(Topic ID: 260739)

Anyone want to help me build a pinball machine from scratch?

By DawsonPins

4 years ago


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  • 44 posts
  • 22 Pinsiders participating
  • Latest reply 4 years ago by DawsonPins
  • Topic is favorited by 5 Pinsiders

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    #1 4 years ago

    I want to build a pinball machine (or several) from scratch this summer. Does anyone want to help me with the computer side of things? I can handle the carpentry, metalwork, mechanical parts, and assembly. I need someone to help me wire it and program it or teach me how to wire it and program it. I am also open to anybody with any other skills who would like to collaborate with me on this! I'd assemble one for you too! I live in Meridian, MS. If you live close, then that is awesome, and if you live far away then we can still figure out a way to collaborate. Just let me know if any of you are interested!

    #3 4 years ago

    How much do you want to spend?
    I’d start with a virtuaPin cab
    Go down the p-roc/fast controller route
    CPR custom pf/glass/plastics

    But that’s a pretty expensive way to do it but I think you would end up with a nice game. With quite a lot of the work sub contracted out leaving you just with the game design / mechanics.

    #4 4 years ago
    Quoted from russdx:

    How much do you want to spend?
    I’d start with a virtuaPin cab
    Go down the p-roc/fast controller route
    CPR custom pf/glass/plastics
    But that’s a pretty expensive way to do it but I think you would end up with a nice game. With quite a lot of the work sub contracted out leaving you just with the game design / mechanics.

    So here's my situation:
    I feel comfortable building the cabinet, cutting out plastics, making metal legs, assembling it, soldering wires, doing the artwork, and doing basically everything except the programming the controller and figuring out how the wires connect with the controller.

    i really just need someone to program for me.

    11
    #5 4 years ago
    Quoted from DawsonPins:

    i really just need someone to program for me.

    So do most of the major Pinball companies in business today

    *Boom, roasted.

    #6 4 years ago

    You might have trouble finding somebody interested in helping out at this stage. Without knowing the theme or seeing a solid plan on what type of pin you're building, it's hard for somebody to decide whether it's a project they want to contribute to or not.
    Programming a pin takes a lot of work - I found it to be a bigger time commitment than physically building the machine. So it's hard for somebody to get excited about contributing at this stage.

    If you were to ask this after getting to the whitewood stage and sharing photos of what you have built so far, then it may be a different story. If people can see that you're serious and they like what you have built, somebody might be willing to contribute. You'll get the best chance of finding somebody to contribute if they can see how much progress you've already made and that you've already put in the effort.

    Good luck, I'll be keen to see how you go.

    #7 4 years ago
    Quoted from matthies:

    You'll get the best chance of finding somebody to contribute if they can see how much progress you've already made and that you've already put in the effort.
    Good luck, I'll be keen to see how you go.

    Thanks! I think I'll take that advice! Be on the lookout for when I start documenting my progress! I've got a theme picked(it's never been done as far as I am aware!), but I'll share that once I have a concept design modeled.

    #8 4 years ago
    Quoted from DawsonPins:

    So here's my situation:
    I feel comfortable building the cabinet, cutting out plastics, making metal legs, assembling it, soldering wires, doing the artwork, and doing basically everything except the programming the controller and figuring out how the wires connect with the controller.
    i really just need someone to program for me.

    I have a set of legs and levelers that I took off a game. Some minor rust but you can polish them up or powder coat. Yours if you want them. You can get them on the coast or I can mail them to you at your expense. PM if interested

    #9 4 years ago
    Quoted from russdx:

    How much do you want to spend?

    This is still really the most important question you need to answer as so much hinges on this.

    #10 4 years ago
    Quoted from JimWilks:

    This is still really the most important question you need to answer as so much hinges on this.

    I should probably limit my spending to around $1500/each. I want to make one to keep and one or more to sell.

    However, if it takes more than $1500 to make a high quality pinball machine, then I am willing to put it in... Assuming I can make enough profit on the one(s) I sell to justify putting in that kind of money.

    What do you guys think it'll take?

    #11 4 years ago
    Quoted from FlippinJimmy:

    I have a set of legs and levelers that I took off a game. Some minor rust but you can polish them up or powder coat. Yours if you want them. You can get them on the coast or I can mail them to you at your expense. PM if interested

    Thanks! I'll probably take you up on that! I'll message you about it as soon as Pinside lets me send more messages.

    #12 4 years ago
    Quoted from DawsonPins:

    Assuming I can make enough profit on the one(s) I sell to justify putting in that kind of money.

    If your theme involves any potentially copyrighted material, just be careful how you go about selling your copies. You don't want to be the next Predator maker.

    #13 4 years ago
    Quoted from DawsonPins:

    I should probably limit my spending to around $1500/each.

