Quoted from LTG:Kingpin was more developed than BBB. The ones most people have played didn't have the ramp optos and other things not working.
The one I had here, we got everything working. The game is a blast.
LTG : )
I agree with you both, but I'm biased. Kingpin when it's dialed in is a fast shooting game. Those Mark Ritchie ramps are super fun to feed combos on. The opto spinners are a key feature on this game... they spin for days.
There are some definite rough spots and "Pfutz"isms in the game code, but those can be ironed out. I remember in one mode at first, we kept checking to see if the ramp optos were broken because we weren't getting any sound or score events on the spinner optos. Turns out, that stuff just wasn't baked into certain modes. Generally we have every physical feature on the game react in some way when it's hit (even if it's just a sound call, flash or a meager point value). They just hadn't gotten to it yet.
The sudden death/weakening flipper challenge at the end is fantastic. I liken it to the "Assault the Vault" feature on SafeCracker. It's just a fun little piece of dessert.
The orbits and the drop targets are great when you're spelling out KINGPIN with the shooting mobster animations from behind the targets you hit. It's just a fun and silly game package.