(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club

By Pin_Guy

6 years ago


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#6568 5 years ago
Quoted from rottenrobert1313:

Got my LE a few days ago. Just got the Cliffys installed along with plastic protectors and titan black rubbers through out the game. So I have a few questions and I've read the entire thread. And I know I read about it, but can't find it now. How do you keep the ball from flying off the light lock shot and entering the shooter lane? Also, how do you fix the orbit issue? The coil is hitting center of the ball but I think I remember reading about the ramp out the shooter lane that has a bend in it? And I can see where it's vent. Do I need to straighten that or get a new part from Chicago gaming?
[quoted image][quoted image]

Lower the flipper power.
Lower the shooter strength.

#6573 5 years ago
Quoted from rottenrobert1313:

Thanks. That's good to know. I'll open a ticket.
I've backed the flipper power down to -7. Still happens with a clean shot.

I tweaked my wireform a litte to bend it at a better angle.

Originally it was sloping a bit to the right.

I bent/tweaked it a little and bent one of the feet to get it sloping slightly to the left.

Some guys have added a washer or 2 under the foot to do the same thing.

#6581 5 years ago
Quoted from rottenrobert1313:

This worked thanks.
Also got my LE from Sara. Great to deal with.
I've owned it for exactly one week and just got the GC.[quoted image]

Great news!

Great score!

I had a great game also last night.
Re-elected to RTU ! Lol

So now that I'm an elected official, what do my constituants call me?

1 week later
#6589 5 years ago
Quoted from PPS:

PPS have 2 or 3 AFMR LE's left, and when these are gone there are no more, possibly a couple of resellers who have some, but likely not at the regular list price ... so if anyone is on the fence now is the time. We also have GREEN conversion kits for $100 for any of these last games ... [email protected]

If someone got the black and bought the green conversion kit,

I imagine it wouldnt be hard to sell the black parts for $100

They are really nice and would fit on any late William's game.

$100 is cheaper than you can have them powder coated.

#6594 5 years ago
Quoted from hollywood:

Why would you EVER sell the black?? Black is way better on this machine IMO (which really means nothing).
I saw the green in person.....chose black on my machine. Couldn’t be happier.

I also chose the black, I think it looks sharp on this title.

I was thinking that someone who had an original in stainless would immediately snap up a set of black armor if it was only $100.

So, color isn't really the deal breaker one would think.

#6598 5 years ago
Quoted from nitrojcrawf:

NOPE! Opened and inspected per Sara from PPS. Stuffed back in box and returned

What was the shipping company?

CGC really has to invest in tip-n-tell and drop-n-tell devices as well as other game suppliers.

On this its a total loss and you can see it on the truck before it was unloaded.

However today's shippers are so rough, hidden damage is happening more and more.

#6602 5 years ago
Quoted from nitrojcrawf:

Road Runner frt. this game shipped from Planetary in Nevada, made a stop over in Chicago then to my terminal. Separate del company brought it to me so hell who knows when it happen. Given the way the other loads looked like in back of Del truck I suspect the last.

I saw that ruined pallet in your picture.

Really rough handling somewhere along the line.

Sorry to hear about this.
It really sucks.

#6613 5 years ago
Quoted from Blackzarak:

I just built my green atomic blaster and ready to report. Dont know why people are not fond of the green trim on this pin I personally love it looks awsome with the topper. Finally join the club
[quoted image]

Actually the green is more popular than the black or stainless.

PPS and CGC really hit it out of the park on this.

#6622 5 years ago
Quoted from Hop721:

Congrats!! I got the black with the green trim kit. Delivered, set up and....the green trim sits in the box because I love the black so much

Once you go black...

#6634 5 years ago
Quoted from NeilMcRae:

ok has anyone found a solution to the SDTM on the scoop?
I swapped to a NOS scoop and it helped but the eject from the scoop 10-15% of the time is SDTM - there must be a solution for this?

After bending, tweaking and elongating the metal mounting holes in the scoop, you need to play with power adjustment.

#6641 5 years ago
Quoted from joseph5185:

Anyone know of any distributors outside of Automated with LEs in stock?
I’m trying to gauge how much time I may have to snag NIB.
Thanks!

You have no time left.
Get the black one from PPS.

there are probably only a couple left in the world NIB.

And they will most likely be black.

PPS has the Martian green trim and will make you a sweet deal of $100 to get a changeover kit.

It's a good deal.

#6644 5 years ago
Quoted from joseph5185:

Changeover kit?
And what is PPS?

Planetary pinball supply.

Call them and see if they have what you want.

Sara is very helpful and knowledgeable.

#6645 5 years ago
Quoted from Maide:

I think they might be sold out now; I don't see it listed on their website anymore.

Yep maybe, but it's best to call.

#6677 5 years ago
Quoted from joseph5185:

Anything to look for when I get this NIB?
Probably right..
Like, you should definitely mylar these areas that didn't come pre-mylared, etc ..

Get the green trim kit from Sara at PPS.

#6686 5 years ago
Quoted from SkillShot:

Received my BLK LE, game is an absolute blast to play. The flow is amazing and the dots, music and call-outs are outstanding. This game is for sure a keeper.
Only issue I’m having is the ball flying off the right ramp from the lock shot. It gets some serious speed coming around the corner.

Lower the flipper power to -2

#6690 5 years ago
Quoted from SkillShot:

One of the first things I did before I played a single game.

I also increased the upper right pop bumper to max for better action.

Changed the led emulation to medium? To get the lights to flash a little slower.

#6691 5 years ago
Quoted from f3honda4me:

Not necessarily. Just like any game, play it first, then adjust as needed.

There were some differences from the sol pic 1 to the sol pic 2 chips.

Flipper power needed to go down a notch.

#6692 5 years ago
Quoted from joseph5185:

Wait what..
It’s recommended to lower default flipper machine on this particular game?

Raise the pitch, lower the flipper power...whatever it takes lol

Yes, it's all about dialing in the game.

All games need to be dialed in to play perfectly.

You cant expect your location to have the same wall current as the test lab at the factory.

For me it takes about 50 games.

#6696 4 years ago
Quoted from Hop721:

I ordered plastic protectors after reading another response to your post. I looked at my plastics and noticed some minor chipping of the paint already (150ish games in). Glad you asked this question.

Plastic protectors are good.

AFMr comes with metal washers preinstalled on the slings. All games should have someting like this.

But they are not perfect. Air balls break plastics all the time.

Buy a spare plastic set and an extra set of sling plastics. Put the bag inside the game.

Cliffys are mandatory in all games. When they get warped and dented up, replace them.

#6699 4 years ago
Quoted from flipper73:

Hi all,
when the scoop gives the ball back sometimes it goes sdtm. (1 out of 10 Times) is there anything i can do, how can I fix it? Or is it „normal“?
Ralf

The scoop should feed the left flipper.

Wall power variations can affect it.

Loosen the scoop mounting screws and physically twist it more to the left, to tighten the screws.

If you need more rotation, elongate the mounting screw holes in the metal scoop to get more rotation.

I rotated my scoop until its firmly jammed up against the playfield wood as far as it can go.

Then adjusted power.

The ball should end up high on the left flipper.

This gives you plenty of room for variation.

#6706 4 years ago
Quoted from Gogdog:

Is there a scoop power setting? I was trying to find it in the original settings and the "extended" settings from CGC and couldn't find one...

Thanks Lloyd !

Yes the scoop is attached to the Right Popper circuit. So adjust that one.

#6708 4 years ago
Quoted from Fizz:

I have finally joined the AFMr owners club, and am very excited.
This has led to all of the following problems:
-Greatly increased level of shouting swear words.
-Fairly certain the game will give me a heart attack.
-Nonstop urge to press the start button.
Love it!

I feel that a supply of black post sleeves should come with the game.

Evidently its my favorite shot, I can believe they haven't split off each post yet !

#6709 4 years ago
Quoted from joseph5185:

Is it shaped like an "R"?

"R" meaning "Right" for the right pop-bumper. Its labelled that way in the CGC menu.

#6711 4 years ago
Quoted from joseph5185:

I get mine tomorrow!
I'm hoping for good things!!!
Just wanna make sure my flippers are tight and then hit the start button! Anything outside of the obvious that I should "absolutely" take a look at before hitting that start button?
Anyone!?

Read thru this thread.
Make sure Sol Pic 2.0 is on the driver board in the backbox.

Adjust flippers to -2, set pitch to 6.3 to 6.5 degrees. I have mine at 6.3.
Adjust LED emulation to have the lights flash the way you want them to.

Dial in the game from there.

#6733 4 years ago
Quoted from dashv:

A year and a half later. No amount of adjusting has ever helped.
It’s always a major chore trying to lock down the bar.
Always afraid I’m going to hurt myself or break the machine.

A little patience and 20 minutes should fix it.

#6734 4 years ago
Quoted from SeaLawyer:

Just bought #840 LE, NIB, black trim. Delivery next week.
Is anyone running one of these?
ebay.com link
Is it worth installing on a new playfield to keep it new?

Never.

#6735 4 years ago
Quoted from joseph5185:

Wow! Purposely lower flipper power. Is that a first? I assume not.
Why 6.3 and not 6.5? I know you have a reason.
Oh yea...the SOL 2.0 thing. I really hope it is. Is the game unplayable if it's not?
Thanks pinballinreno!

Factory settings were based on pic 1.0

Many things needed tweaking with pic 2.0

It's for the better

#6736 4 years ago
Quoted from pinnyheadhead:

I have a PF protector because mine came with it. Game plays a little faster. I wouldn't put one on though. Just mylar the shooter lane and play the crap out of it.

Faster at first. Slower later on...

#6738 4 years ago
Quoted from joseph5185:

What exactly is this pic 2.0 and why was it needed in the first place?

Pic 1.0 blew up the solenoid board if you made adjustments.

They released version 2.0 to fix it perfectly. It works better than 1.0

It was free from your distributor. PPS, or CGC.

#6740 4 years ago
Quoted from joseph5185:

OH WOW! ...
Yea...I don't want to forget to check this. It's going to be pretty damn disappointing if it's 1.0. I've been REALLY looking forward to playing this thing.

It plays fine with 1.0

Just dont make any adjustments until the 2.0 chip is installed.

It should come with the game.

Contact your distro

#6766 4 years ago
Quoted from joseph5185:

Thanks.
Pretty sure that’s a no.
[quoted image]
Edit: “1.0 or lower.” I may be okay. It looks like it’s later than 1.0, but don’t fully understand it.

Call either PPS or your distributor and get the pic 2.0 chip kit.

It's free and should have come with your boxed game.

They were idiots not to include it with your purchase or verify it was installed.

Its important.

Do it right away.

Lack of it wont hurt the game, but make no menu flipper adjustments until you at least verify its installed.

It was trying to make solenoid adjustments that killed the solenoid boards with a pic 1.0 chip

#6769 4 years ago
Quoted from LTG:

Your game is okay. No label is good too. Only issue is if it has the label with 1.0 on it.
LTG : )

It worries me. Lol
The 2.0 label is very comforting...

#6776 4 years ago
Quoted from ausretrogamer:

I don’t recall having to cut anything. The topper connection should plug in without the need of cutting pins etc.

It best to cut the pin off.
Just in case later it got plugged in backwards.

#6778 4 years ago
Quoted from joseph5185:

Topper isn't working ... =/
I turn the game on, the saucers light up. The Martian's eyes remain lit up and that's about it. I have everything plugged in correctly.
I went to the System Menu to test it and when it's Running it does nothing.
I'll poke around this thread and the technical one to see if anyone else ran into issues with this.
I'm so lucky...
Edit: Disregard.
I have to cut the pin on the PCB because that connector should be plugged in.
That makes perfect sense. Why didn't I think of that?
Any suggestions on what I should cut this pin with?
Smh...

Go to harbor freight.
Buy a collection of small hand tools.

Assorted small Needle nose pliers including the flat duck-bill one and the bent one. There is a 4 pack sometimes.

Small and large diagonal cutters.

Small Ratchet wrench kit with 6" or 8" handle. You only need 5/8" and 3/8" sockets for leg bolts and flipper pawls.

Assorted screw drivers etc.

Allen wrenches. The separate ones not the folding ones.

Some fine picks straight and bent.

Exacto knife with #11 blades or scalpel.

Tiny 4" channel lock pliers.
Tiny 4" crescent wrench
6" crescent wrench.

Flexable magnetic pickup tool.

Can of nylon ties.

30w soldering iron kit.
Pack of shrink tubing in assorted sizes.

Wire stripper.

Hemostat.

This should get you started.

#6779 4 years ago
Quoted from wackenhut:

Does any software need to be updated from a NIB machine?

No, it's technically finished.

#6781 4 years ago
Quoted from joseph5185:

To confirm, the topper is NOT working after plugging in the “INPUTS” cable as suggested.
I saw some use cases where upgrading to the PIC 2.0 can get the topper working so I reached out to my distributor about it as the topper not working is pretty disappointing...
Game plays great otherwise!

My topper is still in the wooden box. Its too high with it for my gameroom.

#6787 4 years ago
Quoted from joseph5185:

Okay. Perfect.
Link?

