(Topic ID: 292075)

Are "super modes" just dull filler modes?

By PanzerFreak

2 years ago



Topic Stats

  • 10 posts
  • 7 Pinsiders participating
  • Latest reply 2 years ago by Chisox
  • No one calls this topic a favorite

You

Linked Games

No games have been linked to this topic.

    Topic poll

    “Are "super modes" just dull filler modes?”

    • Yes 3 votes
      27%
    • No 8 votes
      73%

    (11 votes)

    You're currently viewing posts by Pinsider PanzerFreak.
    Click here to go back to viewing the entire thread.

    #1 2 years ago

    I may be stirring the pot with this comment but at these insane NIB prices I can't help but to be a bit critical. Super modes in modern pins come across as dull copy and paste filler modes in my opinion. Super ramps, super orbits, super targets, etc. What are the point of these modes and why do they seem to play nearly identical across many recent pins? Is the code simply copied from one game to the next to save on programming costs that should otherwise go towards more unique objective based modes?

    Super modes have the player focusing on hitting one shot over and over again simply for points, I don't understand the enjoyment in that. Personally I rather see modes that work the playfield in interesting ways along with quality mode chorography (animations, sounds, music, multiple stages, etc timed to shots) versus dull super modes. Maybe I'm missing something here.

    Are super modes intended to compliment more dedicated based modes or are they just filler?

    #4 2 years ago
    Quoted from CrazyLevi:

    Yes!
    I prefer pinball machines with fewer scoring opportunities and less code.
    Definitely worthy of a thread!
    Iron Maiden would be way better without Super Slings always getting in the way.

    At first that does sound like a dull filler mode. However, in Iron Maiden that sounds more like a reward, a tomb treasure in that games case. A reward like that actually sounds cool. My complaint is more for games that lack unique objective based modes and instead supplements the ruleset with super modes.

    "Super Slings (slingshots worth 250k + 1K increment for rest of ball)".

    Even though you were trying to be a smart ass (lol) I appreciate the info about Iron Maiden. That's a game that sounds like the programmers made super modes a reward versus a replacement for modes with more substance.

    You're currently viewing posts by Pinsider PanzerFreak.
    Click here to go back to viewing the entire thread.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/are-super-modes-just-pointless-filler-modes?tu=PanzerFreak and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.