adjustment holes are in a different area than what I’m use to(stern). Not exactly sure how to adjust them, should the flipper bat touch the hole with or without the rubber on it? My flippers are off from each other, one I can see the hole and the other I can’t. Any advice on this would be greatly appreciated. Thanks for all the info so far as I’m new to this club and want to get this baby just right.
Quoted from stavio:
yet another game with 5 of the 6 blue lights on. with only needing 1 more capture to get total annihilation, i think to myself after i hit the center target and open it up for the attack, i'll smack it up the left and have 4 balls flying at the mother ship. but reality sets in and it bounced off the center target to light attack mars then straight down the middle. curse you tex
You’re almost there man, you can do it
Quoted from ctviss:
CGC replied and said that this is a known issue that is inherent to the design, and is due to the way the backbox lights are dimmed. They said there would be no fix or update to address it, and they recommend keeping the brightness at MAX.
I don't really mind it, but I think I'm still going to poke around and see if I can do anything. I'll keep you guys updated if anything works.
That’s not cool, wish they would help you solve the problem. I have a AFMrLE and would love a MBrLE next to it but now this gives me something to factor in. I hope you find a fix good luck.
Quoted from lb1:
On my game, a lock shot that does not go all the way and comes back down tends to return to the right outlane. Can this be reduced by some adjustment?
Try to nudge the game right before it hits the post and it usually will not drain. My game does the same thing so I just had to learn to nudge the game at the right time, and it only needs a small nudge.
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