(Topic ID: 337933)

Apple Vision Pro; what do you think, nerds?

By JakeFAttie

10 months ago


Topic Heartbeat

Topic Stats

You

Topic Gallery

View topic image gallery

Shrug (resized).jpeg
79_remastered (resized).jpg
7300068B-3C7A-48C6-98E9-5A5AC2631FB4 (resized).png
lawnmower-nailed-it.gif
352FC610-C655-42E0-88F6-C46A9E9A8E5C (resized).jpeg
depositphotos_54358101-stock-illustration-nope-red-stamp-text (resized).jpg
There are 149 posts in this topic. You are on page 2 of 3.
#51 10 months ago

The future of AR has a ton of potential for pinball owners. However it's still many years out before the trifecta of price/quality/content is reached.

I'm looking forward to the day we can:

1. Use guided overlays in conjunction with AI to help diagnose and repair games.
2. Same as 1 but for giving you scoring and game advancing strategies.
3. Visual overlays to 'mod' a game. Like the balls having fire or smoke trails when in multiball.
4. Visual overlays to completely change a game. Like a fun fan-layout that could be changed into dozens of themes.
5. Better angles and immersive views for watching competitive pinball.
6. Play a "ghost" machine that is pure AR wherever and whenever you want.
7. Real time shot maps and aiming guides floating directly above your flippers.

Most of these won't appeal to old-timers but I could see a future where the new kids on the block love their AR Pokemon Pinballs.
Although what's not to love about convenient and smart information overlays when your tinkering?

#52 10 months ago
Quoted from FlippyD:

The future of AR has a ton of potential for pinball owners. However it's still many years out before the trifecta of price/quality/content is reached.
I'm looking forward to the day we can:
1. Use guided overlays in conjunction with AI to help diagnose and repair games.
2. Same as 1 but for giving you scoring and game advancing strategies.
3. Visual overlays to 'mod' a game. Like the balls having fire or smoke trails when in multiball.
4. Visual overlays to completely change a game. Like a fun fan-layout that could be changed into dozens of themes.
5. Better angles and immersive views for watching competitive pinball.
6. Play a "ghost" machine that is pure AR wherever and whenever you want.
7. Real time shot maps and aiming guides floating directly above your flippers.
Most of these won't appeal to old-timers but I could see a future where the new kids on the block love their AR Pokemon Pinballs.
Although what's not to love about convenient and smart information overlays when your tinkering?

Agree, surprised nobody has tried to project AR on the PF glass - maybe just not functionally possible

#53 10 months ago
Quoted from EaglePin:

I've never been an early adopter but I wouldn't be surprised if I want one of these after version 3 or 4 comes out with improved specs like improved battery life and other features the same way mobile tech products usually evolve.

Every Apple product seems to amazingly manage to get "20-30% improved..." every new iteration.

#54 10 months ago
Quoted from Palmer:

[quoted image]

LOL!!!

#55 10 months ago

I bought the Occulus 2 whatever, two Black Fridays ago. Bought it just because there is a good pirating scene and I didn't have to pay a dime for software.

I stopped using it almost two Black Fridays ago.

#56 10 months ago

#57 10 months ago

AR/VR have great business applications. I’ve seen it used in medical and plenty of other training exercises. Apple is imbedded in many businesses and this seems like a business first headset. Price is still high but in a decade who knows.

#58 10 months ago
Quoted from ForceFlow:

The last time I actually tried VR was when a friend owned a Nintendo Virtual Boy back in the 90s. It was interesting, but I just still prefer a big screen instead.

This one comment disqualifies you from passing judgment. Lol. Not even in the same ballpark.

VR is incredible when done right. But I get it... it is weird. But my God can it be amazing.

#59 10 months ago

Considering the price tag of $3500 + $1750 for the external charging pack (I wish I was joking), the total comes to $5250 USD or $8000 CAD. That's 4 months of mortgage payments LOL or almost 1 pinball machine. Not happening.

#60 10 months ago
Quoted from PanzerFreak:

The price is nuts but the technology looks very impressive. Anything this advance starts off crazy priced and then it come down over time. Sure, you can buy a Quest 2 for $300 (or soon a Quest 3 for $500) but that and Apple Vision Pro are two completely different products. AVP appears to be a high end VR and AR headset with it's own OS and impressive software features. We haven't seen anything like this as a consumer product.
With all that being said no way will I be buying one for $3500. $1k would have been tops.

I think it's hilarious that we cough up 10k+ for old school, dedicated gaming devices and then complain about the price.

