Quoted from Mr_Tantrum:
Sorry, but I'm a little unclear on things (I've watched the video and read your website). I'm an LE owner, but apparently I've not paid attention to how the pin behaves in some circumstances.
So, you are saying that the Full LE Kit comes with the following:
-  Expansion Board
-  Hallway LEDs
-  OEM Mini saucer blackout during strobe multiball (I didn't realize they didn't already)
-  Super Jets animation (I assume this coincides with the super jets insert activation)? Also, I have EVO LED pops from Pinball Life, so how will these be effected? Right now I have them set to where the outer ring is always on and the inner ring illuminates upon vibration. I assume the outer rings would pulsate in the patter you show and the inners may or may not fire depending on timing?
-  Backglass GI controls (again, didn't realize this didn't go dark during SM, but does this also have added backglass animations in LE?
-  What is the AFMr Power Supply?
Depending upon responses, I'm highly interested in AFMr LE Kit (most likely the Full version).
I added numbers to help answer your questions.
Questions 1, 2 and 3: YES
Question 4: Yes ... how that works on AFM is when you reach Super Jets, the orange insert in the middle of the jets starts flashing. My mod makes the individual jets GI lamps display a "chase" pattern. During SJ, then the orange insert flashes brightly whenever a jet bumper is hit. I'm not sure if AFMr is any different, but so far it looks like they're the same?
Regarding EVO LED pops, I have not tried them at all, and I don't know how they affect anything. On the hardware end, I just add a FET to control DC voltage. So during the SJ "chase" mode, it sounds like the EVO units will lose power intermittently during the chase effect. I'm not sure how that will look.
Question 5: On AFM, there are three GI strands in the backglass (brown, green and purple). Of those three, only brown is controlled by the CPU, both green and purple are hardwired as "always on". As I understand it, AFMr is wired the same way. My board (in both cases) adds controlling hardware to be able to switch on/off the green and purple GI strands. Any additional animations on AFM consist of six flasher bulbs. I'm not sure if AFMr does this any differently, my kits do not interface with those flashers.
Question 6: It seems AFMr primarily runs on +12v power. The Power Supply Unit (PSU) did not have any +5v outputs that I could find. While there is +5v power in some places in the game, I have no idea what the available amperage rating is, or if it's always available. It seemed far more reliable to include my own PSU to provide +5v power for my kits.
Please let me know if you have any other questions.