Though the Hakko is a beautiful tool (i have one).

You wont be doing any pc-board level work, I dont think at least.

So for a beginner:

A general purpose 30 to 40 watt soldering iron is perfect for re-attaching any loose wires off of coils or connectors, or heating up a little shrink tubing.
Also does a good job on pc-boards if you are careful.

https://www.amazon.com/Weller-WLC100-40-Watt-Soldering-Station/dp/B000AS28UC/ref=sr_1_2_sspa

It has temperature control and has been a standard for hobbyists for many years.
Set it to 4 or so.

Its a good price

on the cheap side, pinrestore has a little 30 watt for $3.50, scroll down to find it.

http://pinrestore.com/Tools.html

I bought one on my last order and its a good little iron

#6790 4 years ago
Quoted from LTG:

Good for you.

Do you have it turned on in the CGC menu ? Page 1-10 in your manual or :
If yes then please go to - https://www.chicago-gaming.com/support/helpdesk and open a ticket on the support help desk.
LTG : )

Looking at that vid, I remembered that you have to increase the subwoofer on the 1st screen to get good sound.

#6791 4 years ago
Quoted from wackenhut:

What is the best way to ship an AFM LE? The concern is with the topper of course.

Maybe remove the topper and put it in a sturdy box, like to one it came in.

#6814 4 years ago
Quoted from joseph5185:

Just a couple questions ..
I thought launching a ball “always” got it to the pop bumbers. No?
The left VUK sometimes can’t get the ball up on the 1st or 2nd attempt. Always works by the 3rd. Maybe just slightly increase the coil?
I swear I have drained on the left outlane twice WHILE the ball is coming down the wireform. I’m pretty sure that should “never” happen?
It’s GREAT otherwise! =)

Tweak and adjust as needed.

Hold the left flipper button while launching the ball to go into super skill shot.

It will orbit completely instead of ending at the pops.

Hold off on all adjustments until you get the pic 2.0 chip.

#6835 4 years ago
Quoted from joseph5185:

Saw the key post and associates linked .pdf on removing the shooter lane metal, bending, and reinstalling.
Fascinating...
I have not yet tried this, but I wanted to point out that this was not initially a problem. It only started becoming a problem after so many games.

It's only if the skill shot cant be made.

Hold the left flipper when hitting launch.

The ball should go all the way around the orbit and be available to be hit with the left flipper.

If the ball does not make it around for the skill shot, adjustments in power or bending the guide come into play.

Generally lowering the autolaunch works well on this adj6stment.

If the balls continuously fly off the right wireform and drain.

Lower your playfield pitch slightly to 6.3 and lower the flipper power accordingly.

#6841 4 years ago
Quoted from joseph5185:

Yea.
I held the left flipper and it did NOTHING.
There’s definitely an issue.

Post a vid of this while you are doing it.

The skill shot is part of the game.

It always is enabled. You cant shut it off.

Start a new game.
Do not launch a ball yet.

Hold left flipper button.
While holding the left flipper down with your left hand, push the launch ball button with your right hand to launch the ball.

It's only available at the start of each ball and only on the first plunge only.

After the first plunge you cant do it again until the start of another ball.

#6847 4 years ago
Quoted from Fizz:

I have also lowered the plunge strength and the ball makes it all the way around, like 90 percent of the time.
Is this about normal, or should it be 100 percent?
I'm thinking it's normal but just wondering what others are experiencing.

Wall power variations affect it a bit, so 90-95% seems about right

#6853 4 years ago
Quoted from Gogdog:

Is anybody else annoyed by this light? Its the only light that shines directly in my face when playing. I can twist the rubber martian a bit to try and get his leg to "cover" the light a bit. But wondering if anybody else has noticed this light?
[quoted image]
A new issue also cropped up for me. The shaker motor is starting to squeak, usually just as it turns off and comes to rest. I read through some forum posts...and cleaned the motor with some contact cleaner, which didn't seem to help (it also didn't seem dirty at all). I also reversed the direction that it spins by switching the wires in the connector. I also put a tiny bit of machine oil on the bushings.
Those 3 things just gave me a tiny slight improvement. Next step...is I read maybe applying some dry silicone lube to the bushings instead of the oil might help. I have some wet silicone lube...but may just go and get the dry version since I guess that's what you are really supposed to use...

Dry lube.

But if it's really noisy contact CGC for a replacement. It might just be a bad one.

Mine is quiet set on medium and I play it daily since week 3 of production.

#6873 4 years ago
Quoted from LTG:

I changed it from parts to technical and alerted it to CGC so they can look up if your game needs it or not, and then get you what you need to make things right.
LTG : )

My game needs a better operator/player.....

Game plays absolutely perfect!
It's just amazing and beautiful.
(Yes I'm into the rum again... )

Submit a ticket? Lol

#6878 4 years ago
Quoted from SeaLawyer:

Also, does anyone know whether the remake translite and glass are the same size as the original?

Same size exactly

#6880 4 years ago
Quoted from SeaLawyer:

Awesome, so the new CPR mirrored BG should work! Thanks!

It should look amazing!

I have one in my Diner, its absolutely gorgeous.

Deep rich colors and a depth that translites truly lack.

#6888 4 years ago
Quoted from hollywood:

There are some games my ball seems to rattle or stall and not make the pops....is this what you’re talking about?

lower the power a little.

#6890 4 years ago
Quoted from joseph5185:

But, of course, make sure you have a 2.0 chip before you do.

yes

#6900 4 years ago
Quoted from joseph5185:

Love the game..
I'll have the ball guide replacement tomorrow.
I noticed "something" is clicking every time I hit the saucer. Has anyone noticed this?
I'll have to take a look at the key posts when I have a bit more time.

Could be a pop bumper set s little close or a sling reacting to the shaker motor.

Maybe some other switch set a little close.

#6905 4 years ago
Quoted from joseph5185:

Thanks.
I’ll try to run some diagnostics and figure it out.
Also, the right side of the glass/game has some noticeable vibration from the shaker.
Is this happening to anyone else specifically?

Turn shaker down a little.

#6906 4 years ago
Quoted from NeilMcRae:

I though the big capacitors in the back of the game where supposed to make that a non-issue?

One would think that, but it still has unregulated power to the high voltage section.

I really like the API buck/boost supply they put in Houdini. It solved tons of issues in my game as I have terribly unstable power.

Right now Houdini suffers the least when my power jumps up and down during a game.

#6916 4 years ago
Quoted from ctviss:

I bought this per the recommendation of another Pinsider. I cut two strips the length of the glass in half, ~3/8", and wrapped it along the bottom/side of the glass where it sits in the channel. Zero rattle and the glass slides in and out easily. It takes slightly more work but it's a far better value than any "specialty" product.
amazon.com link »

For the most part, a little electrical tape, wrapped top bottom and side, in the upper corners on the glass (under the guides so you cant see it) works well.

Most of the time it doesnt have to go the whole length of the glass.

Just in a couple areas to firm it up.

#6951 4 years ago
Quoted from joseph5185:

So...here are my leveling efforts ..
It looks "good" and the ball isn't rolling. I REALLY like this test to determine if the playfield is level...after all it's the ball that's rolling in the first place.
Here's my only...quirks with this. I used this digital level and zero'd it, put in the playfield and it reads 6.5. Perfect! Sorta! When I put the level back down it's always reading 0.2 and I tried this multiple times.
This would suggest 6.7 actually and if you look at the bubble on the machine, it's a touch higher than that second line which if it actually has any accuracy, could mean it is in fact 6.7.
Idk... It's "close" or w/e and the playfield being level just seems more important.
Thoughts/Comments on my first efforts?
[quoted image][quoted image]

Measure in 3 areas, High, middle and low towards the apron.
Take an average of the 3 measurements.

Playfields are bent, wooden sheets of plywood, expect big variations.

All games are slightly different being hand made.

I have my game at an average of 6.3

Now I can lower the flipper power and shooter power to keep the ball on the wireform as well as make the skill shot. And still have fast play.

Wall power is yet another issue.

So dialing it in at your location is more about how it plays than what a factory specification might be.

Bubble levels look way cool but are completely useless for dialing in a game to make it play perfectly.

Again, playing perfectly is whether or not it plays perfectly for you individually.

1 week later
#6963 4 years ago
Quoted from Pinball-Wiz:

Got a quick question for those that own this game... is the side armor removeable without damaging the game? My old Bally/Williams had double stick tape on it, does this one also? Reason I'm asking is my friend is looking at one that has stainless armor and he wants green armor.

Its taped on but its pretty easy to remove.

Just masking tape below the rail and slice thru the inside tape with a thin putty knife.

Clean off tape residue with goo gone or naptha or both.

Siderails can be changed out in about 25 mins.

#6987 4 years ago
Quoted from pbboy:

What is the common playfield angle setting everyone is using?
The standard 6.5 degree plays well but seems a little slow to me.

If the game plays too fast the balls fly off the wireform.

It's a balancing act.

1 week later
#6992 4 years ago
Quoted from joseph5185:

Hey guys ... Update!
The ball replacement guide from CGC has completely solved the issue. Every single time, the ball is able to make it up to the pop bumpers now.
However... holding the left flipper down does not always guarantee the ball is able to orbit around to the left flipper. Might this suggest a separate issue or is it that you cannot always successfully get an opportunity at the super skill shot?

Mine is 100%

Adjust flipper power.

#6995 4 years ago
Quoted from joseph5185:

Wait are you saying increasing the left flipper power can somehow alter the ball having the ability to orbit .. as if holding the flipper down is doing something at the top of the playfield?

Either adjust it up or down.
Mostly down.

If you adjust down, lower the playfield pitch accordingly.

#6999 4 years ago
Quoted from joseph5185:

So what kind of Titan rubbers are you dressing the flippers with?
Pictures please!!

I'm using perfect play rubbers right now

1 week later
#7019 4 years ago
Quoted from joseph5185:

So I don’t think we are talking about the same things honestly
The link from a couple posts back was referencing the plastic pieces that go over slings and such.

Those are called plastic protectors.

Playfield protectors are currently made from polycarbonate and cover the complete playfield surface.

They play pretty good since they are pretty hard stuff.

#7021 4 years ago
Quoted from PinMonk:

They wear like crap over time and change the way the machine plays in some places. I hate them.

I agree with this.
They are difficult to polish out once roughed up a bit.
Wax doesn't stick to them at all.

#7023 4 years ago
Quoted from joseph5185:

Ah. My fault! “Plastic” protectors...
Do most install these?

I did not.
The metal washers under the slings from the factory seem sufficient.

#7080 4 years ago
Quoted from joseph5185:

Four comments:
1) I just realized that this game has mirror blades and it looks REALLY good. Now compelled to add to my POTC.
2) I can light “Video Mode” never, ever. It just doesn’t happen. I have played around 500 games and don’t recall it happening once.
3) The ball is struggling...a bit to successfully get up to the pops so I may bend the metal a touch or whatever during the next waxing and continue to address.
4) Sometimes when playing pinball things just don’t go your way. I played for around an hour or so last night and I COULD NOT for the life of me destroy just two countries. So disheartening.

tenor (resized).pngtenor (resized).png
#7088 4 years ago
Quoted from gumnut01:

Searched for this cannot find it. In the last couple of months now and again the skill shot launch stops at the top left gate and goes to the pops. I have inspected the left flipper and swapped opto boards. Also done the flipper binding fix. Still does on a rare occasion. Trying to work out if I have a problem with left flipper or not.
Anyone had similar?
Thanks.

Lower the autolaunch power.

#7102 4 years ago
Quoted from Cobray:

So a friend of mine just bought an AFMr-LE sight unseen, it was kind of a strange deal (pin was sold and flipped twice in a week, seller claimed he bought a AFMr Standard and that was his reason for selling so quick) but the guy he bought it from threw out some big names for references and swore the game was mint with less than 100 plays. The seller threw some tactics at him that I will not get into here, but I can tell you it was kind of crazy. He didn't want to post but agreed to let me post this up to get people's opinion on the playfield and how to move forward.
The game arrived and this is what the playfield looks like, look at the inserts and playfield :
[quoted image][quoted image][quoted image]

Game looks ok.
Play the f#ck out of it.
Bust it up.
Fix it.
Play some more.

Its pinball.

#7109 4 years ago
Quoted from Pinball-Wiz:

That playfield is not "OK" for a 1-2 year old "LE" that was sold for top dollar as "Mint" with "low plays".
You're crazy IMO. But when it's dealing with someone elses problem, it doesn't seem as bad does it. I've been in a bad spot like this before (mis-represented game with a BS story behind it) and it's not a good position to be in.
I'd be going all the way through to make this right if I was holding it right now, I can tell you that. I thought Chicago Gaming prided themselves in the quality of playfields, more so than any other manufacturer? If they don't make this right, I'll be giving my MMr purchase a second thought (I have one on order due for next month).

Either way. It's an awesome game.

Anyone who gets one is fortunate.

I'm never getting rid if mine.

I dont baby it, I play it.

Play it hard as it was designed to.

Now, get back to the battle soldier!

