(Topic ID: 292075)

Are "super modes" just dull filler modes?

By PanzerFreak

6 months ago



Topic Stats

  • 10 posts
  • 7 Pinsiders participating
  • Latest reply 5 months ago by Chisox
  • No one calls this topic a favorite

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    Topic poll

    “Are "super modes" just dull filler modes?”

    • Yes 3 votes
      27%
    • No 8 votes
      73%

    (11 votes)

    #1 6 months ago

    I may be stirring the pot with this comment but at these insane NIB prices I can't help but to be a bit critical. Super modes in modern pins come across as dull copy and paste filler modes in my opinion. Super ramps, super orbits, super targets, etc. What are the point of these modes and why do they seem to play nearly identical across many recent pins? Is the code simply copied from one game to the next to save on programming costs that should otherwise go towards more unique objective based modes?

    Super modes have the player focusing on hitting one shot over and over again simply for points, I don't understand the enjoyment in that. Personally I rather see modes that work the playfield in interesting ways along with quality mode chorography (animations, sounds, music, multiple stages, etc timed to shots) versus dull super modes. Maybe I'm missing something here.

    Are super modes intended to compliment more dedicated based modes or are they just filler?

    #2 6 months ago

    compliment, I think.

    Personally, I dig Super Spinner... especially on games like TNA.

    #3 6 months ago

    Yes!

    I prefer pinball machines with fewer scoring opportunities and less code.

    Definitely worthy of a thread!

    Iron Maiden would be way better without Super Slings always getting in the way.

    #4 6 months ago
    Quoted from CrazyLevi:

    Yes!
    I prefer pinball machines with fewer scoring opportunities and less code.
    Definitely worthy of a thread!
    Iron Maiden would be way better without Super Slings always getting in the way.

    At first that does sound like a dull filler mode. However, in Iron Maiden that sounds more like a reward, a tomb treasure in that games case. A reward like that actually sounds cool. My complaint is more for games that lack unique objective based modes and instead supplements the ruleset with super modes.

    "Super Slings (slingshots worth 250k + 1K increment for rest of ball)".

    Even though you were trying to be a smart ass (lol) I appreciate the info about Iron Maiden. That's a game that sounds like the programmers made super modes a reward versus a replacement for modes with more substance.

    #5 6 months ago

    I like them personally, especially super spinners as 27dnast mentioned above. They harken back to the old days before everything was modes, modes, modes, modes....yawn.

    #6 6 months ago
    Quoted from Chisox:

    I like them personally, especially super spinners as 27dnast mentioned above. They harken back to the old days before everything was modes, modes, modes, modes....yawn.

    Super spinner in my old sttng was one of my favorite shots. It racked up good points, and I loved the sound it made. Quick Picard maneuver and right back at the spinner again!
    Can’t wait for my Deadpool premium for the same reason!

    #7 6 months ago
    Quoted from tilted81:

    Super spinner in my old sttng was one of my favorite shots. It racked up good points, and I loved the sound it made. Quick Picard maneuver and right back at the spinner again!
    Can’t wait for my Deadpool premium for the same reason!

    If you want to talk about super spinner value, consider TX sector, Alien Star, and other system 80 pins that a lit spinner was the best way to rack up big points
    Either way, these small modes make a game complete for me.

    #8 6 months ago
    Quoted from MeNaCeFiRe:

    If you want to talk about super spinner value, consider TX sector, Alien Star, and other system 80 pins that a lit spinner was the best way to rack up big points
    Either way, these small modes make a game complete for me.

    I’m not sure I’ve ever played any of those mentioned, but I had a meteor. That was pretty great for loading up the spinner too. Sttng was just extra rewarding because good shots set ya up for repeated good shots, and you could just rip, rip, rip. I agree, they are great in adding dimension for supplemental scoring. Most the time they reward longer ball in play times too which is nice.

    #9 5 months ago

    They're background modes to keep in mind while you're playing the main objectives. Stack something related and/or get into multiball to take advantage of the extra scoring opportunity.

    #10 5 months ago
    Quoted from tilted81:

    Super spinner in my old sttng was one of my favorite shots. It racked up good points, and I loved the sound it made. Quick Picard maneuver and right back at the spinner again!
    Can’t wait for my Deadpool premium for the same reason!

    Yeah you’ll love ripping that left orbit with spinner over and over during Disco loops. One of my favorite orbit/spinner shots ever. Like buttah.

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