Quoted from Snux:but at the moment the APC software is only thinking "all LED" or "all matrix" and from the MPF side there would be no colour control anyway
That's true for the moment, but removing this "all LED" or "no LED" limit should be a quick fix. It would require a rework of the driver of the LED_exp board to get more flexible commands to control the LEDs.
Adding color control for MPF would be more effort as it would mean to implement the 'Fade modern light' command of the Lisy interface
https://docs.missionpinball.org/en/latest/hardware/lisy/protocol.html#fade-modern-light-0x0d
which would mean to change the SW of the LED_exp board also.
However, I have this on my list anyway, as the current LED implementation is a rather makeshift solution and I want to add some nice LED effects to my Black Knight. But before I start this I have to update my Black Knight and Pinbot SW.
So if you want to use the LED_exp board I could probably implement the LED commands on short notice. This would enable you to control your LEDs and the normal lamp matrix simultaneously, but the color control of the LEDs would be rudimentary.
Later we could implement more sophisticated color control features, like the 'Fade modern light' command to give MPF full control and also be able to add color effects as PinMameExceptions.
What do you think? At first it would mean that you have to get a LED_exp board.
Quoted from RatShack:The APC-GTB prototype game "Rock Lives!" is nominated for favorite homebrew of the year in the TWIPY awards!
Great work. This shows what Lisy, MPF and the APC are capable of.
Do you have some additional project insights you're willing to share?
I'm asking, because I think the main task we have to do next is trying to establish an active community sharing ideas and supporting each other. Up to know the communication is mainly focused on me answering technical questions and helping with problems. This is OK for me, but only a part of the story. I'm good at this technical stuff, but I'm not the most imaginary one when it comes to rules and I'm just lacking the patience to do the due diligence like fine tuning a game until it is a great one.
A first step would be to know what other people are working on and how they're doing it. May be find others who are working on the same game.
I'm currently preparing some basic information about for my Black Knight SW
https://github.com/AmokSolderer/APC/blob/V00.23/DOC/BlackKnight.md
may be with a thread in a forum to discuss what could be improved and what additional rules would be fun to have.
What do you (all) think, would you see such a community as a benefit?