Quoted from Nickrc3:My#873 LE was delivered last Sunday by Curly from Little Shop of Games. Outstanding distributor, great customer support. Won't hesitate to purchase my second pinball from him.
Machine plays fantastic. Lights, graphics and sounds are mesmerizing, however, I'm getting murdered by this game! It's a serious drain monster, especially the two outlanes. The ball constantly swings over into these two lanes. No amount of nudging can change the trajectory. Other drains from Stroke of Luck VUK or SDTM are manageable.
Having played GB many times, I really feel AFMr is a hell-of-a-lot more challenging in terms of ball-time longevity.
Since last Sunday, I registered 289 games and cannot obtain a score higher than 7.2B.
Spending my childhood and adolescent summer years (60's-70's) at the various pinball arcades in Seaside Heights NJ, I've always considered myself a better than average player, but man, this pin is frustrating.
Achieving annihilation, super skill shots, Martian multi-ball, etc. is not terribly difficult, and consistently obtained, but getting past four countries has not been achieved. The sad part is I set the game up for 5 balls. How these Guy's are getting mega-high scores and Attack Mars mode on 3 ball is beyond me.
Playfield level is set at 6.8 degrees, horizontal level is 0, flipper strength set to default (minimal airballs). Tilt is disabled.
I did notice the outposts are off-center (see pic) favoring the outlanes, but I'm not about to take a Dremel to enlarge the hole in order to shift position. I also re-centered both slingshots.
So, do I basically suck, or just need more patience to advance in the gameplay? Any suggestions or tips on game play is much appreciated.
Thanks Guys.
I know this is heresy to some people but here's what I did:
1. Move outlane guides all the way down
2. Install 5 ball
3. Change the extra ball for destroying cities back to 2 (it goes to 3 when you install 5 ball)
4. Change the extra ball for SOL down to 4
5. Change the extra ball during Strobe Multiball down to 8 (I think that's the lowest)
6. Crank all the timers up to max (ball save, martian attack, etc...). Anything that times out, move it to max
7. Drill a hole in the pf and install a post between the flippers (ok, that was a joke)
This makes the game more fun for me as it allows me to get close to ruling the universe. I got to RTU the other night for the first time ever although I didn't get the 5 billion needed to RTU. Don't be embarrassed about doing this. It's your $8000 and you can do whatever you want with the game. Make it fun.
I'm getting better at this game and will start dialing all this back over time. Someday I hope to be back to 3 ball default settings and be able to light RTU.