Quoted from Quadrat:
I've been told that mine will ship early next week.
Matching S/N or not?
Quoted from pinballinreno:
Cliffys are great and offer complete protection. They should fit well enough on this game.
The included protector is the mantis amusements style protector. It should do the job excellently also.
The mothership slot protector that cliffy offers is a great idea for long time protection as well as the other ones in the complete setup.
I think most of the enthusiasts in this group will probably get some of the cliffys too.
If there is enough demand, I would imagine that Cliffy would make a slightly modified set of protectors specifically for the remake. (Or so I hope).
Just set up my AFM-R LE #75 this morning. Packing was perfect. Very impressed with the build quality and feel.
I do have one minor issue... The ball launch fails to make it to the rollover lanes at least 50% of the time. I have played with the ball launch coil strength, but could not get it to fire the ball to the lanes consistently.
Could it be the steepness of the playfield? What else should I be looking at?
Quoted from pintechev:
Playfield steepness is one thing. Also, is the ball well aligned with the plunger assembly that fires the ball up the shooter lane?
Can someone post a picture of the bubble level with the game at the optimum steepness? I never knew what to look for when reading that thing.
Quoted from mrWol64:
Before I report a software bug to CGC and look like a possible idiot,.. just want to see if anyone else gets this particular glitch.
I have my game set to Extra Ball on achieving fixed points, and 3 Balls per game. If on ball 3 I hit a shot that takes the score over the 4th total,... but the ball drains straight away (usually a quick SDTM return), the "Extra Ball" call is made, (I think it also displays it as well,.. never looking up that often), the shoot again lights up above the trough,.. but the game fails to actually go to the "Shoot Again" call,.. and does NOT award an extra ball. The shoot again light just goes out, and it just moves on to the next player.
Is this something others get?,.. and/or has already been reported?,.. or is it one of those things inherited from the original. Bloody annoying, ... coz just as I think I have saved the game from ending, it seems to be slipping me the bird and saying "SUCKA!!!".
Still love this game tho.
Isn't there a setting for maximum extra balls (per game)? Maybe that's causing the issue you are seeing.
Quoted from Mr_Tantrum:
So, they don't turn the game purple do they (I don't want to end up in the color puke thread)? Seriously, does the mix of UV and white eliminate the "purpleization" while also giving a nice glow to the UV elements?
The UV is tied to a flasher, so it is only on when that particular flasher is active. I have mine tied into the flasher in the big saucer. It is pretty intense.
Quoted from Mr_Tantrum:
Do you have a video you can share? If you don't want to post publically, I can PM and give you my email.
Destroying the saucer with my Pinstadium UV flashers connected to the mother saucer flasher. Not sure why things come across so red at the end of the video. Hope this gives you some idea of what to expect.
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