I actually agree the price is too high for the consumer market it's targeting, but for the big boys on Pinside? C'mon!!!!

Like others have said, I just don't want to wear goggles and the battery life sucks (apparently 2 hours).

I can see owning the 3rd generation of this in a few years...for now, I'll let the early adopters have fun.

#61 10 months ago
Quoted from thekiyote:

I thought this about both cell phones and social media. I was wrong on both counts.
I'm not saying VR is going to be the next big thing, tech history is filled with dead ends as you pointed out with 3D TVs, just that some things march on, whether or not you personally like them.
I'll also point out that mp3 players and palm pilots had a strong niche communities for about a decade, that remind me a lot of VR's fan community, before Apple entered the market and turned them mainstream with the iPod and iPhone respectively. Apple has had their failures too, for sure, but I put better odds on Apple getting mainstream acceptance out of this tech than I do Meta.

Well I'm not saying I'm the worlds greatest predictor but I was all aboard for mp3 players and social media and it was easy for me to see how it would catch on. I was also a naysayer for 3d tv's. Maybe I'll be wrong on this one. VR and AR definitely does have some cool stuff about it

#62 10 months ago

Oculus is good fun for a few hundred $.
I still reco it to people.
The zen Star Wars pinball app is really good

Along with all the other best sellers

Apple is going to need a KILLER app for that price.

#63 10 months ago
Quoted from yancy:

He buys multi-thousand dollar toys. Who is the target demo?

Lol. I guess people who like VR already are the target demo?

Guess they have no interest in developing it growing this market that they’ve invested billions in.

#64 10 months ago
Quoted from snaroff:

I think it's hilarious that we cough up 10k+ for old school, dedicated gaming devices and then complain about the price.

Hold on a second, do you think Apple invested more in R&D on this bleeding technology device than Stern does on their rinse and repeat LCD pins? No way. I bet the BOM on this is only like $50 in cheap Chinese parts.

#65 10 months ago
Quoted from cookpins:

Hold on a second, do you think Apple invested more in R&D on this bleeding technology device than Stern does on their rinse and repeat LCD pins? No way. I bet the BOM on this is only like $50 in cheap Chinese parts.

Wow, I seriously hope this is a joke. The curved glass they are using is reportedly ~$300 alone. The BOM on this device is likely $1,200-$1,500. The software development cost is HUGE. Our old school pinball machines are constructed from more "cheap Chinese parts" (unfortunately)!

-1
#66 10 months ago

Apple is one of the most unethical companies out there. Remember....Apple's main product is not phones or other electronic gizmos - it's YOU.

#67 10 months ago
Quoted from GregCon:

Apple is one of the most unethical companies out there. Remember....Apple's main product is not phones or other electronic gizmos - it's YOU.

You are confused...Facebook is the company that makes its $$ on YOU. Apple actually sells stuff that people want...like computers, watches and phones.

#68 10 months ago
Quoted from snaroff:

You are confused...Facebook is the company that makes its $$ on YOU. Apple actually sells stuff that people want...like computers, watches and phones.

Hardly. Well, you are right...Facebook is another of the breed of modern companies which abuse the privacy of their users. But Apple? No better. Plus, it's astounding how year after year, Apple produces products which are designed to intentionally degrade over time and ignore the most simple features people want while heaping on tons of unwanted bloat and trackware. Apple does not serve its customers; they have re-engineered the game so the customer serves them.

#69 10 months ago

I’m not a Luddite. I work in tech. But this here looks like my worst nightmare. I don’t want the world of apps invading my freakin space. They can stay on a screen.

7300068B-3C7A-48C6-98E9-5A5AC2631FB4 (resized).png7300068B-3C7A-48C6-98E9-5A5AC2631FB4 (resized).png

Also, Half Life Alex is the only thing ever made worth experiencing in VR.

#70 10 months ago
Quoted from snaroff:

Wow, I seriously hope this is a joke. The curved glass they are using is reportedly ~$300 alone. The BOM on this device is likely $1,200-$1,500. The software development cost is HUGE. Our old school pinball machines are constructed from more "cheap Chinese parts" (unfortunately)!

It was definitely a joke and you translated it to my actual thoughts perfectly.

#71 10 months ago
Quoted from GregCon:

Plus, it's astounding how year after year, Apple produces products which are designed to intentionally degrade over time and ignore the most simple features people want while heaping on tons of unwanted bloat and trackware. Apple does not serve its customers; they have re-engineered the game so the customer serves them.

