I'm all for helping out again October, that was the most fun I've had in a long time. Besides the assorted switch adjustments, connector reseating, clearing stuck balls and talking with lots of people about their games there were several memorable moments:
- I got to reform the anti gravity ramp on that poor overcooked strange science (it was warped/melted so bad it would shooting it would simply trap the ball).
- First game fixed once I went on the floor was Superman. Having never worked on an Atari before that was a kick.
- Got to resolder a few broken connectors and re route the coil wires on a Black Knight 2000's upper playfield that were snagging balls in the shooter lane. That is an ingenious way they mounted the upper playfield to make it easily servicable.
- Visited my old friend Frontier and reworked the coil wires that were hanging on by a thread.
- Found a very creative drop target reset in Bad Cats that was unfortunately beyond repair.
- Battled TZ's through the weekend. On Friday I found it with a weak flipper. Check switches checked out but coil was melted; swapped the coil and it played great. Then Saturday I was still hearing people complain about it so checked it out again and apparently the coil I pot in also got melted and now another tech had come in and put a third coil in. Finally with some additional help traced the root to bad flipper optos and finally had it consistently playing decently (without overheating coils) Sunday morning.
There are others I'm forgetting but those stick in my mind as I reflect on the weekend.
Its definitely different fixing games in an active environment like this. You go in cold with no history of the game, do your best resolve any immediately visible issues, maybe put half a game in to check your work and then let it loose.
All of the techs were awesome, what great group of guys. I'm jellos of those who live in the area and can help out more, although my wife probably appreciates that were don't live nearby.