1 week later
#7150 4 years ago
Quoted from maffewl:

Does the DMD color upgrade on the CE also allow the main saucer to have red, blue, and green lights instead of just red?

No

#7155 4 years ago
Quoted from maffewl:

Lol. This is why I'm asking. I've seen on some threads that people have mentioned that it does change the main saucer led output. I have not been able to find any videos or images to confirm.
I'm getting the color upgrade, and was even more excited if it changed these as well.

Let us know!

#7162 4 years ago
Quoted from Fizz:

Also, just wanted to add, many, many people love the LE topper and say that it adds to the gameplay experience, because it bounces up and down and shakes the game.
So, the gameplay on the playfield is the same on the CE but without that topper. It's up to you if you think the topper adds to the experience or not.
Personally I really like the looks of the topper but would turn off the shaking if I had it. But I'm probably in the minority on that.

I have an LE and the topper is still in the wooden box lol.

I never installed it.

I may some day, but for now I dont need it.

1 week later
#7204 4 years ago
Quoted from PantherCityPins:

Anyone have an idea of what the street price for the AFMR CE is these days? Do they go for the $6k or are there some deals out there?

6k is pretty good for a NIB game.
The used market might be slim pickings...

#7206 4 years ago
Quoted from maffewl:

Just received my AFMr CE. Awesome game and am having a ton of fun playing it.
Quick question, are the flippers designed to feel a bit weaker? I have mine set at the default setting, but they feel very weak. A controlled shot will make the ramps, saucer, etc., but it is not zooming by any means. For instance, a controlled shot to the saucer will "roll into" the hole. It's not like I'd ever be worried about any damage there. I've turned the power level up to +1 on the flippers, but it didn't seem to make a ton of difference. Just curious if I'm over-analyzing this.

Do you have the SOL 2 solenoid board chip installed?

#7212 4 years ago
Quoted from maffewl:

I have the SOL V2.0 chip it appears.[quoted image]

Perfect.
Now you can adjust settings without worries.

1 week later
#7239 4 years ago
Quoted from nvu4prod:

I ordered the green protectors from Pinbits. Think the green fit the game nicely! They kind of glow with the game off as well![quoted image][quoted image]

Those look great!

1 week later
#7271 4 years ago
Quoted from atrainn:

Joined the club yesterday![quoted image]

Congrats! Beautiful game.

#7278 4 years ago
Quoted from HB_GAMER:

It did it again today. The Screen is on, it is as if during the boot up sequence the Os does not see the screen and skips the video. It seems to happen the first time it boots after being off a few weeks. A reboot usually fixes it. All cables seem to be drug although the black cable appears to be pinched by a zip tie.
Just curious if others have experienced this.

Bad or loose cable will do that.
Also a bad crimp on a wire inside a connector.

#7280 4 years ago
Quoted from HB_GAMER:

Totally at a loss at the moment. Before when the video wouldn’t load, a quick power cycle would resolve in the screen coming on. I have snugged all the cables reseated the power cable, dvi adapter, hdmi, usb micro etc. the controller to pinball controller cable was not fully seated on the pinball controller board but that is it. After snug, power cycle (repeat) * 20 or so, it mostly has displayed the red light with the screen not coming on. The green light has come on a few times and froze with the Chicago screen. Sometimes the screen will flash the resolution and power light turns green (but blank). Of the success it will flash the resolution then go to the Attack red screen. Berry rarely has it gone Resolution, Chicago, resolution Attack.
If I had to guess the power supply is acting up or the HDMI cable is bad. I just don’t know enough about what the red light means (no power or No Video) I have had a green light with no video.
I am 7 days away from my Year warranty expiring. Thanks for the help.[quoted image][quoted image][quoted image][quoted image][quoted image]

Power surge corrections are almost always a weak connection somewhere.

Failed boot, bad video etc.

Reseat the beaglebone in its pinned sockets and reseat all the connectors to it perhaps

#7289 4 years ago
Quoted from dugmar:

You know what I mean.

Interesting, i feel just the opposite lol.

It's all about setup snd adjustment in your case I think.

Freshly restored games have been played side by side with NIB games and seem identical.

However being a hand made item, no 2 games are truly identical.

#7294 4 years ago
Quoted from JeffF:

Me too... but I will say MMr still doesn't feel right to me. MBr and AFMr are both spot on or better than the originals IMO.

Some MMr had the wrong plungers in the flipper coils.

Made them play weird...

#7296 4 years ago
Quoted from rai:

I think AFM remake is perfect.

I agree, mine plays better than the original.

1 month later
#7323 4 years ago
Quoted from Halfwasted:

Will a limited edition topper work with the special edition version of the this game?

If you have the little PC board for it too, I think so.
And the chip.

#7329 4 years ago
Quoted from tpir:

CGC posted a video about what is going on here and how to fix it. I can't find it on YouTube but know it exists and will find it!
You have to slightly bend part of the VUK assembly from underneath the table. Sounds worse than it is

Yep, its loose or hitting the side and bouncing back down.

#7343 4 years ago
Quoted from tpir:

Have a really weird issue that I can't begin to figure out since it seems like the software is failing badly (not even sure how that would be possible.)
About once every five or six games I will drain (well after ball save) and instead of the bonus sequence and the ball actually ending the game launches all 4 balls one after the other. If I let all 4 of those drain, the ball ends and I get the bonus sequence. Everything in the trough seems fine and the game seems to "know" it launched 4 balls. No clue at all
I know this sounds insane, but I can get video of it.

Maybe shooter lane switch isnt registering.

Adjust it higher or see if its dragging on the wood.

#7345 4 years ago
Quoted from LTG:

Check if the plunger that shoots the ball up the shooter lane, if it's hitting the shooter lane switch.
LTG : )

Maybe check that the front playfield hangers are down in their front slots if the playfield is sitting high in front?

1 week later
#7364 4 years ago
Quoted from Hop721:

Ahhhh Tex...you have mocked me for far too long sir! But tonight your rule has ended.
Embarrassed to say how many games it took so I won’t but, damn, it felt good![quoted image]

Tex can suck it...There's a new king in town!

#7367 4 years ago
Quoted from markp99:

An Attack From Mars pinball machine made a brief appearance in the Ad Astra movie as the crew was preparing to depart...for Mars.

Yay!
Someone has got to post a screenshot.
There's got to be crap, cam version on the net by now lol.

#7390 4 years ago
Quoted from atrainn:

Well I finally beat my fiancee's 6.75 billion high score tonight. Just by a hair....[quoted image]

Great job!

#7392 4 years ago
Quoted from Mr_Tantrum:

If you really wanted to show your love, you should have entered her initials

That would never happen in my house...

Love only buys so much.

Pinball scores are sacred.

I dont want the pinball gods any angrier at me than they already are !

Lol.

#7398 4 years ago
Quoted from Mr_Tantrum:

Can anyone tell me what the Molex/plastic connector type/model is that is used for the GI bulbs? I'd like to buy a few to tap into the cables for adding on some accessory GI lighting.[quoted image]

Have a look at the comet matrix system.

Lots of adapters and connectors there.

#7437 4 years ago

One shot away from RTU.
Couldn't make it to save my life...

Incredible game, never leaving!

#7442 4 years ago
Quoted from jalpert:

I had titan silicon rings on mine when I picked it up, I took them off very quickly. Balls hit these rubber like compounds and just die, the game felt dead and lifeless compared to the real stuff.

I'm using perfect play red rubber.

Very similar to latex gameplay wise. but way more durable and cleanable.

#7467 4 years ago
Quoted from NeilMcRae:

So Marco's white plays different from Marco's black? Is this the PRW stuff?

PRW plays slightly different than STC (Suzo trading company).

Maybe PRW lasts slightly longer?

They seem similar to me. Maybe STC a little bouncier?

#7468 4 years ago
Quoted from Jimmyhonda:

So, I tested the three fuses and they are all working. However, the three green lights are not on? You also mentioned the high power switch inside the coin door? How do I check that? Thank you!!

Pull out the white dented switch post slightly.

Its possible that the coindoor switch bracket needs adjustment, fell off etc...

#7477 4 years ago
Quoted from PinMonk:

White is ALWAYS bouncier than black. Has something to do with the way it's made. There's a marked (ha!) difference between white and black. Of all the white I've tried, Marco's is the best. No one elses even comes close.

All the colors have a different durometer rating.

#7497 4 years ago
Quoted from Mr_Tantrum:

So, after playing several games of my new AFMr LE (which I love), I just happened to notice that I have a set of plastics with the crackling artwork. I submitted a ticket and received a prompt reply that cosmetic issues are only warrantied to the original owner within two weeks of purchase (which has obviously lapsed) and that I would need to buy a replacement set from Planetary Pinball. I found the set here: http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-31-2535-COMP for $139 plus shipping, but had some questions from those of you who had to do the same.
Are these plastics truly OEM or are they remakes? The tiny picture doesn't do the coloring justice and there is no other info on the site about them. I'm bummed a little at having to spend the money if I want perfect condition ones (the ball returns are really the only 2 that are bugging me), but I want to make sure that I'm getting OEM quality and coloring.[quoted image]

The new plastics are the exact OEM replacements.

PPS is the license holder of the game. All parts from Rick will be exact replacements.

#7501 4 years ago
Quoted from PinMonk:

Wow, that sucks. It's DEFINITELY their problem, and it's not a cosmetic issue that would have manifested within two weeks of manufacture. It's a factory defect of using the wrong ink on the PET-G plastic, causing a reaction where the ink crackles OVER TIME. This problem didn't begin to show itself for MONTHS (almost a year in our case), which is normal for this kind of defect. They were kind enough to replace the ones we had, even though this one was second-owner.
Sucks that they're blowing the issue off now and making you pay for their defect.

CGC sent out free replacements to any original owner that had cracking on the ink.
I got all of mine replaced in 4 days.

If the original owner didnt ask for the replacements then I guess they didnt notice it at all.

Its pretty minor in most cases.

There is also a replacement for the poorly formed SOL protector for original owners.
They sent me that too.

Its true that when you buy a used game, you get all of the unresolved issues and none of the warranty.
Fortunately all of this can be sorted out

#7536 4 years ago
Quoted from SeaLawyer:

Agreed. Titans LOOK amazing, but PLAY AWFUL compared to the real stuff. Going to try the
Perfect Play
flipper rubber to see how it plays. I like color, but not willing to sacrifice feel to get it. I don't care about durability, since I'm not an operator.

I'm pretty much all perfect play right now.

Titans were not as good for me.
Urethane also sucks..

I really like latex flipper rubber but it doesnt last at all.

I think perfect play rubber is similar enough to latex.

Pinballgoddess wont use anything else but perfect play.

Oddly she absolutely knows when I put something else on.

And generally hates everything but perfect play lol.

#7547 4 years ago
Quoted from Mr_Tantrum:

So the speaker panel rattle on this game has been driving me crazy. In addition to rattling as a result of its own vibration, my game room is upstairs so just walking around it caused vibration. After thinking about it a little, I came up with a perfect solution that completely eliminates the speaker panel rattle. I unscrewed the two spacers that the top of the panel hooks onto. I then took some thin silicone post sleeves that I had, and pushed them down over the spacer. I put the screw back through the sleeve and spacer then reinstalled. It is a perfect fit and the sleeve absorbs all of the vibration.[quoted image][quoted image]

Very elegant solution!

#7554 4 years ago
Quoted from Mr_Tantrum:

So, I kind of like Mezel's E@E building, but I don't really care for the overall style of it. I think the game calls for something more modern that matches the skyscrapers in the artwork of the backboard & backglass. Therefore, I've decided to design and build my own. Mine will have an illuminated sign on top, green tinted windows to match the game, and two fire bulbs on the inside. Also, it will be secured via friction fit and a magnet sheet so it is not permanently affixed, but still secure in place and won't rattle.
I've already printed a template and it works great. Now just need to get the time to print the actual final model. I plan on using a white marble filament for the exterior. I'll provide plenty of pics and a video to show it off once I'm done.[quoted image]

Shattered windows near the side impact would be a cool effect with the ones on the left side mostly intact.

I mean the building was just hit by a spaceship.

Faux realism! Lol

#7560 4 years ago
Quoted from markp99:

...and avoid comic sans font.

I love that font....

#7567 4 years ago
Quoted from GamerRick:

What else would you want to put there?

maybe a blank billboard that one could advertise whatever they want.

Adult film venue
Groceries
Car parts
Lingerie
Cannabis dispensary etc...

Be creative!

#7570 4 years ago
Quoted from shovelhed:

Mezels, looks great however a enhanced version with a saucer crashed in the side would be.... out of this world!

The mezel one already has this, and red light effect.

It's a very cool mod.

#7581 4 years ago
Quoted from PinMonk:

The LE is the total package. Topper totally makes the experience. I've played hundreds of games on it and still like it.

I never tire of it.
Basically you never know if you will RTU or be kicked in the nuts...

I LOVE THIS GAME!!!!!

#7600 4 years ago
Quoted from joseph5185:

I didn't realize the Eat @ Eddy's MOD was so popular because it covered the VUK! (and looks like it belonged in the game from the factory)
I have much to learn about pinball...
I do NEED this...

