Since Ferret is on vacation, although I did see he popped in last night, I'll give you guys a bit more about the rules.
Let's start with the rule summary . . .
Rule Summary
? TANK BATTLES: Shoot CENTER TARGETS to attack enemy TANKS and protect the Moon of Lumina! Charge your METHANE to METHANE BLAST the tank!
? UFO ATTACKS: Watch out for UFOs trying to abduct your COWS! When the UFO attacks, shoot it repeatedly to destroy it and save your cow! Save several cows for COW-A-BONGO MULTIBALL!
? ICE CREAM MISSIONS: INLANES light MISSIONS on RIGHT SAUCER. During missions, lit shots collect ice cream ingredients.
? ADVANCE RANK: Complete top right LANES to advance RANK and increase MISSION scoring.
? AIR STRIKE MULTIBALL: Shoot A-i-R TARGETS, then LEFT SAUCER to scramble air fighters. Shoot major shots, then UFO, then ramp to destroy enemy attackers!
? MELTDOWN: Hit enough POP BUMPERS to start MELTDOWN MULTIBALL. During Meltdown, quickly shoot lit shots, pop bumpers, and left saucer.
? QUANTUM ACCELERATOR: Complete POP BUMPER TARGET BANKS to temporarily INCREASE ALL SCORING.
? FLANK FORMATIONS: Complete STAND-UP TARGETS for awards and scoring boosts.
? PLOTNICK’S LAB: Complete L-A-B and LEFT SAUCER to collect helpful items.
a few bits of more info . . .
Tank Battles -- pretty much always actiive, each one gets more difficult as later tanks have shields and robots that also need to be killed. The 'weak' spot in the tank also moves and unless something has changed, when you have enough methane (collected via the four main shots, you need more to charge it over time, first time it is just one shot needed), once you have sufficient methane, one target will be flashing red as the kill shot (the works a bit different if the shield is up). Get through five tank battles and you get to the mini-wizard mode.
No surprise, UFOs get harder to kill each time (shots, movement). Quicker you destroy it the better.
Ice Cream Missions, collect ingredients for Plotniks Ice Cream research. Inlanes light the saucer/VUK on the right side. The right spinner (near the planet) changes which mission will be given. The spinner also adds time to a mission, once the planets ring turn yellow. Five missions, each about collecting ingredients, which lead to a mini-wizard mode. Each mission focuses on a different part of the playfield. While we filmed Kyan, Duke and Plotnik for the missions, Plotnik stuff was the best. Not sure all will be used or just him. This is part of why Fix is saying the game has a ton of assets, during filming I made each actor do a lot of the game lines, even if we did not see them being the ones saying them, so we would have options and could see which work best. Since they are talking about how many assets are in there, sounds like maybe they are using a majority of them. There were over 2500 lines filmed across the four main actors and the pilots. And since every line is recorded many times . . .
Hitting the pops builds towards Meltdown, which is a two ball multiball. the pops have a ring of individually controlled direct wired RGB LEDs, that will show things building up and then are used during the Mutiball as you build a jackpot, collected at the upper VUK (left orbit, magnet grab). This will also award one of the center inserts towards the final wizard mode.
Flank Formations -- the award locks in when the first target is hit, so there is some strategy/skill around this for more skilled players. Award typically increase pops, spinners, cow values as well as shot multipliers for individual shots, that can be increased and there is an insert in front of the major shots, that shows the current multiplier level via a VIBGYOR color scheme to indicate how high the multiplier is for the various shots. Multipliers reset at end of ball, unless you have been visiting plotnik and he gave you something to hold multipliers.
I do not know what the switches below the lanes do. We had held off on those until we could see how they 'shot'.