Stream was great - Game looks really fun to me. I like a lot of the effects when hitting the tank, cool sounds and lightshow for solid hits on it. Really reminds me of the Monger in Iron Man, only it's always a target obviously. Clearly need to try to get the methane charged hits or go for Multiball before concentrating on the tank. I like that it's dangerous.
Pop bumper lighting effects with how it has multiple controllable lights in each pop was actually really awesome. I swear I felt like there was really electrical arching or something going on when meltdown or other things were going on with the pops.
For the light rails - I've not been a big fan of pinstadiums, but having the game/code designed to use them from the factory looks next level. Lightshow in general here looks killer. This looks way superior to JJP and Sterns expression lighting - they don't have this kind of entire playfield drastic effect with uv light-style effects, etc. Both of those are more like graphic equaliser effects only or something
The ramp was clearly make-able, but required a solid hit. That seems good imo, needs to be a challenge. Looked like fun to divert to the right flipper and try to make multiple ramps in a row, though I don't recall seeing anyone hit multiples in a row successfully.
For a criticism, I have been disappointed by the spinner action - only getting a handful of spins for a solid shot. Someone mentioned the switches seeming really tight, not sure what that is about. I'm hoping you can juice the spinners up or they break in more or something. Just not satisfying to nail a spinner and get 10 lousy spins.
I'm also a little put off by the stupid ice cream sundae crap. I mean AFM and many similar games have corny bits to the story, straightening the Leaning Tower of Pisa, etc, but they aren't so over the top to have the core story really about lame crap like saving ice cream for crying out loud. Boo to that...