(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

2 years ago

Topic Stats

  • 8,407 posts
  • 527 Pinsiders participating
  • Latest reply 10 hours ago by Pin_Guy
  • Topic is favorited by 247 Pinsiders


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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 20

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (2 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (2 years ago)

Post #73 LED info Posted by stpcore (2 years ago)

Post #145 Cliffy install info Posted by evh347 (2 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (2 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (2 years ago)

Post #357 Topper connector issue Posted by LTG (2 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (2 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (2 years ago)

Post #494 LCD screen info Posted by spazzman90 (2 years ago)

Post #639 workaround - to drooping shield targets Posted by markp99 (2 years ago)

Post #1966 Info on Easter eggs Posted by bigd1979 (2 years ago)

Post #2062 cliffy saucer install. Posted by PDFVT (2 years ago)

Post #2201 Urgent attention to flipper strength rates message from CGC Posted by NeilMcRae (2 years ago)

Post #2952 speaker lights for AFMR classic Posted by Lermods (2 years ago)

Post #3001 SOL PIC Posted by Damien (2 years ago)

Post #3167 Picture of crazed plastics defect on AfMr Posted by Onwallst (2 years ago)

Post #3174 list of issues Posted by Onwallst (2 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5332 1 year ago
Quoted from Damien:

Thanks for checking

This problem has already been correctly solved, see the following post.


#5334 1 year ago

Lol, good point, I hadn't noticed that.

I just loved his solution to the problem, though!

10 months later
#6703 11 months ago

I have finally joined the AFMr owners club, and am very excited.

This has led to all of the following problems:

-Greatly increased level of shouting swear words.

-Fairly certain the game will give me a heart attack.

-Nonstop urge to press the start button.

Love it!

#6713 11 months ago
Quoted from pinballinreno:

I feel that a supply of black post sleeves should come with the game.
Evidently its my favorite shot, I can believe they haven't split off each post yet !

Haha! Yeah, I'm really good at the post shots too!

#6714 11 months ago
Quoted from joseph5185:

I get mine tomorrow!
I'm hoping for good things!!!
Just wanna make sure my flippers are tight and then hit the start button! Anything outside of the obvious that I should "absolutely" take a look at before hitting that start button?

Definitely do all the things pinballinreno mentioned, and look at the posts he linked to.

Having just set mine up, I can say that physically, everything was pretty good right out of the box. I have changed a lot of settings, as was mentioned. Mostly making everything weaker.

#6715 11 months ago
Quoted from joseph5185:

Wow! Purposely lower flipper power. Is that a first? I assume not.
Why 6.3 and not 6.5? I know you have a reason.
Oh yea...the SOL 2.0 thing. I really hope it is. Is the game unplayable if it's not?
Thanks pinballinreno!

Mine came with the SOL 2.0, so hopefully yours will as well.

Don't lower the flipper power if your game doesn't have it.

#6716 11 months ago

What is everyone using for the Martian strength setting?

It seems ok on medium, but really gets your attention when set to "strong".

I'm debating which way I prefer it.

#6727 11 months ago
Quoted from JeffF:

Personally I really like the strong setting but I'm too worried about everything shaking itself loose. I leave it on medium 90% of the time... usually once I've had a few adult beverages I turn it up to strong.

I like your plan.

#6846 11 months ago
Quoted from homegameroom:

Our pins are brothers from the same mother. Lowering the plunge setting to minimum worked well for me. Mine was flying up and occasionally hitting something (the wiring maybe?) and not going up to the pop bumpers or going around the orbit.
My Plan B would have been to loosen the screws that hold the stainless launch ramp a bit to (maybe) not make it literally a LAUNCH ramp. But lowering the plunger seemed to work.

I have also lowered the plunge strength and the ball makes it all the way around, like 90 percent of the time.

Is this about normal, or should it be 100 percent?

I'm thinking it's normal but just wondering what others are experiencing.

#6850 11 months ago
Quoted from pinballinreno:

Wall power variations affect it a bit, so 90-95% seems about right


#6907 10 months ago

This game has taught me something:

Man, I suck at pinball.

