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(Topic ID: 192072)

Attack From Mars Remake (AFMr) Owners Club


By Pin_Guy

3 years ago



Topic Stats

  • 9,077 posts
  • 572 Pinsiders participating
  • Latest reply 3 days ago by LTG
  • Topic is favorited by 276 Pinsiders

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Topic index (key posts)

26 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 9077 posts in this topic. You are on page 182 of 182.
#9051 35 days ago

I just added jeweled eyes and though I was hoping for a big change the improvement was marginal. Still, if you want to do it the 1.75 mm are a perfect fit.

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#9052 35 days ago
Quoted from wtatumjr:

I just added jeweled eyes and though I was hoping for a big change the improvement was marginal. Still, if you want to do it the 1.75 mm are a perfect fit.
[quoted image][quoted image]

Bejeweled Martian - awesome!

As a reminder, if you want the Martians to stare back at you with beaming red eyes, these are great: https://www.mickspinball.com/big-o-jiggly-martian-add-on

#9053 35 days ago

Thought I'd try a couple of green saucer domes, and I like how it came out (back left & back right for balance).

AFM.gif

#9054 35 days ago

Well I finally beat my previous Martian Champion score of 47... today I got 68!!! It was also my second best game ever with almost 31 billion which landed in the top spot on my high score list but not my grand champion score of over 38 billion. I did not achieve ruler of the universe again because I missed out on the super jackpot. I spent my last 3 balls chasing that damn thing and never could quite get it. It's funny when you are not having a great game you get super jackpot easily... just the way the cookie crumbles I guess. Ok for the it didn't happen without a picture police I will show a pic of my new Martian Champion score below...
68 Martians (resized).jpg

11
#9055 30 days ago

Made a few art pieces for this amazing game. Hope you guys like. They're in my shop if you're interested.

afm3.jpgafmtwo7.jpg
1 week later
#9056 21 days ago
Quoted from Lermods:

Ask and you shall receive...pic shows the prototype from my own game. In production, we use red 3m mounting tape to adhere it. It's a roughly 4ft long led strip. Plugs directly into the speaker light connections, no modification needed.
[quoted image]

Are on the speaker light 6 or 12 Volt?

#9057 21 days ago
Quoted from lash:

Are on the speaker light 6 or 12 Volt?

If you are asking what voltage the speaker lights are if you plan to tap into them, they are 12V.

#9058 17 days ago

Just brought home a NIB AFM Special with factory painted green trim. Amazing looking pin! Unfortunately I'm having an issue right out of the gate. When multiball starts, I am not getting an additional ball(s).

I opened the door and lifted the playfield a bit and the next ball is still sitting in the second position. I also filled the trough with all four balls and manually popped out the first ball, and again, the next ball is sitting in the second slot.

I checked the playing field and its leveled. I guess there's some anomaly interfering with the path of the balls in the trough...though it's never happened when starting a ball.

Any thoughts? Has this happened to anyone else? Is there any way to remove the trough? I couldn't see an (easy) way to. I put in a ticket with CGC but curious if anyone here has an idea.

Thanks

#9059 17 days ago
Quoted from zephee:

Any thoughts?

I'd check the vertical up kicker at the end of the ball trough that kicks the ball up to the shooter lane. If the tip of the plunger is sitting a tiny bit too high, it won't let balls roll into position.

The plunger/coil is mounted to a bracket. This bracket is mounted to a bracket on the end of the ball trough. Held on by four screws in elongated holes. Which can be loosened to move the plunger/coil bracket up or down. Don't have it too high or too low. Move it down just a tiny bit.

LTG : )

#9060 17 days ago
Quoted from LTG:

If the tip of the plunger is sitting a tiny bit too high, it won't let balls roll into position.

Thanks LTG. Sounds obvious when you say it I cinched it down a sliver and it's now working great! Thanks again!!

#9061 16 days ago
Quoted from Mr_Tantrum:

I still need to design a mounting bracket for the LEDs, but overall the illuminated flipper buttons were a fairly simple mod. Of course I had to order all of the parts and make my own wiring harness to tap into the LED speaker connector, but everything went smoothly.[quoted image]

What is the feedback on this mod? I bought them on the initial run a year ago and frankly they got packed away and I forgot about them until I found them recently!

#9062 16 days ago
Quoted from pghpinfan:

What is the feedback on this mod? I bought them on the initial run a year ago and frankly they got packed away and I forgot about them until I found them recently!

Generally quite positive with a few issues. In a few cases I ended up sending out new LED strips due to an issue with how I used solderless clips on them (I changed and began soldering all connections). Overall, they still look quite nice in a darker room, but they are not as bright as ring LEDs like you can get from Pinball Life. However, being limited to RGB color changing strips has something to do with this, and they are interactive by matching the speaker lighting coloring. After the initial distribution I designed 3D printed "clear" nuts to replace the OEM metal once, and that increased the brightness some. I sent these out to many who requested them (I think I may have charged a buck or two).

