I may be stirring the pot with this comment but at these insane NIB prices I can't help but to be a bit critical. Super modes in modern pins come across as dull copy and paste filler modes in my opinion. Super ramps, super orbits, super targets, etc. What are the point of these modes and why do they seem to play nearly identical across many recent pins? Is the code simply copied from one game to the next to save on programming costs that should otherwise go towards more unique objective based modes?
Super modes have the player focusing on hitting one shot over and over again simply for points, I don't understand the enjoyment in that. Personally I rather see modes that work the playfield in interesting ways along with quality mode chorography (animations, sounds, music, multiple stages, etc timed to shots) versus dull super modes. Maybe I'm missing something here.
Are super modes intended to compliment more dedicated based modes or are they just filler?