Thanks for listening.

#6910 10 months ago
Quoted from DudeRegular:

I know the feeling man! Don't feel bad about closing your outlanes as much as possible. You can bring the front leg levelers up a tad too. It is your game. Don't be afraid to tweak things!

Haha, yeah I already closed the outlanes a bunch, but not all the way. I may be moving them all the way, soon.

This game is awesome, though. It's killing me, but in a fun way, and I just want to keep playing it.

It really is pinball perfection.

1 month later
#7069 9 months ago
Quoted from johnnypinball:

Question, I picked up a CE this week and installed the HD color DMD upgrade chip and noticed that the main saucer has the red green blue tri color led's. Is that part of the effect of the upgrade or is something else going on here? I am new to this game but thought that all the CE's had only red led's on the main saucer?

Yes, the CE has the tri-colored lights on the main saucer. They can be enabled if you add the color chip. (Maybe even without the color chip?)

You can disable this in the CGC menu, if you just want one color. I think you can even chose which single color to use, if I remember correctly.

I've got mine set to use all the colors and it's a nice effect.

#7072 9 months ago
Quoted from pinnyheadhead:

Interesting?! I just stare at the PF when I play and don’t know about this but will check this out and see.

Yep, give it a shot. I just looked at the menu to verify. It is in the CGC menu on the "lighting" screen. You can set Big Saucer to red, green, blue, or Interactive. With the latter meaning that it will use all the colors during the game.

Hopefully this is what you guys were referring to and I am not misunderstanding.

I know this works if you have the color chip. Not sure if it works without it. According to the manual, the color chip is required. But I could swear this was working this way before I installed it. But I'm probably wrong about that.

#7078 9 months ago
Quoted from joseph5185:

Four comments:
4) Sometimes when playing pinball things just don’t go your way. I played for around an hour or so last night and I COULD NOT for the life of me destroy just two countries. So disheartening.

Well, technically, you are SAVING the countries.

But I know what you mean. That saucer is harder to hit than it would seem. Especially from the right flipper. I was starting to wonder if it was just my game.

#7127 9 months ago
Quoted from dugmar:

I have a CE and I was blown away by the sound. At max, I keep it at 3 and it is very, very loud and clear with tons of bass. Very happy with the standard CE speakers.

I agree with this, I was surprised at how good the sound is on my CE. And how loud it is.

Normally when I am just playing by myself in an otherwise quiet room, I have it set at 1. When I really want to go crazy and let it all hang out, I crank that baby up to 2.

That said, I don't have an SE to compare with it. I've only played the SE at shows, where you certainly can't judge the sound.

#7142 9 months ago
Quoted from jarozi:

Mine was a show deal game so was played for 3 days and about a total of 540 games. It still looked brand new at the end of the show.
I did buy the cliffy set but I see no need to install at the moment, after 1200 games still looks perfect. Will keep the cliffys for insurance.

Looked brand new, with no dimples? I ask because mine has a lot of dimples with fewer games than that.

#7151 9 months ago
Quoted from maffewl:

Does the DMD color upgrade on the CE also allow the main saucer to have red, blue, and green lights instead of just red?


#7157 9 months ago
Quoted from maffewl:

Lol. This is why I'm asking. I've seen on some threads that people have mentioned that it does change the main saucer led output. I have not been able to find any videos or images to confirm.
I'm getting the color upgrade, and was even more excited if it changed these as well.

I promise you... If you have the color chip, you can set the main saucer LEDs to "interactive" and it uses all the colors.

Also, this is not just something that some people (like myself) have reported. It's in the manual.

#7159 9 months ago
Quoted from Rascal_H:

Wondering if people are happy with their Classic after owning awhile or do you wish you spent the extra money on a LE or SE? Need help deciding... but if I’m getting the full gameplay experience I might just stay with CE.

I love the CE and do not wish I bought the SE or LE. But it was a decision I made, already knowing the differences between the models. It really comes down to personal preference.

The gameplay is awesome on the CE.

#7160 9 months ago

Also, just wanted to add, many, many people love the LE topper and say that it adds to the gameplay experience, because it bounces up and down and shakes the game.

