I just learned about this project. Where can I learn the latest state of things? It seems someone is selling populated boards?
End goal: I would like to maaaaybe try and write some code changes to Transporter. Mostly for learning purposes.
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I just learned about this project. Where can I learn the latest state of things? It seems someone is selling populated boards?
End goal: I would like to maaaaybe try and write some code changes to Transporter. Mostly for learning purposes.
Quoted from slochar:You are aware this board would need the current ruleset completely implemented, correct? (unless someone has already done it). It doesn't patch into the existing software at all, it replaces it.
Semi aware yes. Dont understand the whole scope yet or how people are getting to a starting point with some old code.
Quoted from slochar:Yeah it's basically writing an entire new game from scratch, reimplementing the code in the new framework(s) that the arduino controller supports.
not that it can't be done, but it's not as simple as just changing a few things. Someone probably already has written framework that can be modified to suit.
I'm excited for a clean slate.. assuming the framework is intuitive enough and all of the game mechanics are easy enough to access. Could be fun!
While I learn about APC, I've been trying to rip the audio files from Transporter. Had limited success with the M1 path.. couldn't find any of the voices, just music. Just found all of the voices with pinmame, success!
AmokSolderer - is there a way to easily switch your Rollergames MPF demo to mirror what you're sending to the hardware segment display, to the virtual segment display?
Is it possible to do the initial test on system 11 with only 1j17 and display segments 2 plugged in, or is it a must to plug in the switches as well? (I'm waiting on jumper connectors in the mail).
The game fires up and prints some garbage display, which makes me wonder if Transporter has a special display going on. The game has some strange animations that make interesting use of the displays.
Edit: I missed the note on the APC initial tests page about adjusting the display settings. I'll test that and report back
Quoted from AmokSolderer:The switch connectors are just necessary to change the display settings.
But, the connectors J1, J2 and J3 are mandatory for the display and I'd not recommend to try it without them.
Finally made my jumpers today. Plugged in all recommended cables. When I turn the game on, both displays show garbage in all characters, then the display goes off. It doesn't seem to want to enter the settings menu.
Any troubleshooting steps out there for this kind of startup?
Thanks AmokSolderer
Good news manually changing APC_defaults helped. The display was saying NO SD CARD FOUND | APC REV 00,22. After putting an SD card in, it recognizes the card and also reports NO HIGHSCORES NO GAMESETTINGS.
I'm thinking I missed a step or loaded the software incorrectly? I copied all .ino files (APS, BaseCode, BlackKnight, Pinbot, PinMameExceptions, Tutorial, USBControl) and Sound.h to the folder when loading the APC firmware. Note I still can't enter into settings using the machine's buttons.
Quoted from AmokSolderer:Any progress?
Unfortunately nothing. The board doesn't seem to be recognizing the advance button. Tested the connection at the board during the button press and contact closure is working fine (pins 2+3) on 1J4. Also cleaned the board flux (I neglected to do this earlier). Fresh out of ideas.
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