(Topic ID: 86826)

Attack from Mars [AFM] - martians club


By OlDirty

6 years ago



Topic Stats

  • 873 posts
  • 205 Pinsiders participating
  • Latest reply 4 days ago by Kevlar51
  • Topic is favorited by 126 Pinsiders

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There are 873 posts in this topic. You are on page 17 of 18.
#801 55 days ago

Any idea of where to find a replacement strobe light?

#802 55 days ago
Quoted from transprtr4u:

Any idea of where to find a replacement strobe light?

Just an idea to increase your search.

Years ago for my game. I found a surplus store that had emergency exit lights from a hospital that changed them regularly. Well low and behold it used one of those little glass tube things. Worked great.

LTG : )

#803 55 days ago

I might have extra custom apron cards, i will check when I get home tonight.

#804 55 days ago
Quoted from shovelhed:

I might have extra custom apron cards, i will check when I get home tonight

Thanks greatly appreciated

#805 55 days ago

Could someone please take a picture of the 89 flasher between the pop bumpers , looks like I have a wrong color wire attached.
Last step and the game is complete
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#806 54 days ago
Quoted from transprtr4u:

Could someone please take a picture of the 89 flasher between the pop bumpers , looks like I have a wrong color wire attached.
Last step and the game is complete
[quoted image][quoted image][quoted image][quoted image][quoted image]

That’s some interesting color choices on the saucers. Reason why you went with blue? How does it look in The light show?

#807 54 days ago

When I got the pin, had 3 LEDs out and the topper had seen better days. Took the topper apart repaired all and matched it to the Bill Ung Blue saucer mod.
The topper although not seen in the picture is much better as you can see the beams coming down and the red yellow effects don't blend in to all red

#808 54 days ago
Quoted from transprtr4u:

Could someone please take a picture of the 89 flasher between the pop bumpers , looks like I have a wrong color wire attached.

Tests - Flashers - Stop on that one. Hit the Start button then start hitting the "+" diagnostic button. That steps you through flasher, fuse, drive transistor, wire colors, and connector info.

LTG : )

#809 54 days ago
Quoted from LTG:

Tests - Flashers - Stop on that one. Hit the Start button then start hitting the "+" diagnostic button. That steps you through flasher, fuse, drive transistor, wire colors, and connector info.

Thanks Lloyd
Always appreciated

#810 54 days ago

Anyone got a trick I can use to get my left AFM flipper to travel up JUST a hair higher? Strength is good, never rebuilt a flipper before (don't really want to dig into that unless I absolutely must). Oddly enough at the low point it does seem even with the right one and when I move it manually inside the travel is the same so it's definitely some sort of hardware adjustment I guess? The way it is now, you can't trap a ball in the left, believe it or not, angle is JUST enough to roll the ball into the center. Right flipper trap working ideally.

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#811 54 days ago

Adjust the eos switch slightly.

#812 54 days ago

eos switch has nothing to do with the maximum position a flipper can achieve !

Maybe the coilstop on one side has worn much more, so the plunger can move further.
Another possibility is that one of the flippers has been rebuilt with another type of base plate, plunger type or coilstop.

#813 54 days ago
Quoted from bbddpp:

Anyone got a trick I can use to get my left AFM flipper to travel up JUST a hair higher? Strength is good, never rebuilt a flipper before (don't really want to dig into that unless I absolutely must). Oddly enough at the low point it does seem even with the right one and when I move it manually inside the travel is the same so it's definitely some sort of hardware adjustment I guess? The way it is now, you can't trap a ball in the left, believe it or not, angle is JUST enough to roll the ball into the center. Right flipper trap working ideally.
[quoted image][quoted image]

Had this issue a lot.

Usually a plunger and/or coil stop more worn on one side.

Your game will play a lot better if you replace coil stops and plungers.

And flippers will then meet in correct position at the top.

#814 54 days ago

I hate to disagree with everyone else, but that doesn’t sound like stops, and it definitely isn’t the eos. And the reason I say that is that he said when he manually moves them up, they go to the same height. If the stops were different, that wouldn’t happen. Worn links or missing spacer inside the left link. The links are that plastic bit attached to the plunger. Normally I would say “gray”, but with plastics, you never know what color was on hand that day. The spacer goes between the link and the bolt. The link actually moves around the spacer, and the spacer is pinched by the bolt to hold it tight.

You can check this by putting up the playfield and holding the plunger and the flipper. Then make a flipper movement by hand. If there is too much play, there is your problem. And time for a rebuild (or at least a mini rebuild).

#815 54 days ago

Sounds like it's time for a rebuild kit - pbresource looks to have some nice ones and I definitely need one for Whirlwind (broken bushing and missing screws). May as well buy two and learn and do both machines!

#816 54 days ago

Resolved ... JET Flasher.
Someone modified the wires , traced back the original wire from the board down, replaced as should be works now as should!
Thanks all for the help!

