(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

2 years ago

Topic Stats

  • 7,590 posts
  • 481 Pinsiders participating
  • Latest reply 4 hours ago by shovelhed
  • Topic is favorited by 228 Pinsiders


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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 20

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (2 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (2 years ago)

Post #73 LED info Posted by stpcore (2 years ago)

Post #145 Cliffy install info Posted by evh347 (2 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (2 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (2 years ago)

Post #357 Topper connector issue Posted by LTG (2 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (2 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (2 years ago)

Post #494 LCD screen info Posted by spazzman90 (2 years ago)

Post #639 workaround - to drooping shield targets Posted by markp99 (2 years ago)

Post #1966 Info on Easter eggs Posted by bigd1979 (1 year ago)

Post #2062 cliffy saucer install. Posted by PDFVT (1 year ago)

Post #2201 Urgent attention to flipper strength rates message from CGC Posted by NeilMcRae (1 year ago)

Post #2952 speaker lights for AFMR classic Posted by Lermods (1 year ago)

Post #3001 SOL PIC Posted by Damien (1 year ago)

Post #3167 Picture of crazed plastics defect on AfMr Posted by Onwallst (1 year ago)

Post #3174 list of issues Posted by Onwallst (1 year ago)

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#124 2 years ago
Quoted from Quadrat:

I've been told that mine will ship early next week.

Matching S/N or not?

#129 2 years ago
Quoted from pinballinreno:

Cliffys are great and offer complete protection. They should fit well enough on this game.
The included protector is the mantis amusements style protector. It should do the job excellently also.
The mothership slot protector that cliffy offers is a great idea for long time protection as well as the other ones in the complete setup.
I think most of the enthusiasts in this group will probably get some of the cliffys too.

If there is enough demand, I would imagine that Cliffy would make a slightly modified set of protectors specifically for the remake. (Or so I hope).

#151 2 years ago
Quoted from MK6PIN:

Just got notice from Automated that my LE is shipping mid September.....looks like I'm almost in the club!!!

Me too! Just made my final payment, so the martians should be attacking my gameroom in September as well.

2 weeks later
#336 2 years ago
Quoted from Nexyss:

Extend the wires and make a wall mount for it. there has to be some wall space in there that you couldn't fill with a pin.

I'm in the same boat. My ceiling is too low for the topper.

#352 2 years ago

Just set up my AFM-R LE #75 this morning. Packing was perfect. Very impressed with the build quality and feel.

I do have one minor issue... The ball launch fails to make it to the rollover lanes at least 50% of the time. I have played with the ball launch coil strength, but could not get it to fire the ball to the lanes consistently.

Could it be the steepness of the playfield? What else should I be looking at?


#370 2 years ago
Quoted from pintechev:

Playfield steepness is one thing. Also, is the ball well aligned with the plunger assembly that fires the ball up the shooter lane?

Can someone post a picture of the bubble level with the game at the optimum steepness? I never knew what to look for when reading that thing.


10 months later
#5426 1 year ago
Quoted from mrWol64:

Before I report a software bug to CGC and look like a possible idiot,.. just want to see if anyone else gets this particular glitch.
I have my game set to Extra Ball on achieving fixed points, and 3 Balls per game. If on ball 3 I hit a shot that takes the score over the 4th total,... but the ball drains straight away (usually a quick SDTM return), the "Extra Ball" call is made, (I think it also displays it as well,.. never looking up that often), the shoot again lights up above the trough,.. but the game fails to actually go to the "Shoot Again" call,.. and does NOT award an extra ball. The shoot again light just goes out, and it just moves on to the next player.
Is this something others get?,.. and/or has already been reported?,.. or is it one of those things inherited from the original. Bloody annoying, ... coz just as I think I have saved the game from ending, it seems to be slipping me the bird and saying "SUCKA!!!".
Still love this game tho.

Isn't there a setting for maximum extra balls (per game)? Maybe that's causing the issue you are seeing.

6 months later
#6346 8 months ago
Quoted from neverahighscore:

Have it on mine and it makes a huge difference. One of the best upgrades to purchase almost for any pin.

Is there a connection for a subwoofer on AFMr? If not, how would one hook it up?

7 months later
#7312 40 days ago
Quoted from Fizz:

Wow that is cool. I have played the video mode many times, but never realized it was related in any way to super Jets.

Ditto. Thanks for that!!

4 weeks later
#7484 10 days ago
Quoted from Mr_Tantrum:

So, they don't turn the game purple do they (I don't want to end up in the color puke thread)? Seriously, does the mix of UV and white eliminate the "purpleization" while also giving a nice glow to the UV elements?

The UV is tied to a flasher, so it is only on when that particular flasher is active. I have mine tied into the flasher in the big saucer. It is pretty intense.

#7489 10 days ago
Quoted from Mr_Tantrum:

Do you have a video you can share? If you don't want to post publically, I can PM and give you my email.

Destroying the saucer with my Pinstadium UV flashers connected to the mother saucer flasher. Not sure why things come across so red at the end of the video. Hope this gives you some idea of what to expect.

#7491 10 days ago
Quoted from Mr_Tantrum:

Okay, that's pretty awesome.

Thanks. BTW - that video was taken with no lights on in the gameroom. All the light you see is from the game's GI and the Pinstadium lights.

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