(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

2 years ago

Topic Stats

  • 7,590 posts
  • 481 Pinsiders participating
  • Latest reply 3 hours ago by shovelhed
  • Topic is favorited by 228 Pinsiders


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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 20

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (2 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (2 years ago)

Post #73 LED info Posted by stpcore (2 years ago)

Post #145 Cliffy install info Posted by evh347 (2 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (2 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (2 years ago)

Post #357 Topper connector issue Posted by LTG (2 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (2 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (2 years ago)

Post #494 LCD screen info Posted by spazzman90 (2 years ago)

Post #639 workaround - to drooping shield targets Posted by markp99 (2 years ago)

Post #1966 Info on Easter eggs Posted by bigd1979 (1 year ago)

Post #2062 cliffy saucer install. Posted by PDFVT (1 year ago)

Post #2201 Urgent attention to flipper strength rates message from CGC Posted by NeilMcRae (1 year ago)

Post #2952 speaker lights for AFMR classic Posted by Lermods (1 year ago)

Post #3001 SOL PIC Posted by Damien (1 year ago)

Post #3167 Picture of crazed plastics defect on AfMr Posted by Onwallst (1 year ago)

Post #3174 list of issues Posted by Onwallst (1 year ago)

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#7087 3 months ago

Searched for this cannot find it. In the last couple of months now and again the skill shot launch stops at the top left gate and goes to the pops. I have inspected the left flipper and swapped opto boards. Also done the flipper binding fix. Still does on a rare occasion. Trying to work out if I have a problem with left flipper or not.

Anyone had similar?


#7090 3 months ago
Quoted from pinballinreno:

Lower the autolaunch power.

will give it a go!


#7091 3 months ago
Quoted from vireland:

1. Powerbladez look better on AfMr, IMO.
2. You just need to keep the ball in the pop bumpers. When you get down to 0, next SOL hit gives you video mode (you can bank a smart bomb to use in the video mode by hitting launch when the Cow is in the beam animation)
3. Never had a problem, but know some do...
4. I do not concentrate on that center shot, but just let it happen when in multiball or doing other things.

I've been struggling to hit the launch button now to get the moo, some other game (will go unsaid) has me trying to hit a damn action button on the lock down bar.....

#7095 3 months ago
Quoted from Kredmore:

From my earlier post, this happened with me as well. I found when the ball hit the wireframe above the launch path, it stopped at the pops. Lower the autolaunch power will help, as it lowers the ball velocity off the launch ramp, so less chance of hitting the wireframe above, thus goes all the way around. To help you troubleshoot, you could hold open the top diverter with string/ziptie, then see if the same problem exists. If it does, you know's it's autolaunch, etc. we are discussing here. If the ball goes thorough 100% of time, then you know it's in the diverter/left flipper. Good Luck.

Thanks! Will test.

1 month later
#7303 64 days ago
Quoted from maffewl:

Update to my previous comment. Do not buy the stud posts listed in my previous post. They do not work. They are 6-32 at the base and 8-32 at the stud. The proper size for AFMr is 8-32 on both the base and stud.
I ended up purchasing these.
The stud is a little long for the needs of the plastic protectors, so I had to Dremel them down a bit to the proper size.
Also, there are a couple ball guides that hold the plastics as well. So while I was purchasing the posts, I purchased the following ball guides as well.
These come with welded bolts that hold the plastics on. So I took a Dremel to those as well to remove. I then installed a longer 8-32 bolt (and had a friend tack weld) that was the correct size for the protectors + plastics.
I get that I probably went above and beyond, but I now have plastic protectors with washers/nuts and the top of the bolt is flush with the nut in all cases. Pics below.
Just wanted to post for others that may be a perfectionist as well.
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So since your plastic protectors are thicker than the standard bolt that means your plastics are now elevated higher than normal. Does that in turn mean that your wireforms are now raised higher at the base, meaning your ball returns to your flippers are now slower?

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