I worked for the company for 20 years (full disclosure of potential bias Intentionally degrade? That's ridiculous. Apple iterates on their designs in an almost maniacal fashion. They care more about form, function and customer experience than almost any company on the planet. That doesn't mean you have to like the products...many people don't!

The only thing I will "give you" is people are addicted to their iPhones (big time), and as addicts there is no doubt they are serving Apple (who provides their drug of choice).

Quoted from cookpins:

It was definitely a joke and you translated it to my actual thoughts perfectly.

Thank goodness!

#72 10 months ago
Quoted from jackd104:

I’m not a Luddite. I work in tech. But this here looks like my worst nightmare. I don’t want the world of apps invading my freakin space. They can stay on a screen.

Not my worst nightmare, but I agree with you. The first iteration of this product doesn't strike a chord with me. It will be interesting to see what the army of Apple Developers come up with. 10 years from now, I bet this product will be much less bulky, much less expensive and will have a vast number of killer apps.

#73 10 months ago

The price isn't that crazy when you consider people will spend 7k on a NIB Stern. At least you can do more than play pinball with the glasses

#74 10 months ago
Quoted from snaroff:

Not my worst nightmare, but I agree with you. The first iteration of this product doesn't strike a chord with me. It will be interesting to see what the army of Apple Developers come up with. 10 years from now, I bet this product will be much less bulky, much less expensive and will have a vast number of killer apps.

How much longer until AI just makes apps and games at our own whim though?

#75 10 months ago
Quoted from splattii:

The price isn't that crazy when you consider people will spend 7k on a NIB Stern. At least you can do more than play pinball with the glasses

If I could buy one and sell it in a few years for 90-100% of what I originally paid for it I would get one to try it out.

#76 10 months ago
Quoted from Haymaker:

How much longer until AI just makes apps and games at our own whim though?

We will all be dead, so it doesn't matter

As long as you mentioned AI. These sophisticated devices will likely be used as client side AI devices by developers. For the next 3-5 years or so, this will be a developer platform with niche adoption. Not just a price issue...

#77 10 months ago
Quoted from snaroff:

We will all be dead, so it doesn't matter
As long as you mentioned AI. These sophisticated devices will likely be used as client side AI devices by developers. For the next 3-5 years or so, this will be a developer platform with niche adoption. Not just a price issue...

You really think it'll be that long? I honestly see the rise of AI becoming more and more mainstream and accepted faster than VR....for better or worse.

#78 10 months ago
Quoted from Haymaker:

You really think it'll be that long? I honestly see the rise of AI becoming more and more mainstream and accepted faster than VR....for better or worse.

Hard to say. I just don't see AI manufacturing custom games for this crowd (which I thought is what you were implying).

AI isn't new. What's new is the hype. No doubt with more and more automation, jobs will be vanishing in many industries (a serious issue some of the politicians occasionally babble about).

#79 10 months ago

I had a VR system that I liked and used alot before support was withdrawn... Samsung VR. Essentially for $100 https://www.amazon.com/Samsung-Controller-SM-R325NZVAXAR-Version-Warranty/dp/B074GB37V8 you got a special remote and device holder that let you scrap your flagship samsung phone to your face. It was fantastic for watching movies on the rowing machine and the tech demos were extremely impressive, even on 6 year old hardware. However, they were just demos and they were huge. The 30 second immersive experience of having the Apatosaurus walk over top of you was amazing, but it was like a gigabyte for a 30 second experience, and there were really only a handful of them. There were one or two games you could play with the remote. For $100, it was really a solid experience and if they had more 3rd party support I think it would still be around. I couldn't imagine spending $3500 for something like that. It is going to suck if there are no good apps for it and the app market for VR is really fragmented right now. Could this be the next big thing? Maybe, but unless Apple heavily incentivizes development of this thing its going to crash and burn.

#80 10 months ago

Heavy, short battery life, external battery, not see through, little to no software support made worse by being stuck in Apple's ecosystem. Apple wants you to wear this to use.....apps? Watch an under 2 hour movie uncomfortably? The best you can hope for is to play some Apple Arcade games you've already played a better version of on an Ipad. For $3500 people want a powerful computer, not an app machine. I think the VR market has already proven that there are not enough people who want these types of AR/VR headsets to get software developers invested, and software support is everything.

#81 10 months ago
Quoted from snaroff:

Hard to say. I just don't see AI manufacturing custom games for this crowd (which I thought is what you were implying).
AI isn't new. What's new is the hype. No doubt with more and more automation, jobs will be vanishing in many industries (a serious issue some of the politicians occasionally babble about).