I do like the mezel one.

#7607 4 years ago
Quoted from Mr_Tantrum:

Just finished installing my Pinball Life BriteCaps EVO (red with original AFMr caps). I have the outer ring set to its brightest, and the inner ring to light on vibration. FYI, replacing the bulbs/caps on these is quite the chore. I had to remove the right wire frame, the tractor beam ramp, and the back ramp had to be fully loosed so that it could be moved around enough to get to the cap underneath it. Fit is perfectly good with nothing touching or rubbing.
[quoted image][quoted image][quoted image][quoted image]

Those look really cool!
Like adding more saucers!

Well done!

#7616 4 years ago

Great write up!
Definitely going to use the sock idea for lots stuff.

1 week later
#7631 4 years ago
Quoted from Mr_Tantrum:

IMO, clear caps would not look good with these

I put a similar setup on my DW recently.

I ordered transparent bodies well as transluscent bodies from Zitt.

You can test them with a battery on your workbench to see if you like either one before installation.

After testing, I went with the transluscent bodies.
20190920_183346 (resized).jpg20190920_183346 (resized).jpg

They light up the area beautifully and you cant see the wire.

You can also get colors.

#7655 4 years ago
Quoted from Mr_Tantrum:

Thanks. I chose that green specifically because of how it went with the game and because green is a common tint for glass buildings.

The cracked windows look great!

#7668 4 years ago
Quoted from Mr_Tantrum:

So I saw on Pawn Stars this week someone bringing in their Forbidden Planet poster to the shop. The poster reminded me of the art on AFM, and since I don't ever recall watching the movie as an adult (I could only remember a couple of things about it from when I saw it probably 35-40 years ago - I definitely didn't know the plot), I decided to check it out last night.
I must say, for a sci-fi movie from 1956, it really held up IMO. The SFX had to be incredibly advanced for the time as they were extremely well executed. The one thing that was kind of funny is that space travel was in a flying saucer very similarly shaped to the AFM versions. They even had a scene where they were coming out of lightspeed travel and they put themselves in a process that looked very similar to the transporter of Star Trek. I wasn't quite sure what was going on here, they defiantly weren't transporting, but this had to definitely influence that element of the Star Trek TV show. Also, a very young Leslie Nielsen played one of the lead roles. As someone who pretty much only knows him from his slapstick (Airplane, Naked Gun Series, etc.), I kept waiting for him to crack a deadpan joke, but of course this never happened.
If you've not seen it before or if its been awhile, and you're a sci-fi fan then you should check it out.
[quoted image]

Thinking about transporters in star trek...

Doctor Who used a transmat before star trek. I think that's where it came from maybe.

Or doctor who got it from forbidden planet? Lol

1 week later
#7754 4 years ago
Quoted from Mr_Tantrum:

Got my replacement plastics in today, and they look perfect now. No more ink crackling.[quoted image][quoted image]

I think they might have just messed up and sent the wrong ones.

I got replacement plastics, without cracks in them, very early on.

I think most if the LE run had the cracked ink.

I bought NIB

#7760 4 years ago
Quoted from Hop721:

Since the day my machine arrived, and through all the mods I’ve added, I couldn’t help but think that something, or someone, was missing. Today, the TRUE master of the attack finally showed his face...[quoted image]

I love marvin!

#7763 4 years ago
Quoted from SkillShot:

Forgive me if it’s been discussed, but what is everyone’s solution to the ball flying off the ball lock ramp? I get some wicket speed on it where the ball launches or slams down on the inland and bounces over to the outlane.

Lower the flipper power

1 week later
#7795 4 years ago
Quoted from AvidPinPlayer:

Hello AFMr members, I have a question. I purchased a brand new AFMr SE and I'm getting the following Test Report: "Check Switch F3 L. Flipper E.O.S." so what should I check for? As I browse through the other similar switches I can't see anything unusual???[quoted image]

Check for either a wire fell off of it, or it's not gapped right.

I had the exact error.
A wire came loose from the switch.

Easy 10 min fix on mine.

#7826 4 years ago
Quoted from dugmar:

Love it. What I really like is the font. The current offering on the market uses comic sans, and you all know how we feel about that.

I love comic sans...!

#7841 4 years ago
Quoted from Mr_Tantrum:

Here's my black version of the building installed. I think it came out pretty nice. Not quite sure which is my favorite now.
[quoted image][quoted image][quoted image]

Looks sharp!
Reminds me of a hotel in San Francisco I stayed at.

Really nice.

2 weeks later
#7901 4 years ago
Quoted from TheMickster:

I have been looking for pricing cards that are colored and blend in with the factory instruction card ....Pinball Rebel has a bunch listed, but nothing that fits in appropriately with the colors of the newer cards included with the new CGC, AFMr machines...???
Please jump in, if anyone has a better source..
Thanks,
Mick

A huge of super high quality cards has developed here on pinside.

https://pinside.com/pinball/forum/topic/custom-apron-cards-printable-versions-only

#7903 4 years ago
Quoted from TheMickster:

Thank you very much Pinballinreno, I have looked through those already, but I am looking for more specific pricing card/s for AFMr. or ones specifically that I can edit...I have one on location that I want to charge [email protected] and 3 for $2.00...and will fit in a bit better than just a white piece of paper....
Mick

Ask Coindropper if he can make a quick edit for you.

He has done so in the past.

#7909 4 years ago
Quoted from HeadNZ:

Cool. I am buying the game ‘new in box’ what porduction date did they do the ‘sol v2’ change?

It was pretty early on.
But your distributor will send you a kit for free.

So will CGC.

#7949 4 years ago
Quoted from Mr_Tantrum:

I posted my high score last night of almost 17B, and had a blast doing it. A few different multi-balls (including strobe), destroyed Mars, and I was a super jackpot short of ruling the universe. Guess I'll just have to keep trying.
Definitely my favorite game of all time to play, and I absolutely love the theme, graphics, and call-outs. I even have my son walking around the house saying, "Get your hands off of me . . . all four of them!"

One of the keys to RTU is to ignore the mothership and cities.

They will be taken care of almost accidentally during multiballs and the other activities.

Also getting the extra ball in the video mode. Smart bombs is the key.

Very effective, push the launch button to clear the screen.
Sweep from corner to corner almost without stopping at 45 degree angles.

Bombs also work in Martian attack to get the last Martian without losing a ball.

2 weeks later
#8033 4 years ago
Quoted from Mr_Tantrum:

I'm sure it depends on your viewing angle. However, if your flipper bats have moved a little over time then you can always adjust them back. While different people will tell you different ways to "properly" align flipper bats, there are two basic considerations:
1) Vertical Position | You need to ensure you have the proper gap set above the playfield. Here is a good explanation from vid: https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers#post-284684
2) Angle | What many say is "proper" is to loosen the bat shaft, then place a toothpick between the rubber and plastic on the bottom edge of the flipper bat, then slide the toothpick into the alignment hole, then tighten shaft. I've also seen others use straight edges to align with the ball return guide. Others say that some games should have alternate droopy alignments, or that they bats should be in the position they were when the game was delivered. To each their own, but I choose to use the holes for alignment using the toothpick method.
I also don't like when my bats are not symmetrically aligned. What I mean by this is after you use your preferred method of alignment then hold both bats by hand into their highest position. The tips of the bats should reach the same position up the playfield (i.e. one doesn't extend higher than the other), and you can even put a straight edge across the tips to check that they are level. Not sure if this is "proper" or if some games are designed to have asymmetrical positioning, but just the way I like to do it.

You're doing it exactly right.

#8041 4 years ago
Quoted from Red_Devils:

mr_tantrum Would you come and do mine please I have the set but after looking through the thread at all the install instructions I decided it's just out of my scope for a noob like me.

Its really not hard at all. Lol

#8044 4 years ago
Quoted from Blakester:

Two quick questions
1) is there a setting to increase how frequently the topper jiggles?
2) is there a setting to increase the brightness of strobe multi ball?
I made the TERRIBLE mistake of selling my AFM R LE
Fortunately I wisened up and bought another one. The topper jiggles much less often and the strobe multi ball is much less bright

Those settings are in the manual.

#8076 4 years ago
Quoted from Gogdog:

Ok....I wanted to see if I could come up with my own way of creating the glow martian eyes, using my existing aliens.
I already had some lighthouse led red pico smd lights, so I used those. Extremely small lights, but are still bright. The wires for these lights really are like thread.
So this is my first martian, and if I come up with a better way to do it when I make the other 3, I'll let you know.
Instead of drilling a hole in the eye, I took a needling pin and simply pushed it straight through the eye.
[quoted image]
This is completely reversible. When I took out the pin, the hole completely self healed and I couldn't tell where I even stuck the pin through.
Anyway, lighthouse puts a resistor on each led, so you need to remove it. You can either ->
1. cut away the shrink tubing, and desolder the line from the resistor.
or
2. Cut the red wire and later splice it back on.
I'm not sure which is easier. I actually did both.
[quoted image]
Then, I soldered the red/black lines to the needling pin.
[quoted image]
And then pulled all the wires through. Wasn't hard.
[quoted image]
At this point in the project...I was just going gung-ho for getting it done so I stopped taking pictures. But the rest was easy. Solder the resistor back onto the red wires (lighthouse says each led is supposed to have its own resistor though I don't see why you couldn't solder both led's red wires to one resistor). Then solder the red wires to additional wiring for length, and do the same for the black wires. I then attached a JST 2.0 female connector on the end, so I could connect it to a JST 2.0 male that I had on a wiring harness I made. (I think there are instructions for making one a few pages back).
Anyway....end result!
[quoted image]
Now that I know I can do it, I'll order some more PICO leds to finish up the aliens. If anybody has any suggestions, let me know.

Simple, straight forward, looks great!

#8082 4 years ago
Quoted from Lethal_Inc:

I’m still not getting persistent launches from the shooter lane. I bent the metal ramp a little past the angle the bulletin CGC released (so it’s less angle and jump) but I still think the shooter is not hitting the ball straight all the time. When I think it’s dead on center of the ball several launches later it looks off. It’s like when the plunger returns it doesn’t always return in the same position and the next strike will be off center sending the ball flailing to a side. Why is that shooter assembly so touchy and what else can I do?

Is it loose?

#8096 4 years ago
Quoted from Gogdog:

That sounds like bull crap if they are voiding your warranty for that. You bought normal 12V led bulbs from a reputable pinball parts provider. Can we not change any bulb in any pinball machine as it will void warranties? The tolerances on amperage on the board should not have been so tight that you can't put in a different, reasonable led bulb without blowing a circuit board. That sounds like a design failure...not user error.

Its just bad luck.

Standard bulbs might have been ok.

Brighter/Super bright bulbs do draw a bit more current.

It should have held, but didn't.

CGC cant possibly anticipate all of the things that modders do.

Probably have to use auxiliary power for this type of mod.

Live and learn, move on.

1 week later
#8145 4 years ago
Quoted from maffewl:

Does anyone else get a high pitch sound (very faint) when they reduce the backbox lighting through the menu? It changes pitch based on the setting when I drop it from MAX, -1, -2, etc. It's sounds strongest on MIN. I would prefer to keep my backbox on MIN lighting but after hearing this sound, I don't want to cause any damage.
For reference, I have the V2.0 chip.

Yes, it hums a little.
I just left it brighter.

#8160 4 years ago
Quoted from LTG:

Mod maker alert. Skirts for Martians.
LTG : )

Grass Hula skirts!

Or cool loin cloths ala Avatar!

Im in, take my money !

2 weeks later
#8221 4 years ago
Quoted from Flynnyfalcon:

No doubt a biased thread here, but I’m hoping for some relatively objective commentary on why AFMLE is definitively the better game over MBRLE, especially in relation to my collection.
I purchased the MB NIB and loved it (very nostalgic pin for me), but since picking up a JP have barely played it. And only will when mates come around. The gameplay just isn’t catching my attention as much as JP. That said, last night I had a ball on it. It seems a very all or nothing kinda pin. Lining everything up can be extremely lucrative and fun, but typically (maybe it’s my skill set) it’s a bit of a let down.
I’ve got a fairly small collection:
1x Classic Stern - Quicksilver
1x System 11 - Whirlwind
1x WPC - Funhouse
1x DMD -RE - MB / AFM
1x LCD - JP
For variety’s sake I like different eras so I want a DMD, but I want a game that has that “one more game feeling” something that doesn’t get old (yeah I know that’s not completely possible). I could play either of QS, WW, FH & JP all day. MB I’d struggle.
So last weekend I picked up a AFMLE thinking it may fill the DMD era void. It fills the fast paced genre that I typically go for, but fear it’s honeymoon period may also be limited.
I’ve given myself a month to decide as financially having 2 LE remakes isn’t viable.
Which will stay and why?? Please be objective where possible

MM is an amazing journey with smart and funny callouts.

A must have in any collection.

AFM or AFMr is pure pinball.
Funny, challenging and always surprising.

Shorter ball times than MM for sure.

In the long run MM can be tamed, AFM not so much.

