(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

6 years ago


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  • 10,558 posts
  • 720 Pinsiders participating
  • Latest reply 2 days ago by Lethal_Inc
  • Topic is favorited by 334 Pinsiders

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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (6 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (6 years ago)

Post #73 LED info Posted by stpcore (6 years ago)

Post #145 Cliffy install info Posted by evh347 (6 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (6 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (6 years ago)

Post #357 Topper connector issue Posted by LTG (6 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (6 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (6 years ago)


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#2371 6 years ago
Quoted from monte_:

I noticed while playing today and yesterday the ball would take 4-5 attempts to pop out of the hole after getting into ufo or ball lock. I tightened the metal hexagonal piece that sits next to the black metal piece where ball comes out of and it fixed problem 95 percent of time, but still can take 2 attempts for ball to come out sometimes. Is this normal/okay?

I have the same issue. Sometimes it takes two attempts for the ball to come out. Today was the first time it took a third try to get out.

4 months later
#5189 5 years ago
Quoted from pinballinreno:

Is there ever going to be a software update for the blink rate of the playfield inserts?
The game needs this. Its hard to determine what is left to hit for Total Annihilation as the binking inserts look solid it blinks so fast.

CGC Menu, Adjust your Incandescent Emulation. I believe the game defaults to "slow". I found this to change the "blink rate". I believe this setting is intended to emulate the incandescent bulbs fading in and out slowly, instead of the instant on/off. Problem is that the fading in and out on the flashing insert can be so slow you don't notice that it is blinking.

7 months later
#6293 5 years ago

Anyone run into a problem with the eat at eddy's mod that the UFO is touching the building? It is like my ufo is slightly off center but there is not really a good way in the mechanism to adjust that. The holes for the UFO bracket are where they are. I've always thought that one alien was closer to the ship than the other, but it never mattered until now!

#6295 5 years ago
Quoted from lb1:

I had a related issue whereby the UFO knocker wasn't hitting the UFO. I used a couple of vinyl washers that I filed on one side and installed them where the spring connects to the base to tilt the UFO.

Thanks! I will try that!

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