so just out of curiosity...what is the real outlay that the manufacturers have to invest in a new game (not re-run)?
For example...JJP's WOZ...besides the development of design, code, etc...what are the overall hardware costs to get the first run of machines out to the public? For example, if Woz has 20 coils per game...are they ordering 2000 coils at a time for the first run of 100 games?
Taking this further, lets say the overall cost of hard supplies per game is $4k...to make the first run of 100 games, does the manufacturer lay out $400,000 in cash for supplies up front to get the first 100 units out?
If thats the case, I think it would be very difficult for any "new" company to not have some type of pre-order. The designers, and team members of the project may be able to go a while before getting paid, but the workers in the facility, rent, etc all still need to get paid...
Would JJP been able to bring WOZ to life without pre-orders? (just asking)
JJP is not the size of Stern, but was the first manufacturer to really give Stern a run for their money. And in turn, if the DP guys want to follow in JJP footsteps, either they have to have big pockets, a few investors, a pre-order, or a combination of the three in order to pull this off.
As I have stated before...if Stern had announced this I would have not pre-ordered, regardless of whether they wanted money or not. They have the means to do this, but just because you have the money to make an epic game, doesn't mean you will...