So i think thats why AFM has better staying power in most collections.

I have a MM and its not in my lineup, its in storage. But my AFMr is staying put.

#8225 4 years ago
Quoted from zaki:

I like both, but monster bash is better. It's fun and it's toys and theme are amoung the best

MB is a great game, this is without a doubt!
But for better players its too easy to finish. Then its like chopping wood...

1 week later
#8245 4 years ago
Quoted from Rascal_H:

Whoa, I don’t know if you inspired me or what but just had my best game! *disclaimer: I’m not that good either.
New GC score. Mars defeated. Only a Super Jackpot away from Rule the Universe.[quoted image][quoted image][quoted image][quoted image]

Nice job!

#8260 4 years ago
Quoted from Mr_Tantrum:

I got it all put back together, and I really like the results of the new backboard graphic.[quoted image][quoted image][quoted image]

Looks way cool!

1 week later
#8301 4 years ago
Quoted from GreenMachine19:

New to the club today. Drove 6 hours round trip to pick this up.[quoted image][quoted image][quoted image]

Really nice!

1 week later
#8311 4 years ago
Quoted from Da-Shaker:

I just destroyed Mars for the first time. What's next, Ruler of the Universe? I wasn't sure how to continue. It looked like the drop target was available to hit, but when I did, I didn't see much going on. 16,500,000,000.

Make all the 6 criteria inserts light up.

Blue rule the universe nsert lights up. Make the scoop. Hit everything.

3 weeks later
#8397 4 years ago
Quoted from DylanFan71:

So I moved a couple weeks ago (perfect timing before Michigan went into stay at home) while packing up AFMLE, I found the 2.0 ROM in the coinbox. Thought I had installed it when it came a year ago. No instructions (my fault) to be found. Does it go on the main playfield board? I couldn't spot any other places to install it. How do you tell which side is up?
Thanks for the help!

Is that the SOL 2 pic chip? SOL would mean solenoid driver.

Its the mandatory update to keep the driver board from getting damaged after making adjustments.

Please install it.

It goes in the solenoid board in the backbox.

#8419 4 years ago
Quoted from Erich0:

Anyone have the issue where the shot that should destroy the saucer instead awards a light lock? It happens intermittently for me.

There are 2 switches in the saucer exit subway.

The ball is not hitting the first one, or bouncing over it, to register a destroy.

But it "is" hitting the lock switch further down.

The first switch in the trough below mothership hole needs to be raised a little bit.
Most of the time you can just turn the body slightly to raise the wire in the slot.

If its super loose, tighten the tiny screws slightly until is snug, but dont over-tighten them and crush the switch body.

Check it in switch test after adjustment to make sure both switches activate with a ball.

1 week later
#8442 4 years ago
Quoted from Highscoresaves:

Is it worth the effort to install the green trim? Mine came with the black installed and the LE green in a box....side rails easy to install?[quoted image]

Not too bad, but its easier if you pull off the head.

#8445 4 years ago
Quoted from Highscoresaves:

Why would I need to pull the head? I believe the side rails come off without hitting it or am I wrong on that?

Yes you are wrong about this.

They are securely taped in place with 3m VHB tape.

You have to carefully cut the tape with a thin putty knife and hinge them off. It takes a little patience.

Theres a way to do this.

Its easier to line up the hole in the front for the ground screw if you apply the rails at an angle.

Othetwise the adhesive sticks and rips the decals.

The backbox hinge does not allow for a proper installation.

Alternatively remove the backbox hinges with the backbox still attached via the lock clip.

Remove and reapply the siderails then replace the hinges.

Locate the siderails before removing the adhesive tape.

Tape them in place with blue masking tape.
Hinge them up via the tape.

Peel off the adhesive tape, press the siderail down etc.

Make sure the front hole lines up.

#8447 4 years ago
Quoted from Mr_Tantrum:

FYI, I've had good success with other games if I heat the rails with a heat gun on low or hair dryer (just get them warm to the touch, don't over do it) to help loosen the adhesive. Would you recommend this for AFMr?

I would definitely heat them a bit.

But at the same time be prepared to use the 2 putty knife method to help out

Still need to scrape off old tape etc

#8451 4 years ago
Quoted from Highscoresaves:

That makes perfect sense.
So, black it stays!

I takes about 30 mins to swap out siderails.

#8456 4 years ago
Quoted from Mr_Tantrum:

The CE only has a "standard" sound system. See attached images for more details.[quoted image][quoted image]

I just Love my LE in black trim!

#8463 4 years ago
Quoted from zaki:

did you get a buzz sound? i got one from the speakers. a hmmm when the game was idle. when i lowered or increased the backlight, the hmmm noise stopped. i call chicago gaming and it's a known issue. they tried to tell me it could line noise in my electric, but no other game does it.

This appears to be normal.

2 weeks later
#8485 3 years ago
Quoted from Flynnyfalcon:

That's exactly why the bulletin was of interest. I believe I have levelled everything correctly, but when going for the skillshot, the ball appears to get caught somewhere above the pops. Maybe 20% of the time, the ball dribbles around to the left, majority of the time it falls into the pops. I'm yet to set up a slow mo camera to see whats happening. Funny, my MBr did some thing very similar.

Lowering the launch coil power helps a lot.

1 week later
#8507 3 years ago
Quoted from sonambulo:

Hi mates!
I am studying whether I should join the AFMR club, since I have the possibility of buying an LE.
I read there is a lot of issues with the playfields and other problems.
The machine that maybe I will buy is number 65 of 1000... I understand that it's an early edition, so does that represent any added problem?

Actually very few issues, to say "a lot" is incorrect.

All have been sorted out by GCG years ago.

#8508 3 years ago
Quoted from Pin_Guy:

Now here's the kicker about AFM LE serial numbers ... anyone that had purchased a MMr LE could reserve a matching AFM LE serial number ... regardless of when the machine was actually built.

Correct, the game number of, whatever/1000 has nothing to do with the production number or whether is early or late in the run.

1 week later
#8529 3 years ago
Quoted from sonambulo:

I raised the playfield to see if is there anything that can vibrate, and I found that my subwoofer cone was bend in, like if someone pressed it.
I fixed it by pulling out with some tape and tried how the pin plays, but still A LOT of rattling.
Maybe my subwoofer is broken?
Can I just disconnect it?

Anti rattle tape on the playfield glass.

Same for the backglass if its loose.

1 week later
#8547 3 years ago
Quoted from Lethal_Inc:

Flipper alignment question. I stuck a toothpick in the holes and aligned the flippers so the bottom of the rubber is just touching the toothpick when straight up. Is this correct or is it done without the rubber on the flipper?[quoted image]

Correctly aligned the flipper bats should have a slight droop to them.

They are not supposed to be in-line with the guides, unless you wish to modify their angle.

Simply press a toothpick between the rubber and the bat, then press the toothpick into the hole in the playfield.

#8556 3 years ago
Quoted from LTG:

If you stick a tooth pick between the rubber ring and bottom of the flipper, and poke the tooth pick into the roll pin pounded into the playfield. It's easier to tighten the pawl nut and have the flipper aligned right. ( you still need to be mindful of a tiny bit of up and down play )
If you take the rubber ring off. And stick a tooth pick into the roll pin at the bottom of the playfield. Then lift the playfield up to tighten the pawl nut, the flipper could slip back the other direction and not be lined up at all.
Me. I just eye ball it. I tighten the pawl nut so the flipper bat can be turned with a little force and stays put so when I lower the playfield I can set it where I want it. I use the roll pin as a guide, no tooth pick, yet try to line the flipper bat so it lines up with the lane guide. And then crank the pawl nut tight.
It's your game, set it up so it plays the way you like. Some games like the flipper bat a little higher, some a little lower. So you can shoot shots better.
LTG : )

I did this with my Houdini.

I lowered the flipper angle just slightly kinda like AFM and it now shoots wonderfully.

1 week later
#8563 3 years ago
Quoted from Thomas3184:

Thanks. I asked one distributor who said CGC might be doing another run next year. That may be pure speculation, who knows?

If there is a demand they will make some.

1 month later
#8622 3 years ago
Quoted from pacman11:

Here’s my trade bait for an AFM.

Machine - For Sale

Theatre of Magic

Featured!

Fully shopped/refurbished “Time to change up my collection and I am selling my very nice Theatre of Magic. Game was recently shopped with new rubbers and cleaned. All ramps were removed and cleaned. Playfiel...”

13 days ago

Richfield , MI

6,999

pacman11

Won't work on me.

My LE is concreted into the floor and will never leave.

GLWTS

#8648 3 years ago
Quoted from tilted81:

it’s a broken table imo.

Thats EXACTLY what Pinballgoddess said about Dialed-In when we played it at TPF lol.

Needless to say she was unimpressed with it.

That said however, after playing the Doctor Who at the pinsound booth, she mentioned that it might be a nice one to have...

So, the search and then resto began lol. We now have a "HEP" style, over-the-top restored DW. It plays like a dream, Pinballgoddess is very happy.

#8662 3 years ago
Quoted from jesperpark:

Can you just add a switch inline to disrupt the power to the knocker? Call it a night switch or wife sleeping switch?

Yes, either of the 2 wires just put a SPST toggle on one of the wires.

Extend wire as necessary and push the wire thru a rodent guard screen, mount the switch outside the cabinet underneath in the front somewhere or near the power switch.

#8664 3 years ago
Quoted from Lethal_Inc:

Who’s carries if anybody the lamps CGC uses in the GI? I’d really like to change from warm white to cool white and last I know no body has these.

are surface mount?

#8681 3 years ago
Quoted from Medic:

So I’m debating AFM, TMNT, or LOTR. I played AFM the other day and it felt so satisfying to hit the targets. Do you think the new TMNT will be more fun and better replayability?

AFM is an old school classic.
Never gets old.

But its a game that you must have, or hate. Its simple yet brutal. Ball times are 77 secs or less, average lol.

Mine is never leaving!

Looking at your collection i would get TNMT.

#8683 3 years ago
Quoted from RobbyIRL5:

I played AFM out in the wild, CP Pinball in Roxanna, IL, $15 by reservation for 5 hours and best collection I’ve ever seen, all pristine. Would highly recommend if you’re in the area. It was really sensory overload for me.
Anyway, the AFM (and many of the machines here) seemed to have the flippers angled up a bit more than I’m used to, makes for an easier cradle and on AFM, I think I had 3 saucers down in like 2 minutes, made that center shot way easier. Felt like I could hit it with the ball anywhere on the flipper, and just way easier to get control of the ball again. This game doesn’t seem to have any wide shot requirements (the Martian targets are most), so any downside to making this adjustment (other than re-learning the ramp shots of which I couldn’t hit any on this other machine)?
Here are my flippers, still how they came out of the box.
[quoted image]

The flippers are exactly correct.

#8685 3 years ago
Quoted from Pin_Guy:

its your machine so any way you want

Yep.

Rubber bands on the outlanes.
Center posts.
Longer flippers.
Adjust flipper bats.

Lots of stuff people do!

For me, I like the way its set up from the factory.

I like the geometry and the challenge.

Its a fast paced brutal game that rewards good shooting, and penalizes poor shots.

Very much like the chaotic battle it represents.

Its all great fun!

Now, return to battle soldier...

#8700 3 years ago

My game is never leaving.

Yes, its cocktail hour...

1 week later
#8729 3 years ago
Quoted from Mr_Tantrum:

Just experienced my first cows falling from the sky video mode. It was definitely entertaining.

My game is never leaving!

#8750 3 years ago
Quoted from Davedigger:

Hi everyone, was playing my machine yesterday and noticed that i keep getting random balls auto launched into play. This is happening not during multiballs just in the middle of what should be one ball. Any suggestions on what to check?

Maybe check or adjust the shooter lane switch.

#8753 3 years ago
Quoted from Mr_Tantrum:

Guess I didn't realize the CE didn't have the logo, but in looking at the pic there is a blank non-textured rectangle below the DMD screen. Since Rick @ PPS owns the Bally IP you are at the mercy of PPS offering one (I don't think they do) or making one for yourself.
[quoted image]

There was a pinsider making some nice, (albeit illegal) stick on bally logos. But I cant remember who it was.

#8770 3 years ago
Quoted from djWHEAT:

I'm not quite in the club yet, but after being told pre-COVID that it would cost me $9-10k for a NIB AfM SE, I pretty much determined that I probably wasn't going to be able to get one for a long while. However, a surprise call from the distro about 2 weeks ago told me about the CGC re-runs of this, and in a week I'll finally be joining the club with a pin that my wife and I have been wanting ever since we saw an SE in person.
This will bring my pin count up to 4 (Who Dunnit?, TMNT LE, Munsters B&W Premium) with the addition of AfM.
I'm happy to say that of all my pins, this one is probably the one I'm most excited about.
Looking forward to hanging out with you all in the clubhouse!

Definitely get an SE or LE if you can, preferably an LE.

#8774 3 years ago
Quoted from PantherCityPins:

Or buy an SE and find a guy who will sell his topper to you.

Absolutely!

Now there are only 999 LE's out there.

