Quoted from akm:I'm just curious, but what do you find difficult about it?
It certainly has a lot on it though and it makes it feel more like a game that had some time and effort put into it versus some of the later Sega pins. The moving satellite, the rising mini ramp, the satellite magnet, the tank diverter on the right ramp, the magnet grabbing the ball between the flippers, and the mode scoop that fires the ball back at you during multiball--there's a lot going on here in a good way and it all works well together. The rules are far from perfect but you get more here than you do on a lot of other later Sega pins from what I can tell.
Well, besides the possible chance that I might not be that a skilled pinball player, also the fact that I just havent spent THAT much time playing Goldeneye, what makes it difficult is that it drains the balls to the side darn fast. Almost Addams-Family-right-outlane-drain at times. It can hit a rubber and fly into outlanes faster than i can blink. Also, getting superjackpot is very difficult, there is no ball save and the balls have the "everybody out of the pool" tendency alot. Third, I find finishing Q's Pen a real bitch, but that makes it even better the times I accomplish it. Still havent come to wizard mode tho =)
How is yours when it comes to outlane drains?