#817 54 days ago

Good too hear.

#818 54 days ago
Quoted from transprtr4u:

Any idea of where to find a replacement strobe light?

Homepin.

#819 53 days ago

I thought he only reproduced the strobe driver board (that goes behind the backboard) and not the strobe light itself ?

#820 53 days ago

I took my twitch stream of a 29B score (including RTU) and added visual annotations to indicate overall strategy and where the shots are. Is this interesting? Should I do this for other games?

#821 51 days ago

?....
What is a Martian Bomb achieved in Stroke of Luck, what does it do and how and when to use it?

#822 51 days ago
Quoted from transprtr4u:

?....
What is a Martian Bomb achieved in Stroke of Luck, what does it do and how and when to use it?

Your launch button will blink when it's active. If you hit the launch button while collecting martians in Martian multiball, it spots you one. Best to save it till the last one.

#823 51 days ago
Quoted from yzfguy:

Your launch button will blink when it's active. If you hit the launch button while collecting martians in Martian multiball, it spots you one. Best to save it till the last one.

Thank you

#824 51 days ago

It can be used as a smart bomb in video mode too

#825 51 days ago
Quoted from stavio:

It can be used as a smart bomb in video mode too

I believe the martian bombs (from Stroke of Luck or spelling martian again while Martian Multiball is lit) aren't tied to the smart bomb in video mode. You always have a single smart bomb in video mode independent of acquiring any martian bombs, and using it does deplete any accumulated martian bombs.

#826 51 days ago
Quoted from Manny65:

I believe the martian bombs (from Stroke of Luck or spelling martian again while Martian Multiball is lit) aren't tied to the smart bomb in video mode. You always have a single smart bomb in video mode independent of acquiring any martian bombs, and using it does deplete any accumulated martian bombs.

Yep

1 week later
#827 38 days ago
Quoted from aeneas:

I thought he only reproduced the strobe driver board (that goes behind the backboard) and not the strobe light itself ?

Whole kit, board, harness, strobe is for sale @ pinball life

#829 33 days ago

Joined the club this weekend! Game looks to have been sitting for a number of years. It’s dirty and all the lights were burnt out when I turned it on but overall it’s in good shape! However I do have one broken plastic. The one just left if the main saucer (the T Martian). If anyone has a spare unbroken one laying around, I’d like to buy it from you!!

The only other issues I have is the white/yellow GI has a shirt somewhere that I need to find. And the other is all the sicketsbjn the backbox are siliconed to the tub. Not sure if I want to replace all of them now or just take it apart to change the bulbs out.

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1 week later
#830 24 days ago

New club member checking in! I’ve got a bit of cleaning to do, but it plays well and that’s all that matters!

First thing’s first though—I’m on 1.0–I can only find chips online for 1.1, but I’m reading that 1.13b is the one to get. Where can I find that?

Also, what’s the part number for the mini saucer discs? One broke off in the move. [edit: found it—03-9481]

Thanks!

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#831 18 days ago

There are two different sizes of the red slim posts up in the pop bumper area. Can someone confirm what ones go where? Looks as if a previous owner just put them in randomly and everything is wonky.

Thanks in advance!

#832 18 days ago
Quoted from Its_me_aj:

There are two different sizes of the red slim posts up in the pop bumper area. Can someone confirm what ones go where? Looks as if a previous owner just put them in randomly and everything is wonky.
Thanks in advance!

For the most part, the short ones go underneath the ramps. Lay the ramps out and you'll see what I mean. Once those are in place, it doesn't matter where the long ones go.

#833 18 days ago
Quoted from Kevlar51:

New club member checking in! I’ve got a bit of cleaning to do, but it plays well and that’s all that matters!
First thing’s first though—I’m on 1.0–I can only find chips online for 1.1, but I’m reading that 1.13b is the one to get. Where can I find that?
Also, what’s the part number for the mini saucer discs? One broke off in the move. [edit: found it—03-9481]
Thanks!
[quoted image]

Romsets are available to download here - https://www.ipdb.org/machine.cgi?id=3781

#834 18 days ago
Quoted from Kawydud:

Romsets are available to download here - https://www.ipdb.org/machine.cgi?id=3781

Thanks--I ended up finding a 1.13b EPROM on planetary pinball. I have no means of burning my own at this point.

#835 18 days ago

How difficult is a playfield swap for AFM? I've never done one, but my game included a NOS Bally playfield. The existing playfield isn't awful--it has wear across the inserts coming out of SOL, but besides that and too much mylar, it's in OK shape. But I'm staring at that new playfield and wondering what could be ...

#836 18 days ago
Quoted from Kevlar51:

How difficult is a playfield swap for AFM?