#8783 3 years ago
Quoted from nicoy3k:

So I've had my game for a few days now, here as some of my initial impressions
1. The outlanes are brutal in this game. I am just an average player, so I had to close them a little to take some of the frustration out of the game. Plays much better with them close a bit IMO (unless I truly suck).
2. I've heard everything say this is a high scoring game.... but to me it feels very low scoring. Yes you are in the "billions" but you are really only advancing the first digit by increments of 1-10 so it feels like you aren't really blowing up the score.
3. The right ramp is tough. It's the only shot in the game that I feel like I don't really have much control if it goes in or rattles out.
4. I know people say the game is less center toy dependent than MM for scoring, but I am still struggling to find big points in Multiball/super jackpot/TA- I am sure there are some stacking opportunities I am not aware and taking advantage of yet...
5. I can't stop playing this game. I'm pretty sure I've put 100+ games in over 3 days...
Question- what is your average score in this game? What is considered a decent/good/great score?

Good score 30 billion
Better score RTU 50-60 billion
Excellent score RTU twice 90-120 billion

#8793 3 years ago
Quoted from wolftownjeff:

Are those scores with the out lanes closed up or open all the way?
I am not a good player and with the out lanes wide open I have a hard time getting 5 billion.

I think its all about the setup.

Mines on factory settings.

Lots of nudging.

#8805 3 years ago
Quoted from Fizz:

You know, it's funny. I know you are kidding around. But in the past I've been reading threads about gameplay strategies, etc, and been shocked to find out how many people set their games to 5 balls.

5 ball is for pus#ys...lol.

#8811 3 years ago
Quoted from Mr_Tantrum:

I love it, and probably achieve it 90%+ of the time now that I've gotten use to it (early on, I sucked at it).
2 key things:
- Don't try to target the falling UFO's. Instead, keep sweeping the gun all the way from one side to the other not worrying about the position of the falling saucers.
- If you get in trouble and it looks like a saucer is going to hit the ground, quickly hit the launch button to destroy all saucers on screen. Don't forget to immediately resume sweeping back and forth (don't wait until you see saucers dropping).
When the mother ship comes, you just need to try to lead it with your fire and predict its movements. In this case make short burst movements instead of big sweeping ones in case the ship suddenly changes direction. The vast majority of the time, I achieve the required hits just as the saucer is about to reach the ground.

Yes! Smart bombs is the key.

#8823 3 years ago
Quoted from TOLLS:

Once you get it, the second time will be closely followed. It’s a mind game.

The real mind game is getting Tex off the screen.

People kept asking me who Tex was....lol.

#8827 3 years ago
Quoted from pghpinfan:

I was mistaken, one shot from destroying mars. Still had work to do to Rule the Universe. Tex still reigns on my game

Quoted from Fizz:

Must suck for anyone whose initials are actually TEX. You finally beat that jerk, but he still haunts you because you put his name right back in there.
Tex still rules the universe in my household.

Tex sux...lol

Kick his but to the curb!

#8829 3 years ago
Quoted from boogies:

New member checking in - #916
Gotta get Target Decals & Plastic Protectors for it next
[quoted image]

Gonna be hard to play laying on its side...

#8839 3 years ago
Quoted from dugmar:

Yes, very happy with these...[quoted image]

I really like those!

#8842 3 years ago
Quoted from plovis:

Sounds like the center trough switch isn't registering consistently. Raise the playfield and check the microswitch for the center trough. Make sure it isn't catching/hanging up on either side of the slot and raise it vertically if possible, just so that the switch sits a bit higher in the slot. There are screws on the side of the switch that make vertical adjustment pretty easy.

I just twisted the switch body a lttle by hand, so that the switch wire went a little higher.

Didnt even have to raise a tool to it.

#8847 3 years ago
Quoted from pghpinfan:

Turned the game on for first time after missing this last shot. Destroyed Mars on the first game for the first time ever! Score just under 14B which is all time high for me. Tex is next!

F#ck Tex, lol

1 week later
#8870 3 years ago
Quoted from NightTrain:

Thanks for the response. I’m pretty colorblind. These are pics of the game. How do these colors look?
[quoted image][quoted image][quoted image][quoted image][quoted image]

Looks perfect.

2 weeks later
#8942 3 years ago
Quoted from nicoy3k:

Wow just turned up the flipper strength back to default now that the game has settled in and it’s great. It’s not quite as fast as fresh out of the box so the ball isn’t flying off the center ramp anymore. Love it

Maybe time to wax the playfield.

If any of my games get slower, its a good indication thay they need wax.

I wax and change or polish the balls every 350 to 450 games.

#8965 3 years ago
Quoted from Doctor6:

So with all this hubbub of gnr coming out, I decided to contact my distributor and order myself....
An afm remake. Lol.
Got the CE with a color chip. I debated between that and the SE, but dammit it I couldnt justify the price. I dont care about the color speakers and didnt really want the huge screen (yet oddly enough like the huge screen on mb). The chip gets me the triple colored space ship and if I want to add a shaker later I can.
I've only kicked this idea around for literally years. Hell.... I posted in this very thread debating on getting one and finally got off my ass and did it.
When I told my wife, I came into the room and said, "so, my son finished the lawn. Here is your mail.... and... Imighthaveorderedapinballmachine. Okay goodbye!"

Its exactly the same game.

You're gonna love it!

#8975 3 years ago
Quoted from Doctor6:

Weird question to people with a CE thst upgraded their chip. Where is the chip located? Some say under the playfield and some say in the back box? Which one is it? Did they change it to back box later in production?

On my game its under the playfield. On the board with the socket on it.

Its in plain sight, nothing has to be removed.

Nylon tied down from the factory, as its upside down, gravity will dislodge it at dome point.

#8983 3 years ago
Quoted from dirtyharriet:

Ok.. I need help. I just got 26,228,047,080 and lit up all 6 of the blue lights (which including me beating Mars for the first time) that is says it takes to rule the universe and it did not give it to me. I am confused and would like to know what I didn't do to rule the universe.

After you light all the 6 lights snd conquer mars,

The blue light to rule the universe is lit at the scoop.

Hit the scoop to enter the mode.

Make 15 million points by hitting the associated ramps etc.

#8986 3 years ago
Quoted from dirtyharriet:

Ok.. about how many ramps would it take to get just 15 million more points in your experience? Thanks...

8
I think its only 5 million points? lol.

I havnt done it in awhile.

Others can chime in.

Either way you will know when its done.

#8999 3 years ago
Quoted from dirtyharriet:

FINALLY!!!... I achieved "RULE THE UNIVERSE"!!!!.. final score was 38,659,549,530 and I set a new personal best for Martian champion of 47. It was an epic battle that went all the way down to the last ball and probably 3 extra balls during the game (started with the normal 3 balls). Overall it took me less than 3 months to beat it but I played soooooo many games. Thanks to all of the fine folks here who gave me some help along the way.

Picture or it didnt happen...

#9001 3 years ago
Quoted from dirtyharriet:

[quoted image][quoted image][quoted image]

You ROCK !!!!

Your constituants made a good choice. Lol

You should post that in your pinside scores!

1 week later
#9047 3 years ago
Quoted from BallyKISS1978:

Overtime does the saucer shake more like the original when you destroy it? Or is the spring stronger than the original and keeps it stiffer? Thanks for your input and replies to my previous post also. Really wanting this to go with my MBr.

30 year old saucer mechs shake a lot more than brand new.

Put 20,000 plays on the new game and the saucer will shake more.

4 weeks later
#9071 3 years ago
Quoted from V8haha:

Just picked up an AFM LE noticed that the total plays zeros out after factory reset. Is there anyway to check the true amount of plays on the game?

Over all condition and shooter lane wear tells you a lot.

3 weeks later
#9118 3 years ago
Quoted from RobbyIRL5:

Any idea why my start button stops flashing during attract mode after the machine has been on for awhile? I’ve got a MMr right next to it and a bunch of WPC machines, and it’s the only one. Wondering if it’s part of the power save? Trivial problem, or not even a problem, just curious.

Its normal, they all do it.

#9125 3 years ago
Quoted from billsfanmd:

Have an AFM LE with slight head damage...anyone have a right side head decal? Guessing could buy the head set from a dist. Also need a small touch up of black on head...anyone ever match the black paint?

Just buy a head decal set from PPS or your distro.

Krylon satin black is a pretty good match.

Spray it on a paper towel and dab it on where needed or spray it on a q-tip and dab small areas.

Rub it down before it dries completely (10 mins?) with a finger or a towel to de-gloss/blend it if its too shiny.

#9134 3 years ago
Quoted from RTS:

Dirty Pool occurs when you end up with a ball inside the three bank target after the target bank rises up. Then when you hit the target bank, it rebounds the trapped ball into the the saucer.
If you have a martian bomb, during Martian Attack, hit the launch button and it will award you a martian hit. It's helpful when you hit only three targets and drain your ball. A quick button push will resurrect the ball with another, for the two ball multiball.
Also, during video mode, hit the launch button to clear all saucers if you're about to fail. It will clear the screen when you're in trouble.

If you get dirty pool and the above confitions are not met:

One of the subway switches near the ourhole drop, are set too close and false triggering. Or bad.

1 week later
#9182 3 years ago
Quoted from Mr_Tantrum:

Anyone have any input on the topic?

I have the pinnovators setup, couldn't be happier.

#9187 3 years ago
Quoted from maffewl:

Curious about this as well but not from a headphone jack perspective.
I have my volume set to 2. And it’s still too loud. If I go to 1, it becomes too quiet. I would expect a bit more variation and was curious if there is any adjustment to volume control (built in or external) on this machine that I’m missing or could add.

Im on 7 or 8.

1 week later
#9217 3 years ago
Quoted from jokerpoker:

Well I’m back in the club. It turned up yesterday with another boomerang game. Best of the remakes in my opinion.
mr_tantrum mods are in transit. Can’t wait. [quoted image][quoted image][quoted image][quoted image]

Thats a great Line-up!

My AFMrLE is never leaving!

1 week later
#9238 3 years ago
Quoted from PantherCityPins:

I've noticed my stroke of luck kicker is sending the ball SDTM about 10% of the time now. This never used to happen before. What adjustment do I need to make?

Rotate the scoop left until it hits the wood.

Elongate the metal mounting holes of the scoop with a dremel etc.

Whatever works to twist it to the left a bit.

It can be adjusted to hit the left flipper consistently.

#9258 3 years ago
Quoted from sizzler747:

Where do you order the two lane return plastics from? Mine also have cracked artwork on them.

CGC or PPS probably still has them, they replaced tons of them under warranty.

3 weeks later
#9281 3 years ago
Quoted from PinHigh1:

They do look sweet but $249??? I'm being a squeaker I guess....

The LE comes with them, they are really nice.

1 month later
#9341 3 years ago

Just had an incredible night of ARMr-le.

God, I love this game.

Its never leaving! (yes, Ive been drinking 805, kirkland scotch and eating blitstered Shishito peppers...)

#9347 3 years ago
Quoted from stavio:

Captain Morgan

Kirkland spiced rum is always in my bar. (i live the Kirkland lifestyle....lol)

2 weeks later
#9354 3 years ago
Quoted from AAAV8R:

Ok, without looking through 187 pages.....
Is there an easy way to disconnect the mini saucers from the wire ramps?
I just want to take the ramps (both acrylic and wire) off to clean and wax the playfield. The mini saucers are making this an extremely aggravating endeavor.
You can’t get a nut driver over the nuts (because of plastic above), and the screws are sometimes facing places where you can’t get a screwdriver in.
NOT HAPPY WITH THIS DESIGN.

You just need to develop some pinball tools.

I have an assortment of ball drivers, shallow sockets, precision micro ratchet screwdrivers, wobble extentions and a whole bunch of assorted ignition wrenches and tiny tools.

Also Im always on the lookout for more interesting tools to fit into tight places.

All mostly magnetized at this point lol.

Dropping screws, nuts and washers is the bane of pinball.

I have spent way too many hours looking for dropped hardware in the black void of a pinball machine.

for instance, this is the only tool for removing the face of rudy on a funhouse:

https://www.amazon.com/Engineer-DR-55-Profile-Ratchet-Screwdriver/dp/B00B4TECTQ/ref=asc_df_B00B4TECTQ/

I use it all the time lol

#9360 3 years ago
Quoted from DakotaMike:

Hoping for some help or advice, as this MUST be a problem for other owners as well. When the ball is at high speed, it frequently likes to "jump" off the lower-right habit trail at the second bend. The ball usually lands in the outlane for a drain. It's very frustrating when it happens. Especially because it's usually only after I've combed a few ramps/shots that the ball is going fast enough to do this. So it only happens when I'm making my shots!
[quoted image]
I've got the game level, and pitched to about 7 degrees. I've turned the flipper power down as well. Any lower though, and the flippers start to feel sluggish. So I was wondering if anyone had made some kind of airball protector? It seems like you could use either of those two screws/posts by the martian to attach something.
It's only a problem because Bally went with half-pipe habit trails, instead of full-surround ones. Somebody must have some ideas. Thanks!

