Pinball doesn't have to have a lot of toys in it. Take for instance these games with one toy that does so much...
MM Castle. Drawbridge that lifts up. Gate that opens. Castle blows up. Side entrance to shoot for that eventually results in a multiball mode. Light show.
EHOH House ramp that starts modes. Lifting ramp that lights up and exposes an underneath shot and exit. Cellar door with target that eventually starts a multiball. Back door skill shot. Turret that turns during house party mode. Light show.
Sterns ST Vengeance Ship. Starts several multiball events. Toy shakes and drops (crashes) Drop Target in front. Toy shoots back at you when hit from underneath and catches the ball as well
WOZ Castle walls with upper playfield and flipper. Door that opens to expose shot. I should throw the monkey in there as well, since it comes down and grabs the ball and takes it to the upper playfield (castle wall). Multiball mode. Have to be careful on this one because my wife is still upset with me for selling it.
These are just a couple of molded toys that does so much in a pin that they kinda count for multiple toys in a game, all wrapped up in one package.