Thats exactly what I was implying, you're right. I mean, I'm not in the tech sector so I can only speak as a lay man but from what I understand the capability of AI is one of the hottest and fasted growing segments in tech we've ever seen. Of course its not new, but the rate its progressing at right now is staggering. Certainly there is a lot of hype right now too, so I just find it very interesting

#82 10 months ago
Quoted from Ribs:

Apple wants you to wear this to use.....apps?

I've seen some pretty interesting use cases for augmented reality, especially for urban environments. Guided tours, sign translation, etc. I just don't want to live in a world where we all walk down the street with a Minority Report overlay of yelp reviews on every business.

But then, I'm old. My kid will probably love this crap. Reminds me of something I read about old very old people, like 90+, being more at peace with dying because the world they grew accustomed to is already dead.

#83 10 months ago
Quoted from SantaEatsCheese:

I had a VR system that I liked and used alot before support was withdrawn... Samsung VR. Essentially for $100 amazon.com link » you got a special remote and device holder that let you scrap your flagship samsung phone to your face. It was fantastic for watching movies on the rowing machine and the tech demos were extremely impressive, even on 6 year old hardware. However, they were just demos and they were huge. The 30 second immersive experience of having the Apatosaurus walk over top of you was amazing, but it was like a gigabyte for a 30 second experience, and there were really only a handful of them. There were one or two games you could play with the remote. For $100, it was really a solid experience and if they had more 3rd party support I think it would still be around. I couldn't imagine spending $3500 for something like that. It is going to suck if there are no good apps for it and the app market for VR is really fragmented right now. Could this be the next big thing? Maybe, but unless Apple heavily incentivizes development of this thing its going to crash and burn.

I remember the commercials for the Samsung VR stuff. Really summed up the experience.

You strap it on your grandmother once and she laughs and rolls around on the couch. And then nobody ever uses it again.

#84 10 months ago

He was just ahead of his time.

79_remastered (resized).jpg79_remastered (resized).jpg

#85 10 months ago

I got the new Sony VR2. It's amazing...

...until 10 minutes later when I have to run to the toilet to throw up. They should give you a free pack of Dramamine with every purchase.

#86 10 months ago
Quoted from snaroff:

I think it's hilarious that we cough up 10k+ for old school, dedicated gaming devices and then complain about the price.
I actually agree the price is too high for the consumer market it's targeting, but for the big boys on Pinside? C'mon!!!!
Like others have said, I just don't want to wear goggles and the battery life sucks (apparently 2 hours).
I can see owning the 3rd generation of this in a few years...for now, I'll let the early adopters have fun.

Hell, this is topper money.

#87 10 months ago
Quoted from yancy:

... Reminds me of something I read about old very old people, like 90+, being more at peace with dying because the world they grew accustomed to is already dead.

They're at piece because 90+ usually sucks.
All that other stuff is just old folks flavored text.

#88 10 months ago
Quoted from beelzeboob:

I got the new Sony VR2. It's amazing...
...until 10 minutes later when I have to run to the toilet to throw up.

Yeah i don't think they are ever going to solve the inner-ear problem which means all the things you really want to do in VR (except porn) aren't even doable.

#89 10 months ago
Quoted from JakeFAttie:

Yeah i don't think they are ever going to solve the inner-ear problem which means all the things you really want to do in VR (except porn) aren't even doable.

It's a problem for sure, but most get used to it pretty fast. I have terrible motion sickness and have no issues anymore in VR. The real problem is that it causes motion sickness in people that have never experienced it before and they just get killed by it as they don't recognize the early signs and keep going until it's too late. In a perfect world a part of the headset's tutorial would tell you how to build tolerance, but I don't think it's exactly the message they want spread about their product.

There's lots of reasons this stuff might fail, but I don't think motion sickness is going to be a major factor (though it doesn't help for sure).

#90 10 months ago
Quoted from beelzeboob:

I got the new Sony VR2. It's amazing...
...until 10 minutes later when I have to run to the toilet to throw up. They should give you a free pack of Dramamine with every purchase.

The PSVR2 has some tough games for motion sickness -- that's for sure. Driving games are among the toughest to get used to, I think.

#91 10 months ago
Quoted from iloveplywood:

It's a problem for sure, but most get used to it pretty fast. I have terrible motion sickness and have no issues anymore in VR. The real problem is that it causes motion sickness in people that have never experienced it before and they just get killed by it as they don't recognize the early signs and keep going until it's too late. In a perfect world a part of the headset's tutorial would tell you how to build tolerance, but I don't think it's exactly the message they want spread about their product.
There's lots of reasons this stuff might fail, but I don't think motion sickness is going to be a major factor (though it doesn't help for sure).