Put a washer or 2 under the lower right foot of the wireform to bank it more towards the center.
Bend the wireform slightly to bank it a little.

lower the pitch to 6.7 degrees. the ball is going too fast.

#9363 3 years ago
Quoted from DakotaMike:

Alright, thanks for those tips. I'll give em a try. Also, the ball was hopping even when I had the game pitched at 6.5 degrees. So I don't think that's necessarily the issue.

Once you get the pitch, flipper power and bank of the wireform dialed in, the problem goes away.

Careful banking/tilting of the wireform helps a lot. Washers and a slight bend of the support wires, or the feet, works wonders.

Properly dialed in:

The ball should not race around the ramp from a clean shot from a cradled position, but make it up the ramp easily, but slow down and let gravity pull it down back into play.

Its normal for a weak shot to run back down the ramp and try to exit the right outlane.

1 week later
#9387 2 years ago
Quoted from Pin_Guy:

No one ever installs these.
I couldn't remember if the game shipped with this or not but I can confirm that I have this cover in my coinbox. Its just a flat plate with a notch for the cable.

I installed mine.

I didnt want the cat unplugging the game while i was defending earth.

3 weeks later
#9428 2 years ago
Quoted from Mr_Tantrum:

Actually, based on my design and the orientation I print them in, they are quite strong, have a wide range of flex, and I struggle to break or even crack them by hand. They also hold their shape better after flex than the originals which seem to warp a little. Also, my switch tab and spring hook are thicker than the OEM versions which add additional strength and durability to those elements. The general way to add strength to a 3D print is to print in an orientation so that the "grain" is oriented in a direction of maximum strength based on usage, use the correct number of shells, print at the optimal resolution, and for the part to be thick enough to allow for alternating layer fill orientations (all of which I integrate into this target). Also, since the material used is a little harder than the OEM targets, this lends itself to less wear and tear on elements such as the small tabs that catch the target to keep it in place when extended.
I've actually designed, prototyped, printed and sold a couple of dozen 3D printed drop targets for older games that are hard to acquire now to a few users and not had a single case of failure (actually, the owners tell me they are more durable than the originals). I basically used what I learned from designing and testing these targets to create the AFM version.
The travel on these when impacted is only a couple of mm, and the way the spring loaded mechanism works there is really not that much stress on the target. The most common failure of OEM targets that I've see is on the narrow point at the base below the bottom slot. Even so, this area is quite strong on my 3D printed targets given the thickness and print orientation to the point that it takes significant force to break in that area by hand using forces and stresses from different angles the target will never receive in actual gameplay.
[quoted image][quoted image]

I would just get the translucent ones from zitt. They are polycarbonate and really take a beating.

http://pinball-mods.com/oscom/drop-target-williams-p-47.html

Also i would offer your front standup targets in the kit to finish it up like yours is.

It looks incredible.

Covering the sticker with 12 mil vinyl will be adequate for pinball use.

#9440 2 years ago
Quoted from Richard-NBA-SF2:

I know I read this somewhere here before - I need to stop my glass from shaking, and also tighten up my lockdown bar.
Do I just turn the 2 flat head screw under my lock down bar to tighten that up?
Thanks!

Stick a 1" piece of nylon tie under the plastic glass channel that holds the glass, mid way up the playfield.

Maybe put it in 2 locations.

This works really well.

Experiment with small or large thicknesses.

Ive had good results with just a piece of a tiny one with the head cut off.

Lift the channel a little, Poke it in with a toothpick or a nylon razor blade.

Nothing too aggressive.

When done you cant see it at all.

#9444 2 years ago
Quoted from hawkfanz:

I used small electrical tape on the glass but like your clever way to do this!

Yeah, it just makes a slight bump on the glass channel to get a little friction.

Small ones usually work really well and you can just poke the fine ends in to get them located.

It doesn't take much, just a little will do it.

They dont need glue and tend to stay put.

#9446 2 years ago
Quoted from ufopinball:

Hi all ... I made the mini-saucer LED Kit for the original AFM, and have been s-l-o-w-l-y working on the AFMr edition. My apologies (as always) for the delay, but I've actually made a lot of progress in the last ~2 months. I just don't get out here to Pinside very often.
Basically, we're in pre-production on the AFMr edition of the AFM kits that I have offered over the years. If you're unfamiliar, my kit adds LEDs to the six mini-saucers on the playfield. They're single-color, not dual-color like AFMr. They also display various LED patterns in a more independent fashion than AFMr, which has a more tight integration with the AFMr light-show patterns. This also includes things like the Hallway LEDs under the mothership in the attack hallway, as well as other features (see the video in the link below). There are different price points depending on which features you are interested in.
For more information, check out the AFMr status page: http://www.ufopinball.com/AFMr-Kit/about.htm
I'll try to be more of a presence out here to answer questions.
Best wishes,
Bill Ung (UFO Pinball)

Will there be a just the hallway mod available for LE owners who have everything else already?

I really like the hallway lights and would like to have them.

#9449 2 years ago
Quoted from Mr_Tantrum:

Sorry, but I'm a little unclear on things (I've watched the video and read your website). I'm an LE owner, but apparently I've not paid attention to how the pin behaves in some circumstances.
So, you are saying that the Full LE Kit comes with the following:
- Expansion Board
- Hallway LEDs
- OEM Mini saucer blackout during strobe multiball (I didn't realize they didn't already)
- Super Jets animation (I assume this coincides with the super jets insert activation)? Also, I have EVO LED pops from Pinball Life, so how will these be effected? Right now I have them set to where the outer ring is always on and the inner ring illuminates upon vibration. I assume the outer rings would pulsate in the patter you show and the inners may or may not fire depending on timing?
- Backglass GI controls (again, didn't realize this didn't go dark during SM, but does this also have added backglass animations in LE?
- What is the AFMr Power Supply?
Depending upon responses, I'm highly interested in AFMr LE Kit (most likely the Full version).

I just want the hallway mod.

I dont think i need anything else.

The original bill ung AFM mods are thru the roof cool!

Id love to have a tiny piece on my game.

#9452 2 years ago
Quoted from jrawlinson_2000:

Just joined the club.
Been looking for a while and missed a few, so glad I finally found an AFRr LE
The left VUK struggles to get the ball out it manages it on second, third but sometimes it take four attempts, I have tried differing coil strength but nothing appears to make the VUK work as expected.
Any suggestions?

The ball be hitting an edge or wire.
Try bending or adjusting the mech away from whatever its hitting.

It can also be too strong and causing a bounce back.

A video is helpful.

#9458 2 years ago
Quoted from Richard-NBA-SF2:

Cool! Does it fall out when the glass is removed?

No it stays put really well.

Its the tape that falls off and gets gooey.

#9471 2 years ago
Quoted from Richard-NBA-SF2:

I just did this! Works perfect!
I tried it with a set of zip ties last night that I already had at home - the zip tie was to thick and the glass seemed to hard to push in.
I bought the smallest size the store had today, cut to about 2” , put in 4 total where you suggested (UNDER the plastic that accepts the glass) the zip tie stays there snug.
No glass rattle!
Thanks!
Richard
[quoted imag1e][quoted image]

Yay, good job!

Yes this is the preferred method now.

Anti rattle tape works but gets gooey and falls off after awhile.

I have several types including the tesla felt tape.

Quick and dirty, install a couple pieces of nylon tie, the smaller ones work really good!

#9483 2 years ago
Quoted from Engel67:

Woohoo! Just received my the AFMR. My first NIB pinball. Now to get it into the house from the garage![quoted image]

NIB SE in stainless, nice score!

1 week later
#9519 2 years ago
Quoted from punkin:

boilermakers

They solve most of my problems...

boilermaker (resized).jpgboilermaker (resized).jpg

#9541 2 years ago
Quoted from LTG:

Out of them. And only effected about 50 games. Majority sent out didn't need it. The PDF is floating around if you want to bend yours. Odds are you don't need it.
LTG : )

As a fairly early adopter, I just bent everything related and solved it early on.

Really not too much effort was involved.

2 weeks later
#9549 2 years ago
Quoted from Mr_Tantrum:

Wanted to let the group know that I just finished installing my new PinPAC 7 + Roto MAC external headphone jack with cabinet speaker volume control, and love it. You can see my full write-up here: https://pinside.com/pinball/forum/topic/just-installed-pinnovators-pinpac-7-roto-mac-on-my-cgc-afmr#post-6370355[quoted image]

Thats what i have and i really like it.

1 month later
#9574 2 years ago
Quoted from maffewl:

Don’t know if everyone here deals with this, but my machines loves to airball on a ship drop target reflection. So I created this. Really happy with how it turned out, and kinda neat that it flashes green during strobe multiball.
[quoted image][quoted image]

Looks great!

I just bent my drop forward a little.

No more airballs.

#9599 2 years ago
Quoted from Green-Machine:

I thought you wanted the original
Coincidentally I’m looking for a nice FH and happen to own a AFMr SPecialE

I have a nice FH im selling.

Fresh over the top restore.

Wont be cheap though.

#9601 2 years ago
Quoted from Green-Machine:

Bummer

At the moment I’m looking for a trade of my AFMr

Would have been a good even trade!

But i already have an LE...

3 weeks later
#9653 2 years ago
Quoted from JohnTTwo:

Well I finally did it RTU
//<![CDATA[
window.__mirage2 = {petok:"2efbc72bff3ebaa942d2921e9d96f888cd73a96e-1632850190-1800"};
//]]>

Then I got all 6 blue lights again and into the scoop, but did not get called the wife down but machine just went into regular play mode.
Do you have to get x points in x time to rule?
Thanks in advance
[quoted image]

Yes, 15 billion

#9660 2 years ago
Quoted from JohnTTwo:

Thanks for answering I’m a bit confused 15billion just on the total anilation ball?
I had it again started anilation at about 14 billion got it up past 15 billion and still didn’t rule the universe. At least I know the first time I did it it was luck.

Sorry, I meant 5 billion.

You have to score 5 billion points during the multiball, then everything stops for the fanfare.

http://pinball.org/rules/attackfrommars.html#total

#9667 2 years ago
Quoted from JohnTTwo:

What would you think a LE topper sell for?

Likely $1000 or more, if you could get one.

#9690 2 years ago
Quoted from JohnTTwo:

I can't understand why anyone would ever ship legs on. What drove that decision? I bought a LE in New Jersey and flew out there, broke it down and bullet proof packed it, I just can't see how even moving a pin more then 20 miles on it's legs is a good idea. Just breaking and the rough ride in the back of a semi is like having a jackhammer on it for every bump. I am just curious if shipping legs on is industry standard as I am a newbie to shipping.

A lot of people ship with the legs on.

Too lazy or dont have the means to palletize, or whatever reason.

To me, wrapped, blanketed and palletized is the best way to go.

Put signs that say "No forklift" etc, and put a tip and tell, and a drop and tell on the package.

They even have little pyramid boxes for Stack and tell, to keep from crushing due to stacking.

But still, the loaders and warehousers dont seem to care, as its always an insured loss.

Shipping always is risky but, legs on is the riskiest I think.

2 months later
#9749 2 years ago
Quoted from C0untDeM0net:

I thought I saw an interview with the designer that said the flippers were intentionally drooped so the outer shots were easier. The pic looks a lot like the ones I've played.

This is correct. Slightly drooped is factory.

Quoted from punkin:

Yours are drooped to me. I line them up so they are directly in line with the ball returns, unless there's a reason to droop them to make a specific shot (there's not in AFM).

This is incorrect.

But in all cases you can put them wherever you want, its one of the joys of owning the game!

#9751 2 years ago
Quoted from punkin:

I'm incorrect that that's how i like them?
Ok then.

If it gives you joy, then its right for you!

1 week later
#9778 2 years ago
Quoted from JWJr:

Loving my AFMR, but sometimes I wish it had a door-mounted volume control. Has anyone successfully installed one of the after-market ones?

Pinnovators has had one for some time now:

https://pinnovators.myshopify.com/collections/chicago-gaming-headphone-kits/products/pinpac-7-cg3-headphone-kit-for-chicago-gaming-systems

I have it and use it all the time. I really like their products, I have them on all my games.

1 month later
#9855 2 years ago
Quoted from Mr_Tantrum:

I had an issue occur yesterday that I don't was a fluke or a known issue/bug. I was in total annihilation multi-ball with the forcefield down and destroyed the last saucer before destroying it and advancing to destroy Mars. The game didn't stop and play the normal animation for advancing to destroy mars but the forcefield raised as normal and I kept playing until multi-ball finished.
Once multi-ball was over I was able to hit all 3 targets and lower the forcefield (this occurred while still playing the remaining ball from multi-ball and after draining and launching a new ball). At this point, I kept hitting the saucer target over and over, but the destruction of Mars animation never occurred. I did this well over 10 times (probably close to 20) but nothing ever changed. The drop target would drop, my ball would go down the chute, and it was returned to the flippers via the left wireframe.
Very frustrating as a I had really nice game going (I actually set my high score even with this bug), and only had one achievement left before advancing to RTU (which still eludes me).

