(Topic ID: 238151)

Apollo 11 - Landing on the Moon

By JLay

5 years ago


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  • 44 posts
  • 23 Pinsiders participating
  • Latest reply 4 years ago by dudah
  • Topic is favorited by 27 Pinsiders

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    #42 4 years ago
    Quoted from P1nhead:

    Excellent ideas! I am interested if you have already figured out the variable strength flipper. I am familiar with the pulse time offered by the MPF coils: function - longer pulse (in ms) = more power; however, I thought this was a static command set within the config file? Is there a way to change pulse time on the fly?

    I am not that far with MPF in designing the modes for my game but I think it could be possible with the base files for the different modes, I guess you would just update the coils: with the ms pulse time desired for each of the modes as you progress through?

    There are multiple ways to implement this in MPF:
    (a) use placeholders which evaluate during runtime
    (b) just define multiple sets of flipper devices (one per specific strengh) and just enable one set based on the mode
    (c) write custom mode or device code

    For flippers most people use option (b). Here is a minimal howto from the docs: http://docs.missionpinball.org/en/dev/mechs/flippers/weak_flippers.html

    Jan

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