I really like VR, but I never really was able to get my VR legs, so I get motion sickness on any of the 'drive/fly' games, which tend to be the funnest IMO...and it's a very unpleasant experience. But as you mention, I never experienced it before VR.

The things where I can walk around, or sit I'm fine.

#92 10 months ago

Supposedly the 9 cameras and sensors help with the motion sickness.

I love vr, it was the first time I ever watched an Apple presentation.

I really would love to just try one, the resolution and just Apple polish should be impressive.

#93 10 months ago

Also if meta irks you, the Pico headsets are made by Bytedance. They’re known for something called TikTok.

#94 10 months ago
Quoted from PoMC:

I bought the Occulus 2 whatever, two Black Fridays ago. Bought it just because there is a good pirating scene and I didn't have to pay a dime for software.
I stopped using it almost two Black Fridays ago.

Yup, for the most part modern VR still seems like a carnival or theme park ride. It's something that's fun for a few minutes but not something I want to do for a half hour or more. I have zero interest in watching a show or movie on a VR headset, even Apple keeps pushing this feature.

Apple seems to me marketing this device as a productivity tool. No one is going to walk around with a VR headset at the office, that just looks weird and I would argue is counter productive when others want to talk to you. Use a standard display.

#95 10 months ago
Quoted from splattii:

The price isn't that crazy when you consider people will spend 7k on a NIB Stern. At least you can do more than play pinball with the glasses

Another way to look at it is that for the price of two toppers these days, you could buy the Apple VR headset.

#96 10 months ago
Quoted from flofixer:

Another way to look at it is that for the price of two toppers these days, you could buy the Apple VR headset.

I'll pass on all
For the price of a shiity Taylor Swift ticket at Ford Field you could by Lion season tix.
Lots of cash out there

#97 10 months ago
Quoted from TheLaw:

For the price of a shiity Taylor Swift ticket at Ford Field you could by Lion season tix.

One day of suffering vs. eight or nine? Easy choice.

Just kidding, I'd enjoy the Taylor Swift show.

7 months later
#98 3 months ago

Anyone pre order? I grabbed a 1Tb and a case. Can’t wait to try it out.

#99 3 months ago
Quoted from BradKreisler:

Anyone pre order? I grabbed a 1Tb and a case. Can’t wait to try it out.

Hey Brad - I pre-ordered a 512GB on launch day - anxious to try it as well! I bought a Quest 3 back in October, and was really blown away by the mixed reality experiences the most. It got me thinking about a mixed reality experience to overlay on your physical full-fledged pinball machines, and wanted to see if anyone was doing any development, or even started listing out the possibilities of features to experiment with.

Was thinking I'd start a thread on it, and then I found this one, and especially FlippyD post - he nailed exactly the things I was thinking of. His post is #51, but I'll quote him here:

---------- FlippyD ---->

The future of AR has a ton of potential for pinball owners. However it's still many years out before the trifecta of price/quality/content is reached.

I'm looking forward to the day we can:

1. Use guided overlays in conjunction with AI to help diagnose and repair games.
2. Same as 1 but for giving you scoring and game advancing strategies.
3. Visual overlays to 'mod' a game. Like the balls having fire or smoke trails when in multiball.
4. Visual overlays to completely change a game. Like a fun fan-layout that could be changed into dozens of themes.
5. Better angles and immersive views for watching competitive pinball.
6. Play a "ghost" machine that is pure AR wherever and whenever you want.
7. Real time shot maps and aiming guides floating directly above your flippers.

Most of these won't appeal to old-timers but I could see a future where the new kids on the block love their AR Pokemon Pinballs.
Although what's not to love about convenient and smart information overlays when your tinkering?

------------------------

Also, I've never messed much with the Virtual Pin cabinets - but seem like if you could overlay an entire field in VR over your physical/blank cabinet, so that the head tracking allowed you to look around the playfield in true dimensions - that would be cool. However perhaps they already have a much smaller head tracking device that could allow the embedded monitor in your VPin to adjust to your viewing angle, and not have to mess with pass through cameras? Not sure if I am making sense, after typing it out, LOL.

-Brad

#100 3 months ago

That sounds cool, especially no.6 (ghost machine). Real-time shot map overlays would be neat as well.

Did you get in person pickup?

There are 149 posts in this topic. You are on page 2 of 3.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/apple-vision-pro-what-do-you-think-nerds/page/2 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.