Sad, but sounds like a partial game crash.
I hate it when that happens. Ive had my share of soft crashes on multiple games.
Most recently on my Stargate... UGH...

Rebooting fixes it, but then WTF !?!?!?

I dont see any software updates in the future.

Power at the wall is an issue, but still, it sucks...

Keep playing.

You deserve to Rule the Universe!

Your constituents are rooting for you, lol.

Ive recently been re-elected, they love me !

2 weeks later
#9895 2 years ago
Quoted from Richard-NBA-SF2:

They are very helpful! I hope it works out, I switched out a controller board and it solved a issue I was having (game was randomly shutting off, or not booting up).
You may find this video from Lloyd useful:

I watched it just to see Lloyd's smiling face and hear his musical voice

JJP will sorely miss this...

1 week later
#9898 2 years ago
Quoted from punkin:

Conquered Mars for the first time yesterday. I've never seen it before, how cool is that mini wizard with the red shot over and over?
Only beat my high score by 1b, got 12b or so.

Next, Rule The Universe !

#9900 2 years ago
Quoted from punkin:

Dunno about that. I've achieved all the objectives to get there now, but i can't see myself doing them all in one game.

It will happen!

1 month later
#9967 2 years ago
Quoted from Maken:

Just picked up AFMrSE yesterday.
Stroke of luck is consistently sending the ball straight down the middle, or to the very right edge of the left flipper. Never get a good feed to the left flipper. It's a HUO machine, ~800 plays, very clean. I replaced the coil sleeve on the popper (old one wasnt even very dirty) but that did nothing. Tried tightening up the mech and turning it to the left as best I could, but that did nothing. Also leveled the machine and attempted to add washers to the mech underneath the playfield in order to lean it left, but haven't been able to fix it.
Pretty frustrating as the game is unplayable in this state, any tips?

I filed down the side of the wood in the hole a bit to get a little more twist out of the mech. It doesnt take much, maybe less than 1/16" where the corner of the mech hits.

Now it constantly feeds the left flipper high up on it enough to gain control of the ball.

It lands mid flipper or higher in all cases.

I also elongated the mounting holes in the mech to get it to go where I wanted it to.

#9969 2 years ago
Quoted from Maken:

Wow, modifying the playfield and drilling out elongated holes in a mech is a slightly more complicated solution than I was hoping for lol. Certainly not capable of doing that myself. Thanks though... Guess I won't be playing this pin for a while! Haha

Side drilling the holes in the mech is very easy with a simple drill bit and electric drill.
You only have to take off 1/16".

Seeing where the mech scratches the side of its hole is very easy to take a small file and relieve the edge a tiny bit to get just a little more twist out of it. It cant be seen when done.

These are standard adjustments to any pinball game if you want it to play correctly.

Same as bending wireforms or adding washers here and there, or adding posts/plastics to correct ball hangs.

Games are hand made by "temp" employees, they are not expertly crafted to the smallest detail. Expect to make a few adjustments here and there to get it where you want it to be.

Operators routinely sort out the games before going out on location.

People say my games play flawlessly and flow like melted butter. They never did this from their NIB state.

It just took a few adjustments here and there and a couple hundred plays to sort them each out.

Each game has its own little quirks.

Its either fix it now, or let the next guy do it. I lean towards solving problems, I guess its my nature.

Either way, it will be sorted at some time.

Personally, I want my games to play perfectly, Its why I buy them instead of playing on location.
Making small adjustments is part of the hobby.

#9972 2 years ago
Quoted from Maken:

Thanks for the additional details, any chance you could provide a pic to help me understand exactly where to make these adjustments?
Appreciate your passion for properly playing games, wish everyone felt they way! I always put a lot of effort into making my pins play as they should. For example, I've had a rush LE opened for over a month and been unable to play it while I wait for proper scoop/vuk protection and additional fixes to make it play correctly.
But, I've never had to go to lengths like this before. I'm sure operators are much more familiar, but to a home buyer, modifying the playfield and drilling out metal holes is not really an adjustment. More like a major modification that a lot of normal people wouldn't be comfortable with doing themselves.

Take out the mech and take a look at it.
See if it will twist as far as you need to get it to shoot more to the left when you reinstall it.

If you cant twist it far enough, make the appropriate adjustments. It will be self evident.

You will see where you can get it to twist more by where it hits something.

#9975 2 years ago
Quoted from Maken:

Thanks, I already did that and it won't twist enough to fix the issue. It definitely was not obvious to me where to make these adjustments. Seems like it's a pretty snug fit, looks like it's hitting everything around it. Do you remember which side of the hole you had to file down?

Open up the mounting holes in the mech a little so that its not binding on the screws.

I filed the right side of the square hole slightly to get the corner of the mech to move over a little more.

But I only filed it where the metal corner hit the side and made a slight "V" for the corner to fit into. I used a fine triangular file, but the corner of any fine file should work perfectly. Just go slow and only take off a little bit until the mech is where you want it.

Its a slight adjustment. Id say I had it adjusted and reinstalled in about 10 or 15 mins. Its not a huge amount of work.

2 weeks later
#10007 2 years ago
Quoted from Dwboca:

Where did you come across the red accessories?

The LE came in black, red or green.
Green was the best seller.

I ordered mine in black

#10011 2 years ago
Quoted from jesperpark:

According to CGC website came in green, black, or stainless so that red is custom.
The topper was only game with a LE, but a SE owner may have found a topper for sale
Red looks really good on there

Um, my bad lol. Thanks!

Back in the day i was voting for martian red, now that i remember better.

And they opted for green instead.
That red does look sharp!

He's right to call it an SE+

#10015 1 year ago
Quoted from Pinkitten:

Do you have an extra LE topper I could, like, have?

Topper and proprietary PC board to drive it...

#10017 1 year ago
Quoted from Heavyk:

Is that how the topper works, it comes with a board that integrates into the game?

Yes, and they dont sell it separately.

#10023 1 year ago
Quoted from Pinkitten:

LE owners + low ceilings maybe.

Plus you can sell the topper and board for $1500 if you dont want it.

1 week later
#10029 1 year ago
Quoted from SantaEatsCheese:

So... I have an AFMR LE for sale on the floor at pinfest and got a solid offer on just the topper I am considering. What do you think an LE without the topper is worth with around 1000 plays that is mint?

I have turned down offers of $3000 for my topper that is still new in the box.

Removing the topper makes the game no longer an LE.

The topper goes with the game, buy the whole game from me if you want the topper.

3 months later
#10087 1 year ago
Quoted from pghpinfan:

I’ve had my games for several years now and recently I am getting more frequent scoop down the middle returns. Sometimes it will fire out hard directly to the left flipper, other times it will dribble out and head right down the middle? Any thoughts?

Pull out the mech and inspect for looseness of any screws or any binding.

It may just have loose mounting screws.

Clean or replace the coil sleeve.

#10111 1 year ago

I love my AFMr in black trim and am never selling it.

3 weeks later
2 months later
#10170 1 year ago
Quoted from Medic:

Anyone have a slight hum coming from the back box area when the lights change color? It’s low but if the room is quiet and I’m by the machine I can hear it. I’m wondering if anything can be done to get rid of this low hum? Thanks

play with the LED brightness setting.

2 months later
#10210 1 year ago
Quoted from BHB74:

While waiting for my Eat At Eddy's mod to come I had a closer look at the VUK it will soon cover. Now I wonder what's the purpose of this hex post?
Never noticed it before.[quoted image]

Its for ball traps.

Ive seen people stick a spare Martian on it.

#10212 1 year ago
Quoted from mjmpin:

Quick question if those more familiar with this can please advise...
I have an AFM remake, bought it new just over a year ago, has been fantastic!
I just had a flipper coil go out and ordering a new one, but during my troubleshooting/confirmation that it was in fact the coil, not the EOS switch or something else, etc.
I was a bit surprised to find the voltage at the flippers (and I anticipate all coils in the game, to be so high. The schematics & info in the manual labels the PS to the coils as +50V
I am rating 72V on the left flipper and 77V on the right flipper
is this normal, no all the newer machines run that high and all CGC games that high?
does not appear to be anything t all wrong with the machine, but this was surprising
along with the fact that a coil would fail on a HOU machine that is just over a year old
thanks!
mike

What was wrong with the coil? They rarely fail, its possible, but its rare. Diodes however, fail all the time.

What is its resistance?

The voltage of 70v is correct.

2 months later
#10278 11 months ago
Quoted from Fmfreim:

Anyone interested in trading their AfMr LE for a CCr LE nib (plus a little cash) ? Send me a pm/dm

Quoted from Mr_Tantrum:

While I'm sure you are looking for positive responses since you question was open-ended, my response is a firm and absolute "Not me."

NEVER ! ! ! ! (already have a CCrLE...)

6 months later
#10451 5 months ago
Quoted from pghpinfan:

Ugh, I can’t get this figured out, still the same issue. Some are super powerful ejects right to the left flipper and then weak dribbles right down the middle…..very random but the SDTM are so annoying!,,

Get one of those cheap wall voltmeters and plug it into an outlet you can see while playing the game.

Variations in wall power have a big affect on unregulated solenoid power.

2 weeks later
#10456 5 months ago
Quoted from OchoFosho:

After some help from CGC, I sent my main board back in to the factory (which was pretty expensive to ship from Canada). They told me my board was toast and sold me a replacement. After a pile more shipping and import fees I finally got the board back and installed, only to find ALL THE EXACT SAME ERRORS Does anyone have any idea what else I might try? I've contacted CGC. They did say the board was new, but it did come with a couple of bent pins, so I'm not sure it's actually new. If it didn't have a different serial number I'd have thought they accidentally shipped the old board back.
-RLF

Whats it doing/not doing?

Maybe something was missed to get a clue?

2 months later
#10469 3 months ago
Quoted from Mr_Tantrum:

While a complete assumption on my part, unlike other manufacturers producing new titles, CGC thus far has made well established titles with completed firmware revisions from the early 90's so not many updates required. Of course, there is the new system firmware on these games, but that seems pretty straight forward and nothing really can change about it that enhances game play.

the game is pretty solid

I dont think Soren has any bugs to fix on his list of upcoming official ROMs

1 week later
#10479 83 days ago
Quoted from lu505:Well that is bummer about the topper, I think the xl displays that were sold last mmr run were swappable with mbr, mmr, and afmr as long as you were updated and had color mod chip. I might be wrong on that but would sure love to have one.

Easy to solve.

It looks like you are wanting an LE:

https://pinside.com/pinball/market?gameid=2454&query=Attack+From+Mars+%28Remake+-+LE%29

Or maybe retrofit a Stumblor display?

2 weeks later
#10494 66 days ago
Quoted from shlap:

Very bummed. While unloading a mint HUO AFM SE, the back caught on the blanket while sliding off the truck bed. What’s the easiest way to fix this and not look terrible? Was thinking of sticking it back on with some wood glue. [quoted image][quoted image]
Thanks!

Definitely stick it back on with wood glue.

Cover it with wax paper, use pipe clamps and FIRMLY clamp it on with a piece of something flat over it.

Protect the front of the cabinet from the clamps with foam backed floor samples and rags.

I use maple hardwood floor samples from home depot for stuff like this as they are flat and very stiff.

They are FREE for the taking, no questions asked.

If done correctly and with care, you wont really notice it.

Just get it to fit perfectly before you clamp it.

https://www.harborfreight.com/1-2-half-inch-pipe-clamp-3813.html?ccdenc=eyJjb2RlIjoiMjU4NTU1OTUiLCJza3UiOiIzODEzIiwiaXMiOiI2LjI5In0%3D&utm_source=google&utm_medium=cpc&utm_campaign=21016951155&campaignid=21016951155&utm_content=156811307257&adsetid=156811307257&product=3813&store=24&gad_source=1&gclid=CjwKCAiA8sauBhB3EiwAruTRJkMy28nqBXZ0xQ_n_2sk0WOq0i3Oi9NTV6tq1iuA1QIEteZaIoEWIBoCfUEQAvD_BwE

#10497 66 days ago
Quoted from BallyKISS1978:

Just use wood glue like mentioned and you can even just use painters tape to hold it place if you don’t go the clamp route. Then get a black sharpy and use it to go over the areas that aren’t black and you see wood.
I had that happen to me but my lift table hit handle scraped the side of the cabinet and ripped some of the decal. I laid it back down but still so pissed. The cabinet slid in my van and hit the handle. I screwed up was tired. Mistake made sadly.
My SE was mint also. PR doesn’t have any mint ones in stock and has been waiting for CGC to send him some. But has been waiting forever. Have rad cals as a plan for replacement. Still pissed about it.
Sorry that happened to you.

The glue warps the chip as it has water in it.

It MUST be clamped to get e good result since its particle board.

1 month later
#10551 24 days ago
Quoted from minishark:

Can someone tell me what needs to be adjusted to stop getting Dirty Pool at the wrong time? No ball was trapped behind the drop targets, but I got that call out 3x yesterday afternoon and each time I had just shot the lock shot. It varied happening between the 1st and 2nd lock shot, it never happened when lighting the lock shot.
Thanks for your help.
Tina

The switch under the scoop might need adjusting.

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