(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

6 years ago


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Topic Stats

  • 10,558 posts
  • 720 Pinsiders participating
  • Latest reply 17 hours ago by Lethal_Inc
  • Topic is favorited by 334 Pinsiders

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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 PinGuy's links to unboxing and SOL potential issue. Posted by Pin_Guy (6 years ago)

Post #5 SOL protector issue Posted by Pin_Guy (6 years ago)

Post #73 LED info Posted by stpcore (6 years ago)

Post #145 Cliffy install info Posted by evh347 (6 years ago)

Post #149 Firmware 1.0.0 Posted by Pin_Guy (6 years ago)

Post #189 info on using AFM cliffys Posted by GorillaBiscuits (6 years ago)

Post #357 Topper connector issue Posted by LTG (6 years ago)

Post #366 Image of Cliffy addition to scoop. Posted by sparechange1974 (6 years ago)

Post #368 Cliffy install info Posted by sparechange1974 (6 years ago)


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#9332 3 years ago
Quoted from atrainn:

So are NIB AFMr's unobtanium now? I'm hoping to find one to buy for my dad but that seems to be impossible.

Seems like they are basically gone from NIB stocks. I just picked up a very low plays used SE this last weekend. Was my only real option.

1 month later
#9359 2 years ago

Hoping for some help or advice, as this MUST be a problem for other owners as well. When the ball is at high speed, it frequently likes to "jump" off the lower-right habit trail at the second bend. The ball usually lands in the outlane for a drain. It's very frustrating when it happens. Especially because it's usually only after I've combed a few ramps/shots that the ball is going fast enough to do this. So it only happens when I'm making my shots!
InkedIMG_7718_LI (resized).jpgInkedIMG_7718_LI (resized).jpg
I've got the game level, and pitched to about 7 degrees. I've turned the flipper power down as well. Any lower though, and the flippers start to feel sluggish. So I was wondering if anyone had made some kind of airball protector? It seems like you could use either of those two screws/posts by the martian to attach something.

It's only a problem because Bally went with half-pipe habit trails, instead of full-surround ones. Somebody must have some ideas. Thanks!

#9361 2 years ago
Quoted from pinballinreno:

Put a washer or 2 under the lower right foot of the wireform to bank it more towards the center.
Bend the wireform slightly to bank it a little.
lower the pitch to 6.7 degrees. the ball is going too fast.

Alright, thanks for those tips. I'll give em a try. Also, the ball was hopping even when I had the game pitched at 6.5 degrees. So I don't think that's necessarily the issue.

#9364 2 years ago
Quoted from Lethal_Inc:

If you see my post #7928 I put a piece of dead foam on the ramp to slow the ball down. Works for me and doesn’t look that bad.

Good call. I had to use that trick on my Black Knight and on my Phantom of the Opera for some areas where I needed to slow the ball down.

1 month later
#9531 2 years ago
Quoted from DudeRegular:

When I first bought my classic edition, I had the issue with the launch not making it up to the top often. It looks like this game has the same issue. Does CGC still send out the replacement ball guide that goes just to the right of the pop bumper nest? That sorted things out before.

Did you increase launch power all ready in the adv. service menu?

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