(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

6 years ago


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Topic Stats

  • 10,558 posts
  • 720 Pinsiders participating
  • Latest reply 7 days ago by Lethal_Inc
  • Topic is favorited by 334 Pinsiders

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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (6 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (6 years ago)

Post #73 LED info Posted by stpcore (6 years ago)

Post #145 Cliffy install info Posted by evh347 (6 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (6 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (6 years ago)

Post #357 Topper connector issue Posted by LTG (6 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (6 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#19 6 years ago

Don't know where I am on the list either, but glad they decided to pump out all 1000 before moving on. Haven't been this excited about a machine in quite a while. Looking forward to more innovations they plan on bringing to future titles.

#20 6 years ago

If they are just finishing up the SEs I thought he said that they were going to take 3-4 weeks to do 250 MM while basically building 1000 toppers. I think LE production is still few weeks out.

3 weeks later
#133 6 years ago

Feel like I'm outside a velvet rope waiting to get in. Really looking forward to it!

#137 6 years ago

Looks like the clear is so thick to be chipping like that. Is there any chance they are putting too much clear on these?

1 month later
#478 6 years ago
Quoted from pinballinreno:

I want to sell my MM and get the MMr now !

Wayyyy ahead of ya! Just traded my original for an LE with cash.

#483 6 years ago

Officially in. #233

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#494 6 years ago

Didn't think they went with just an off the shelf monitor for this title.

http://wgsd.co.kr/product1/

#507 6 years ago
Quoted from NeilMcRae:

did you get the specific model number?
I'd appreciate pictures of how its connected to the beagle board too?
Neil.

Yes. It's the JL215AT640. Nice contrast and off axis viewing in my opinion. I'll dig into how its connected next time I'm near it. I didn't see a dvi or vga connector right of the bat, though. I'll look closer. Wish more makers would have went this route. Nice clean look with this 3 aspect ratio monitor.

#508 6 years ago

ebay.com link: Attack From Mars LE Pinball topper

ebay.com link: Attack From Mars Pinball Custom Topper

These are interesting. Would imagine they need to get at least $500 to recoup the hit they are gonna take when they go to sell the game without it. Probably more. Neither auction makes mention of it coming with the control board and wiring which the seller will no longer need, and the buyer will need if he wants to even try to make it work on a non-LE.

#517 6 years ago
Quoted from NeilMcRae:

thanks am going to capture for streaming!
same as MMR; so wide screen doable subject to content resolution.

I would think so. I'm guessing content is native to the screen at 1920x640. Sounds cool!

#522 6 years ago
Quoted from cooked71:

Can anyone update me on:
The flashing lights in front of the 3 bank targets not being correct out of the box? ie cant distinguish if they are flashing separately or not. I noticed this when I played it at TPF. Someone mentioned a menu setting should fix it, but haven't had any confirmation.
Has anyone noticed the "flipper delay"?

Yes. You need to alter your incandescent emulation in the CGC menu.

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#525 6 years ago
Quoted from Damien:

Just played a few games, and either the 3 lights in front of the target bank are messed up, or I'm lost.
Looks like the first saucer takes 3 shots to the target bank, then 3 shots to the inner Target to defeat the ship.
But from there, the lights really don't seem to indicate how many shots are needed. Am I missing something?
Also, during multiball the shots don't seem to count against bringing the target bank down, but if it is down, the ship takes hits.
Anyone?

Sound like you are getting it.... There is a bit more to the saucer than number of hits. It has a power bar like from the old street fighter days, and this is only indicated on the screen between hits. Shooting it up the center causes damage. If you notice there are 2 side targets along with the drop up there. If you hit one of the targets, you get damage. If you can hit 2 of the targets in one shot up there, you get 2x damage. If you can hit all 3 up there in one shot you get 3x damage. Only way to see progress is on the screen when it is available. Of course you have to do more damage as you advance saucers.

As far as multiball and not bringing down the force field. Yes, that is also correct. This is where some strategy is involved and you should take care not to start a multiball with the force field up. Great rules from Lyman, and what has kept this a top tier game. Good luck.

#550 6 years ago

Sad, but true!

#552 6 years ago
Quoted from cooked71:

So "Flipper Delay" = "Fake News"

For this pinsider. But you might want to start up a poll.

3 months later
#1785 6 years ago
Quoted from CyberNinja24:

Number 714 was completed on 12-12-17 and was delivered yesterday. The game is truly a stunner and a blast to play. The plunger issue is present in my game, but it’s present for so many that I have to believe CGC will address this and fix it. My original MM sits next to this AFMR LE and it has no problems with the plunger.
Nevertheless, this game rocks!
Put up 11.8B with witnesses tonight. Love it!

Wow, they are still building these? Just saw some fresh CEs and SEs. Didn't check the date, but I wonder if all 3 can run down the same line now?

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