Hey guys. New member of the family...just picked up an original AFM last week.
Overall, the game is in pretty good shape. Play-wise there are just a few quirks that I need to fix with some hopefully minor tweaking, and I'm hoping to get some input from you guys. Cosmetic-wise, I've already added a color DMD and will be looking to do an LED makeover and add a shaker in the near future. Those items aside, I am generally in favor of keeping things as close to stock as possible. I've been reviewing the manual and looking up part numbers for basic maintenance items like rubbers. There are a few items I'd like input on here as well.
Playability Questions:
1) After launch when the ball drops between the 2 guides heading towards the bumpers, when it goes down the right path the ball sometimes gets stuck right where it comes out and meets the rubber ring. It doesn't actually happen when coming down this path from a launch, but sometimes when the bumper kicks it back up there and it's moving slowly. What is the proper fix here? Would a simple rubber ring replacement help? Should I remove the rubber ring between the posts and instead use rubber rings on just the posts themselves? It seems like the latter is the better choice, but I don't know if that's going to create other issues such as the possibility of the ball getting stuck between those posts.
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2) When Multiball starts, typically 1 ball is ejected into the lane, and seconds later just before that ball is launched the 2nd ball is ejected into the lane, which launches them both simultaneously. It's not ejecting 2 balls simultaneously into the launch, it's almost like the timing is just wrong here. Is this typical? Is there a switch I might need to adjust? There are no issues whatsoever with the ball launch in general, just this Multiball quirk. I'm running v1.13 in case it's relevant.
3) The bumpers don't seem to be very sensitive. They're responsive, but not quite as much compared to other games I have...sometimes it will creep past a bumper without it firing. Normally I would just tweak the contact or replace the bumper assembly, but considering how crowded that back area is I was wondering if that is maybe by design. I figured if the bumpers were too sensitive it might get trapped in there forever. Is this normal?
4) This is more of a general question and not specific to AFM, but my left flipper seems to be not perfectly aligned with the inlane and when the ball rolls onto the flipper it bounces up, especially at speed. This makes it extremely difficulty to hit the SOL scoop, right ramp, and right orbit consistently. In comparison, when the ball rolls through the inlane to the right flipper, it's a smooth transition to the flipper making it easier to judge timing for ramp shots. Is there a way to adjust the flipper so that it provides for smooth transition? Or is this just due to the playfield build/drilling? Curious if anyone else has a similar issue.
5) Anyone with a Cliffy protector on the SOL scoop having an issue with the "I" martian target? At one point that target stopped registering and I found that the protector was pushing the target causing the switch to be permanently active. I readjusted the protector to solve the problem, but after a few days of playing the protector rotated back into this same position since it's only held in by one screw on the right side. It's still registering, but not 100% of the time...I expect this will continue getting worse. I haven't yet taken a close look at the underside of the playfield, so I'm not yet sure if there are vertical height adjustments I could make so that the target sits above the protector rather than behind it. Any thoughts on this one would be appreciated.
Cosmetic Questions:
6) I'm looking to replace the rubbers and the manual shows black for all rubber flippers, posts, sleeves, etc. However, the vast majority of all AFMs I've seen on here has white rubbers with varying colors for the flippers. I know this is largely personal preference, but I find it odd that almost everyone has white rubbers and I don't think I've seen a single original AFM that has black flipper rubbers. I shouldn't be questioning the parts list in the manual, but figured I would ask anyways.
7) I've seen a few "Eat at Eddy's" building mods that I like. For those of you that have one, does this block the view of the saucer behind it? Or is it still visible from the player's position? If it's blocking the saucer or key parts of the playfield, then I'm not going to add it.
Thanks in advance for any input you guys can provide!