I also had one person say that they didn't like the buttons because they stuck. However, I used only high quality buttons with springs from Pinball Life. I recommended that they lube them with some silicon or some other plastic friendly lubrication, but I don't know if that person took my advice or not.

If you do choose to install them, if you cover the postage I'm more than happy to send you however many thin clear nuts you need, and if you test your strips and have any issues with them not working I'll replace those pieces at no cost to you.

Personally, I still have my original set installed, they've worked flawlessly from day 1, and I still really like them.

#9063 15 days ago
Quoted from Mr_Tantrum:

Thought I'd try a couple of green saucer domes, and I like how it came out (back left & back right for balance).
[quoted image]

I also changed out a couple of my saucers to green, (on my SE, not this LE, not my machine) which made me think about now offering green LED eyes for my "Big O jiggly Martians".(c)...

Please let me know what you think, I have not updated my website with them as of now, but if anyone wants them, just order the red ones and leave me a note to request the new green eyed ones...

Thank you,
Mick

mickspinball..com

PS Yes, they are very bright, but I could tone down the brightness if wanted?

green1 (resized).jpggreen2 (resized).jpggreen3 (resized).jpg
#9064 15 days ago
Quoted from TheMickster:

I also changed out a couple of my saucers to green, (on my SE, not this LE, not my machine) which made me think about now offering green LED eyes for my "Big O jiggly Martians".(c)...
Please let me know what you think, I have not updated my website with them as of now, but if anyone wants them, just order the red ones and leave me a note to request the new green eyed ones...
Thank you,
Mick
mickspinball..com
PS Yes, they are very bright, but I could tone down the brightness if wanted?[quoted image][quoted image][quoted image]

One could always mix things up - would look good with red-eyed Martians at center & green-eyed at left & right.

#9065 14 days ago

A few nights ago while playing I got into video mode and it rained down the number 3 one time amongst the spaceships. Has anyone else ever seen the 3 in video mode and if you hit it what happens?

#9066 14 days ago
Quoted from dirtyharriet:

A few nights ago while playing I got into video mode. While in video mode it rained down the number 3 one time amongst the spaceships. Has anyone else ever seen the 3 in video mode and if you hit it what happens?

Are you sure it was not a EB as in extra ball?

#9067 14 days ago
Quoted from jesperpark:

Are you sure it was not a EB as in extra ball?

Yeah... I'm pretty darn sure... I've seen the "EB" all the time...

#9068 14 days ago
Quoted from dirtyharriet:

Yeah... I'm pretty darn sure... I've seen the "EB" all the time...

https://pinside.com/pinball/forum/topic/attack-from-mars-orig-or-remake-easter-eggs

Post #6 explains it. I will have to read all of these later

#9069 14 days ago

Anyone selling an AFMr near Arizona? Near like 8 hours or so.

1 week later
#9070 8 days ago

Just picked up an AFM LE noticed that the total plays zeros out after factory reset. Is there anyway to check the true amount of plays on the game?

Thought my game had 480 plays but looks like last factory reset was September 4th.

Regardless its in fantastic shape but would like to know the true number or plays

Also is monster Bash LE the same way?

#9071 8 days ago
Quoted from V8haha:

Just picked up an AFM LE noticed that the total plays zeros out after factory reset. Is there anyway to check the true amount of plays on the game?

Over all condition and shooter lane wear tells you a lot.

#9072 8 days ago
Quoted from V8haha:

Just picked up an AFM LE noticed that the total plays zeros out after factory reset. Is there anyway to check the true amount of plays on the game?

No.

LTG : )

#9073 7 days ago
Quoted from V8haha:

Also is monster Bash LE the same way?

I'm going to go out on a limb and say that Every machine without a mechanical counter is the same way...and even then you still don't really know.

#9074 7 days ago
Quoted from Pin_Guy:

I'm going to go out on a limb and say that Every machine without a mechanical counter is the same way...and even then you still don't really know.

I believe the new spike 2 sterns hold onto life time plays.

As always condition is king.

#9075 7 days ago
Quoted from V8haha:

I believe the new spike 2 sterns hold onto life time plays.

They might, until you replace the flash memory card...

#9076 3 days ago

I just got a AFMR LE and I noticed the kicker for the spaceship keeps knocking it down below the kicker so it doesn't properly shake it back and forth when you blow up a saucer. Is there anyway to adjust the saucer to fix this problem?

20201129_141654 (resized).jpg
#9077 3 days ago
Quoted from sizzler747:

Is there anyway to adjust the saucer to fix this problem?

It is mounted on a big spring. You can bend, twist, lift, turn, do what ever you need to line it up better.

LTG : )

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There are 9077 posts in this topic. You are on page 182 of 182.

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