Was told they will start on the mmr matching serial number machines next week. Paid my distributor today. Can't wait!
You're currently viewing posts by Pinsider bdaley6509.
Click here to go back to viewing the entire thread.
Was told they will start on the mmr matching serial number machines next week. Paid my distributor today. Can't wait!
Quoted from rrosenhouse:Just set up my AFM-R LE #75 this morning. Packing was perfect. Very impressed with the build quality and feel.
I do have one minor issue... The ball launch fails to make it to the rollover lanes at least 50% of the time. I have played with the ball launch coil strength, but could not get it to fire the ball to the lanes consistently.
Could it be the steepness of the playfield? What else should I be looking at?
Thanks!
I'm having this issue as well. Any resolution?
omg this game is epic. Was wondering how the extra ball animation would play out, and sure as shit as soon as the martian gets hit with the ball in the head, the topper head jumps. Attention to detail right there, folks.
Quoted from AFM95:Did you get a resolution on your ticket with CGC about the cracks in the plastics? I have the same issue and was planning to open a ticket. Thanks!
I opened a ticket around 10am for this, and by 2pm I had a UPS tracking number for my replacements.
Quoted from shelby1000:Do they test play the game first before it leaves the factory to make sure it works fine or do the just pack it up and send it out assuming it is good to go?
They have a pretty rigorous burn in process.
Quoted from bigdaddy07:For you guys that have contacted CGC for replacement plastics on the slings, are the replacement ones they sent you issue free? I noticed mine has those as well, though not as bad as some that were posted here.
Yes
Quoted from Deadpin:I am starting to get some bounce back on some of my ball launches. Hits the metal curve up near the top, dead stops and comes out the lane onto the table. Maybe a 3rd of the time. Initially it didn't seem to do that. Not sure if the table has shifted. I bumped up the plunger strength by 1 also - could that be the problem?
On a slightly different note, seems like some of these settings in the CGC menu might not correlate to the actual defaults. Several things I added +1 to the default strength and they actually seem *less* "powerful" (flippers, plunger). Is that possible?
I am running the latest code....
I get this a lot as well.
Quoted from MPRAMONE:Flipper delay sucks on any game, specially on games with lots of action like this one..
Might pass on this one only for that reason, I 'll need to play one to get proper opinion.
hope it's not that bad
This isn't video pinball. There is no flipper delay.
Quoted from LTG:Opto interrupter on your left flipper button isn't going far enough to open the beam of one of the two optos on the flipper button opto board.
Simple bend should fix it.
LTG : )
TY sir.
Quoted from pghpinfan:Looking for an AFMr LE as well. Will be at ReplayFx if anyone has one to bring and sell!
You're currently viewing posts by Pinsider bdaley6509.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/attack-from-mars-remake-afmr-owners-club?tu=bdaley6509 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.