I *hate* the Sega mechs; they work, but their travel is materially too great and they're just sloppy even with new parts, making passing and such a chore compared to what I'm used to on my Williams games. Trying to swap in parts of the Williams mechs hasn't led to joy; that works too (building a hybrid) but the issue with travel remains, never mind leading me to have to keep different parts around.
I have figured out how to make the Williams base plates fit with only a minor modification to the plate, and the stock coils will fit as they're the same size as the Williams 11629/11630 coils, so that should be ok too.
But Sega uses a very different electrical setup for their flippers; there is only one coil, and they drive it with both low and high power (that is, there's no "hold" coil as there is on a Bally/Williams setup.) Their coil spec is allegedly 22 gauge wire, 1080 turns. That doesn't match any of Williams/Bally coil winding counts but the listed resistance DOES match the 11630..... so should I just stick with the Sega coils or is there a compatible Williams that will work while just using the power winding (e.g. the 11630 coil)? In addition their EOS is normally closed BUT low-power. I think I can re-form the NO gold-contact Williams fliptronic switch to work NC (tungsten NC switches probably won't be as reliable given that this is a signal and not a power connection) but that still leaves the coil question.
(First blush appears to be "no" on that but just wondering if anyone has done this and if so if they liked the results...)