Just got my freight-damaged AFMr classic up and running. Had to replace rails, glass, fix a coil that got scraped, and some repairs on the cabinet. Machine was dropped while still in the box. Cool thing was I got it for just a titch over 4K. Tore the machine down to a bare playfield in order to make sure no glass bits or dust was left. A nice coat of wax, cleaning all the parts, reassembly, and I have a brand new AFMr.
I think that my favorite thing over the original AFM (I was an operator back in the days) is how many less points of failure there are, notably with the circuit boards, and the LED lights. Unlike the LED lighting I have seen on other pins, I feel that they did a really good job making it look warm and like the old bulbs. Switching the emulation speed to medium helped distinguishing the M-A-R-T-I-A-N lights. The strobe "light" is FANTASTIC. When I got strobe multiball in my totally dark room, I felt it was a superior effect to the original strobe light.
I wish they used the same replacement armature for the ball launcher. I'll hafta get me one of those. And I wish the coin doors of the late 90's were still used. They had a better look to them in my opinion.
The playfield on my machine is smoother than the one from 96. Plays fantastic. Martians don't shake as hard, but once I get the solenoid 2.0 update, I figure I may be able to adjust that.
Nonetheless, I am super happy!