So, the gameplay on the playfield is the same on the CE but without that topper. It's up to you if you think the topper adds to the experience or not.

Personally I really like the looks of the topper but would turn off the shaking if I had it. But I'm probably in the minority on that.

#7161 9 months ago
Quoted from maffewl:

Excellent! I'm not picking my game up until next weekend (color upgrade included). This is very exciting.

Congrats on the game! I got mine a couple months ago and I'm still excited!

#7164 9 months ago
Quoted from pinballinreno:

I have an LE and the topper is still in the wooden box lol.
I never installed it.
I may some day, but for now I dont need it.

Lol, that is hilarious. I know I just said I love my CE. But if I actually HAD the topper I'd definitely install it!

It's an awesome topper, no doubt.

#7177 9 months ago

So what does everyone feel is a good score on this game?

My highest so far is 11.4 billion. But for the most part, I'm feeling like anything over 4 billion is a pretty solid game. And anything over 2 billion is at least decent. What do you guys think?

I also have lots of games well under a billion.

I haven't ruled the universe yet, or even conquered mars. So I have a long way to go to beat this game.

But I'm just talking about in general, games where you don't rule the universe, what's a solid score in your opinion?

#7180 9 months ago
Quoted from Zennmaster:

I managed to light RTU, then got so excited and distracted by that blue insert next to the SOL scoop that I promptly drained my last ball after horribly misreading a dead bounce, so TEX is still The Man on my machine.

Ouch, that hurts!

It sounds like you are a bit ahead of me, but at least I'm in the same ballpark. I love how this game always makes me feel like all of the goals are within reach. But then pulls it right out from me.

1 week later
#7211 8 months ago
Quoted from maffewl:

Just received my AFMr CE. Awesome game and am having a ton of fun playing it.
Quick question, are the flippers designed to feel a bit weaker? I have mine set at the default setting, but they feel very weak. A controlled shot will make the ramps, saucer, etc., but it is not zooming by any means. For instance, a controlled shot to the saucer will "roll into" the hole. It's not like I'd ever be worried about any damage there. I've turned the power level up to +1 on the flippers, but it didn't seem to make a ton of difference. Just curious if I'm over-analyzing this.

I felt the same way about the flippers at first. But I think they just take some getting used to.

I think one of the big contributors to this feeling, for me, is that the saucer shot is actually in a bit of a weak spot on the flipper. Especially the right flipper.

All the other shots are much stronger than the saucer shot. Well at least for me, but then again, I suck at pinball.

#7214 8 months ago
Quoted from maffewl:

What setting do most use?

Well that depends . I've got my flippers set at -13. That setting allows me to make all the ramp and orbit shots pretty solidly without flying off the ramps.

As I mentioned before, the saucer shots feel weaker in comparison, due to the shot location. But still totally fine once you get used to it.

But the flipper power setting may be much different on your game due to different input voltage, different pitch of the game etc. Also just personal preference. I don't like flippers which are way over powered.

2 weeks later
#7252 8 months ago

Well, there's always Dirty Pool!

AFM's ruleset is genius. Lots of different layers of strategy.

#7254 8 months ago
Quoted from Only_Pinball:

Good point! I just wish I could get it more.


#7259 8 months ago
Quoted from maffewl:

Dirty pool is such an exciting bonus. I also like trying to have a ball trapped behind the shield (ready for dirty pool) when in Martian Attack or Total Annihilation. Then I try to avoid getting dirty pool.

Is this simply to hold one ball out of the way during multiball? Or is there something else to this?

#7264 8 months ago
Quoted from KozMckPinball:

Do you think Lyman planned for this or is that just a smart workaround the rules?

It's called Dirty Pool, as we've just been discussing above. It's in the ruleset. Not just a workaround.

#7272 8 months ago
Quoted from atrainn:

Joined the club yesterday![quoted image]

Sweeeeet! Now go kick their Martian butts to the Moon.

1 month later
#7311 7 months ago
Quoted from vireland:

Get super pops (count down the pop count to 0) then the next stroke of luck you get will be the video mode. You can use saved martian bombs (like smart bombs that wipe out everything) with the ball launch button in the video mode.

