(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

6 years ago


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Topic Stats

  • 10,558 posts
  • 720 Pinsiders participating
  • Latest reply 8 days ago by Lethal_Inc
  • Topic is favorited by 334 Pinsiders

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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (6 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (6 years ago)

Post #73 LED info Posted by stpcore (6 years ago)

Post #145 Cliffy install info Posted by evh347 (6 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (6 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (6 years ago)

Post #357 Topper connector issue Posted by LTG (6 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (6 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#9 6 years ago

Was told they will start on the mmr matching serial number machines next week. Paid my distributor today. Can't wait!

2 weeks later
#74 6 years ago

Definately like the cool better. Now only if my LE would ship. I could give these new bulbs a home.

1 month later
#361 6 years ago
Quoted from rrosenhouse:

Just set up my AFM-R LE #75 this morning. Packing was perfect. Very impressed with the build quality and feel.
I do have one minor issue... The ball launch fails to make it to the rollover lanes at least 50% of the time. I have played with the ball launch coil strength, but could not get it to fire the ball to the lanes consistently.
Could it be the steepness of the playfield? What else should I be looking at?
Thanks!

I'm having this issue as well. Any resolution?

#378 6 years ago

omg this game is epic. Was wondering how the extra ball animation would play out, and sure as shit as soon as the martian gets hit with the ball in the head, the topper head jumps. Attention to detail right there, folks.

#379 6 years ago
Quoted from AFM95:

Did you get a resolution on your ticket with CGC about the cracks in the plastics? I have the same issue and was planning to open a ticket. Thanks!

I opened a ticket around 10am for this, and by 2pm I had a UPS tracking number for my replacements.

#381 6 years ago

Love the lighting and animation of it, but just seems a bit big.

#398 6 years ago

Hells yes! Thank you, Mod Father.

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#404 6 years ago
Quoted from shelby1000:

Do they test play the game first before it leaves the factory to make sure it works fine or do the just pack it up and send it out assuming it is good to go?

They have a pretty rigorous burn in process.

#440 6 years ago
Quoted from bigdaddy07:

For you guys that have contacted CGC for replacement plastics on the slings, are the replacement ones they sent you issue free? I noticed mine has those as well, though not as bad as some that were posted here.

Yes

#468 6 years ago
Quoted from Deadpin:

I am starting to get some bounce back on some of my ball launches. Hits the metal curve up near the top, dead stops and comes out the lane onto the table. Maybe a 3rd of the time. Initially it didn't seem to do that. Not sure if the table has shifted. I bumped up the plunger strength by 1 also - could that be the problem?
On a slightly different note, seems like some of these settings in the CGC menu might not correlate to the actual defaults. Several things I added +1 to the default strength and they actually seem *less* "powerful" (flippers, plunger). Is that possible?
I am running the latest code....

I get this a lot as well.

#493 6 years ago

Added some bling.

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#530 6 years ago
Quoted from MPRAMONE:

Flipper delay sucks on any game, specially on games with lots of action like this one..
Might pass on this one only for that reason, I 'll need to play one to get proper opinion.
hope it's not that bad

This isn't video pinball. There is no flipper delay.

10 months later
#5460 5 years ago

Getting a credit dot with the error Check Switch F8 U.L. Flipper But. Any thoughts?

#5462 5 years ago
Quoted from LTG:

Opto interrupter on your left flipper button isn't going far enough to open the beam of one of the two optos on the flipper button opto board.
Simple bend should fix it.
LTG : )

TY sir.

#5469 5 years ago

On a lighter note, I just beat the mothership in video mode. Once I RTU, I can die happy.

#5473 5 years ago

I was also introduced to cow video mode today. That one was new to me. Hilarious.

#5536 5 years ago
Quoted from pghpinfan:

Looking for an AFMr LE as well. Will be at ReplayFx if anyone has one to bring and sell!

https://pinside.com/pinball/market/classifieds/ad/66617

1 week later
#5588 5 years ago

Added the elusive Eat at Eddy's mod, and the awesome Pinstadium kit. Now my MMR looks like poo.

20180727_180914 (resized).jpg20180727_180914 (resized).jpg

2 weeks later
#5683 5 years ago
Quoted from jkashani:

Please expand on your answer....

Wtf man...

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