Quoted from JustEverett:I love the pf layout, but the code is super shallow. I've always hoped someone would do something similar to Cactus Canyon Continued for BBB.
Quoted from yancy:Metallik knows the score. If BBB was originally built in quantity it would be an average DMD title today. $3.5k?
The code definitely needs a polish before any re-remake IMHO:
Most of the modes are not worth shooting for, only babescanner (10M left orbits) is really worth it. Funny that the right-orbit mode (much harder shot) starts at 2M, 4M, 6M a shot..
The 2 ball alien multiball is the best part of the game - good risk/reward and fun to play.
The main thing to go for during the game is the top tubedancer mode (the one that always returns the left ramp shot to the left flipper) - you can easily backhand the ramp over and over for 10, 12, 14 etc million since the ball diverts early and doesn't even need to make it to the top of the ramp.
Overall "strategy" is to basically plow through all the modes (can start new modes during multiball so no setup needed, just be in MB as much as possible and shoot the drops+ramp as soon as the old mode expires) and get to big bang.
Once in big bang, during ballsaver soft plunge balls off the shooter switch but not into play, game will eject a new ball. Get three in the shooter lane and play 1ball big bang til you drain, separate another ball, play it, repeat for the 3rd. You get a scoring penalty for the ball sitting on the switch but not the others in the lane.
There's other issues but those were the bigger ones.