Picked up a Superman recently as I've never worked on an Atari game before. Game powers on and boots up. New game is started and plays through the game as it should, but there are some coil and switch issues I'm trying to figure out.
First, as a matter of standard procedure with ALL early solid state pins, I removed all circuit boards, re-flowed all connectors, cleaned connector pins, removed all socket chips, cleaned the chip legs, and reinstalled, making sure all connectors and ground wires were re-installed properly as well. There is no acid damage what so ever on any of the boards as they look pristine. New batteries installed as well.
Now that we have good solid connections everywhere and no cold solder joints, I can see where things stand.
Unfortunately, none of that work made any change good or bad to this game. I've had so many bally/williams games turn out to be 100% working after doing those procedures, with the exception of some burnt out bulbs, that I just do it on all early solid state games before I bother trying to hunt down "issues".
Game boots up and plays. Put the game in test mode, displays are all good, lamps are all good after replacing a pair of bad sockets and replacing some burnt out bulbs. I ended up just putting new 47's in the entire game since the ones that did work were pretty dirty and old.
SOLENOID ISSUES:
2 pop bumper coils (11-top pop bumper, and 4 top left pop bumper) do not fire in test or game mode. The drop hole kicker (13) works in test mode, but does not work in game mode.
I'm assuming the switch for the drop hole kicker is an issue mixed in with the other switches I will mention below that don't work since the coil fires in test mode, and that the 2 pop bumpers have bad transistors/pre drivers on the I/O. board since they don't work in test OR game mode. I have not replaced these transistors yet (in the mail on their way though).
SWITCH ISSUES:
There are a TON of switches that do not register. 13 in all. I've gone through and checked for anything that was stuck closed, out of adjustment, dirty, or loose connections and none of those things were issues with the switches that aren't registering. In the switch/lamp test there are no stuck closed switches, and there isn't anything going on like having a score put on the board as soon as you start a new game, or contacts to close due to vibration of a coil and scoring when they shouldn't. I also noticed Atari used micro switches on the drop target bank, so I removed those and tested them with a multi meter to make sure they were still good, and they are.
Must be a board problem somewhere..... but where?
Switches 3, 4, 11, 12, 19, 20, 27, 28, 35, 43, 52, 59, and 60 do not work.
3 - left coin chute
4 - right coin chute
11 - drop target #3
12 - drop target #4
19 - bonus lane #4
20 - all 50 point switches
27 - "N" target
28 - "A" target
35 - "E" target
43 - drop hole kicker
52 - top left thumper bumper
59 - top thumper bumper
60 - left spinning target
Any suggestions on this one? I've looked for loose/broken wires on all of the connectors, in the wire harness, at all switches thinking maybe it was a ground wire somewhere.
No idea if all of these switches are linked together in a chip on the mpu or i/o board or not somehow.
I have not however, soldered the wires to the bridge rectifiers in the back box, as I've seen suggested on a website somewhere with Atari pinball machines. That was suggested as a solution to take care of intermittent issues though, and these are not intermittent, and there are no issues with missing/bad voltage on the power supply board. I do plan on doing that in the future though as a precaution for intermittent issues that could arise in the future.