Wow that is cool. I have played the video mode many times, but never realized it was related in any way to super Jets.

1 week later
#7349 6 months ago
Quoted from Chosen_S:

Just Joined the club! #45LE

Congrats on the new game!

2 weeks later
#7454 6 months ago

I love conversations like this. It gives me another excuse to use when my AFMr is kicking my ass. Which is every day.

#7473 6 months ago
Quoted from LTG:

( bottom one is memory protect )
LTG : )

Just curious, what does the memory protect switch do?

#7475 6 months ago
Quoted from LTG:

Protects memory.
HaHa. I kill me.
It only allows changes in the Williams settings, adjustments, etc. when the coin door is open, so you know what you are doing. If you had the game on, coin door closed, and were messing around under the playfield, you could accidentally make changes you didn't realize.
LTG : )

Lol, I was thinking "protects memory" when I wrote the question.

Thanks for the answer, it makes s lot of sense!

1 week later
#7561 5 months ago

Eat at Eddy's is on the back glass, so Eddy's is definitely a restaurant. I'd stick with that. Though, I do agree that it should not look like an office building.

#7564 5 months ago

Personally I don't think any building really fits. Everything else in the game, you are attacking Martians, gathering weapons etc. And saving cities.

Why would you shoot one of our own buildings?

That lock shot is for gathering the troops and getting the missiles locked on. So I'm not sure how a building, restaurant or otherwise, fits this?

Although I do agree the eat at Eddy's mod looks awesome.

#7568 5 months ago
Quoted from GamerRick:

I think you guys are reading too much into it. They wanted to come up with a mod that would cover the VUK. The building is in the perfect shape of the upside down J of the VUK and covers it perfectly, with the cut out section looking like a blown away piece of the building from the Martian Attack. The billboard adds to the theme. Then the light adds a cool effect. What else would you want to put there?

Well, in everyone else's defense, I think I was the only one whining about it.

I think you are all probably correct, I'm over thinking it. Covering up the vuk with an awesome looking building is a win.

#7575 5 months ago
Quoted from Mr_Tantrum:

So here is my first prototype. I still need to put burn marks on it, but overall I think it came out pretty good.

Looks great!

#7585 5 months ago
Quoted from pinballinreno:

Basically you never know if you will RTU or be kicked in the nuts...

Oh, I know. I ALWAYS know. And my nuts ain't happy.

I do love this game though!

1 week later
#7643 5 months ago
Quoted from pninja005:

So apparently goodie bag and user manual only comes with SE and LE, not CE. Lame.

Not true. My CE came with a manual.

And a small goodie bag, I think it only included a key fob and maybe a flipper spacer tool.

1 week later
#7691 5 months ago
Quoted from Rascal_H:

Glad to finally join the club.[quoted image]

Welcome to the club! Congrats! It's a great game!

4 weeks later
#7863 4 months ago
Quoted from yuriijos:

I’m in the club! Purchased it today and just waiting for shipment. Got the color upgrade chip too. This game is gonna be a blast to play. I’m exited as all heck. The location games I’ve played all played like shit so being at home is gonna be epic! Time to rule the universe I hope.

Congrats! It's a great game!

2 months later
#8199 59 days ago
Quoted from gjm:

Received my AFMre Special Edition today. First ever NIB purchase. I also have my "Eat at Eddy's " mod ready to go.[quoted image][quoted image]

Welcome to the club. Great choice!

#8202 59 days ago
Quoted from trk12fire:

I've had my AFM SE for 6 months and there is hardly any dimpling at all. Did I get lucky? I'm just curious if this is the norm. My new Sterns are just the opposite.

I think you got lucky. My game dimpled a lot.

1 week later
#8247 47 days ago
Quoted from Rascal_H:

Whoa, I don’t know if you inspired me or what but just had my best game! *disclaimer: I’m not that good either.
New GC score. Mars defeated. Only a Super Jackpot away from Rule the Universe.[quoted image][quoted image][quoted image][quoted image]

Nice!! You are way ahead of me.

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