(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

2 years ago

Topic Stats

  • 7,619 posts
  • 482 Pinsiders participating
  • Latest reply 22 hours ago by Mr_Tantrum
  • Topic is favorited by 230 Pinsiders


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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 20

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (2 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (2 years ago)

Post #73 LED info Posted by stpcore (2 years ago)

Post #145 Cliffy install info Posted by evh347 (2 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (2 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (2 years ago)

Post #357 Topper connector issue Posted by LTG (2 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (2 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (2 years ago)

Post #494 LCD screen info Posted by spazzman90 (2 years ago)

Post #639 workaround - to drooping shield targets Posted by markp99 (2 years ago)

Post #1966 Info on Easter eggs Posted by bigd1979 (1 year ago)

Post #2062 cliffy saucer install. Posted by PDFVT (1 year ago)

Post #2201 Urgent attention to flipper strength rates message from CGC Posted by NeilMcRae (1 year ago)

Post #2952 speaker lights for AFMR classic Posted by Lermods (1 year ago)

Post #3001 SOL PIC Posted by Damien (1 year ago)

Post #3167 Picture of crazed plastics defect on AfMr Posted by Onwallst (1 year ago)

Post #3174 list of issues Posted by Onwallst (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#6936 5 months ago
Quoted from PinballCoug:

I had this very same problem, increasing coil strength did not work, opened a ticket and was sent a video to gently realign the geometry. Easy fix and haven't had an issue since. Below is the link CGC sent, see if it works for you.

Thank you for this! Been having the same issue on my SE and it is the only thing preventing the table from being perfect

2 months later
#7228 3 months ago

My left flipper is noticably lower when in the up position than the right one. I don't notice anything out of the ordinary in the down position. I assume this is something easy to fix but could use some help diagnosing it. Does this mean the coil is dying and needs to be replaced?

1 month later
#7314 45 days ago

Noticed something kind of odd with my machine the past few days... if I leave it on for a long period of time the volume gets progressively louder. The actual volume setting in the menus remains unchanged, but if I play the game after leaving it on for a few hours it will be about twice as loud as when I play after first powering it up?!

Has anyone else ever seen or heard of anything like this? Have not reached out to distro/CGC yet but kind of worried there might be a short/feedback somewhere.

#7328 40 days ago
Quoted from maffewl:

Anyone else's ball lock VUK occasionally lack the power to put the ball on the wireform? I've tried max settings, but it still about once a game doesn't have sufficient power. Should I weaken the coil spring, or has anyone else came up with a good solution?

CGC posted a video about what is going on here and how to fix it. I can't find it on YouTube but know it exists and will find it!

You have to slightly bend part of the VUK assembly from underneath the table. Sounds worse than it is

#7342 36 days ago

Have a really weird issue that I can't begin to figure out since it seems like the software is failing badly (not even sure how that would be possible.)

About once every five or six games I will drain (well after ball save) and instead of the bonus sequence and the ball actually ending the game launches all 4 balls one after the other. If I let all 4 of those drain, the ball ends and I get the bonus sequence. Everything in the trough seems fine and the game seems to "know" it launched 4 balls. No clue at all

I know this sounds insane, but I can get video of it.

#7346 35 days ago

Sorry, but I don't understand what that has to do with the shooter lane switch

To be clear, all of the balls get plunged still during the current ball since it has not ended yet for some reason. There is no bonus or end of ball awarded after the drain of the "real" ball and then all four get launched. Why would it be trying to plunge balls after a drain in the first place? The ball saver is long-expired when this happens so it isn't that.

2 weeks later
#7415 19 days ago
Quoted from CGC-Ryan:

Please open a help desk ticket with Chicago Gaming Company and we will be glad to help you find out what the problem is, and get your game back up playing 100%.
You can open your ticket here: https://www.chicago-gaming.com/support/helpdesk

Thank you very much for your time and response. I have not entered a ticket because I am not even sure how to properly describe the problem or what could possibly be done about it. Seems like a software bug and I already have 1.01 firmware installed. Don't want to waste anyone's time, but I appreciate the offer to help!

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