Maybe reach out to dmacy. He swapped out my playfield, and another AFM playfield recently. I don't think it's too much work, comparatively speaking. But an AFM with a fresh playfield makes a huge difference. Slap on some RADCALS and you have essentially a new game. If you buy from Mirco, there's usually a reasonable discount to get both at the same time. Now is a good time to do this, since planetary has essentially every part you'd need for a swap brand new (I'm guessing because AFMr parts are interchangeable).

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#837 18 days ago
Quoted from Kevlar51:

How difficult is a playfield swap for AFM? I've never done one, but my game included a NOS Bally playfield. The existing playfield isn't awful--it has wear across the inserts coming out of SOL, but besides that and too much mylar, it's in OK shape. But I'm staring at that new playfield and wondering what could be ...

AFM is about as easy as they come. Just pay attention to the slim red posts and where they go. There are two different lengths.

#838 18 days ago
Quoted from Bryan_Kelly:

For the most part, the short ones go underneath the ramps. Lay the ramps out and you'll see what I mean. Once those are in place, it doesn't matter where the long ones go.

That’s kinda what I was thinking. Thanks!

#839 17 days ago
Quoted from Kevlar51:

How difficult is a playfield swap for AFM? I've never done one, but my game included a NOS Bally playfield. The existing playfield isn't awful--it has wear across the inserts coming out of SOL, but besides that and too much mylar, it's in OK shape. But I'm staring at that new playfield and wondering what could be ...

Here is my experience doing it for the 2nd time.

https://pinside.com/pinball/forum/topic/afm-tear-down

#840 16 days ago
Quoted from Kevlar51:

How difficult is a playfield swap for AFM? I've never done one, but my game included a NOS Bally playfield. The existing playfield isn't awful--it has wear across the inserts coming out of SOL, but besides that and too much mylar, it's in OK shape. But I'm staring at that new playfield and wondering what could be ...

On the easier side I think. If you want to see a few other swaps:

https://pinside.com/pinball/forum/topic/attilla-from-mars-another-afm-playfield-swap

https://pinside.com/pinball/forum/topic/afm-mirco-playfield-gone-over-by-kruzman-swap

#841 16 days ago

Got the game all cleaned up and playing pretty good. I have a few flakey switches that I think I need to replace but over all I’m happy with it!

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#842 13 days ago

Hi All,

I think this is an easy one....but any tech help always appreciated.

The Upper playfield GI lights are out on my AFM.
According to the manual, that is the connector at J106-3
I see the plug is J106... does the -3 mean it is the 3rd pin on that connector ? Does all of the playfield GI go through that plug.
I have reset the plug, GI still does not work.

It does not look too burnt or cooked. Pin's look ok on board as well.

So next steps:
- Is there a fuse specific to just the upper playfield GI that I should check ?
- Could there be a short or something that would cause it ?
- If not, I probably need to replace the connector and if that does not work, the pins on the board.

Where do I buy connector and pins (and which one's there seem to be a ton of them out there). What tools do i need (I have the usual suspects, but I dont think I have tool to insert wires in the connector. Any good pictures or videos of that out there ?

Thanks for your help.

Jim

AFM is still at the top of my list, for some reason I just never get bored of it.... love this pin.

#843 13 days ago
Quoted from ataritoday:

is an easy one....but any tech help always appreciated.

Because it is AC there are 2 wires to test power on. Go to a socket that is out and check the 2 wire colors then follow from J106. Fuses are F110-F114 check those too to start. Note power comes from transformer at J103 goes through the fuses and a few triacs and comes out J106 or J105 . So you can test there if fuses are good

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#844 13 days ago
Quoted from ataritoday:

Where do I buy connector and pins (and which one's there seem to be a ton of them out there). What tools do i need (I have the usual suspects, but I dont think I have tool to insert wires in the connector. Any good pictures or videos of that out there ?

https://www.greatplainselectronics.com/ Ed has what you need. Size .156

Ed has tools too.

LTG : )

#845 12 days ago

If anybody is looking for NOS parts, I listed my NOS AFM Saucer parts and some other items yesterday.
Here’s a link to what I have listed right now (MM, SS, AFM, Pinbot,TOM)

ebay.com link

#846 12 days ago
Quoted from MadMaxDad:

Here’s a link to what I have listed right now

Your link doesn't go to your items.

LTG : )

#847 11 days ago

Not sure why they didn’t work.
My ebay username is KCToys
You can do an advanced search for a specific seller

Here’s a new link
ebay.com link

#848 11 days ago
Quoted from MadMaxDad:

Not sure why they didn’t work.
My ebay username is KCToys
You can do an advanced search for a specific seller
Here’s a new link
ebay.com link

Nope

#850 11 days ago
Quoted from LTG:

I'll try.

LTG : )

Nope. Doesn't work.

Go to Ebay - Advance Search - Seller - KCTOYS

He's got some nice stuff.

LTG : )

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