    Assuming you are going the P-Roc route, the board is $400. Plus you will need a power driver board at about another $300. Then you'll need a PC to run it on for about another $200. Finally a power supply for about $100. Thus the basic electronics will run about $1000. Add to that if you wand a DMD or sound amplifier, etc.

    #14 4 years ago
    Quoted from DawsonPins:

    I should probably limit my spending to around $1500/each. I want to make one to keep and one or more to sell.
    However, if it takes more than $1500 to make a high quality pinball machine, then I am willing to put it in... Assuming I can make enough profit on the one(s) I sell to justify putting in that kind of money.
    What do you guys think it'll take?

    I spend more than that restoring an old EM.

    #15 4 years ago
    Quoted from JimWilks:

    Assuming you are going the P-Roc route, the board is $400. Plus you will need a power driver board at about another $300. Then you'll need a PC to run it on for about another $200. Finally a power supply for about $100. Thus the basic electronics will run about $1000. Add to that if you wand a DMD or sound amplifier, etc.

    Quoted from Silverstreak02:

    I spend more than that restoring an old EM.

    So maybe $2000 is a more reasonable budget? $1000 for electronics, and $1000 for other parts

    #16 4 years ago

    I know a guy that has some rare machines/parts that are meant to be scratch builds. He has mentioned he might sell. I'm not sure if you are interested or what he would want, but I can reach out to him if you like.

    #17 4 years ago
    Quoted from Daditude:

    I know a guy that has some rare machines/parts that are meant to be scratch builds. He has mentioned he might sell. I'm not sure if you are interested or what he would want, but I can reach out to him if you like.

    Please do. Sorry I quit responding to your messages. I used up all of my messages for the day. I will give you alternate contact info as soon as I can send more messages.

    #18 4 years ago

    Will be interested in following your progress/thread.

    Let us know when you have more details such as number of bumpers, ramps, flippers, etc. and I'm sure you will get more opinions on cost. Are you going to reuse a playfield or create your own from scratch?

    #19 4 years ago

    $1500? Oh man, hate to tell ya but it will take way more than that. I spent double that on a white water not including the base game.

    #20 4 years ago

    Is this a 1-level game, em or early ss you’re talking about building? Even doing that I think you’re above 2k at the end of the day. time-wise — usually not just a summer project, at least including art and coding. That said, A simpler game certainly cuts time and money though

    #21 4 years ago

    As others have mentioned, you'll get a far better idea of what the cost will be once you have a rough idea of what mechanisms and features your game will have.

    Something I've been playing around with in the last couple of weeks is coming up with basic playfield layouts in Visual Pinball. It gives you a quick and easy way to create rapid prototypes and shift parts around without having to physically cut a new playfield every time you want to change things. Simply drag bumpers, targets, etc. around to find what works and what doesn't.

    If you're hoping to create a machine this summer, this might help you quickly refine your ideas and figure out what parts to order. If you come up with a layout you like, you can then figure out how much it would cost to make.

    #22 4 years ago

    no thanks!

    #23 4 years ago

    Might struggle with that budget and will deffo have to do most of it in house to save costs. Will probably need to be a em or simple style game as well to keep costs down. Maybe even use a cheap arduino based pinball system (seen a few available on this board) as P-Roc/Fast can be pretty pricey once you buy everything you need.

    #24 4 years ago

    I'll be following to see your progress, but it's been my experience that you can buy a NIB stern for less than it costs to build a game.

    If you are intending to sell them and put them in people's homes, that changes things dramatically as well. I encourage you to think about what risks that brings and how confident you can be with your engineering regarding that.

    I wish you best of luck. If someone were asking me to code a commercial pin, they'd be looking in the 50k range to have me on staff for a few months. Could go up or down depending on the scale of their project.

    #25 4 years ago

    Why not buy an older 70's-80's beat but working pin and change the PF layout? All the parts are there, software done, sounds are usually generic etc (although scoring may be F'd with a different PF layout..but that can be adjusted/changed..) - You'd only need a piece of wood to make your PF and some wire to lengthen some of the mechs to get sh!t where you want it.

    It would be cheap and doable while giving you a taste of how hard designing a PF layout really is.

    My guess is you could do that for $1500 all in. Most likely it'll be a $1500 brick but easier and cheaper than a scratch build.

    GL!

    #26 4 years ago

    I would recommend finding donor machines and playfields to scavenge parts off of if you want to hit that budget.
    For new parts/assemblies, Pinball life makes it easy.
    50 LED sockets/bulbs for inserts, and another 25+ for GI will run you another $150 alone.
    10 coils? That is another $100-$150.
    Coin door is $100-$150.
    Complete flipper assembly is $90/pair
    Ball trough assembly- $90-$180
    Pop Bumper assembly- $50 each times 3(?) $150
    And so on...

    Now, if you can find used mechs, you will save quite a bit of that. The programming is the tedious part, and probably the main reason you do not see many people just making their own machines.

    #27 4 years ago

    Thanks so much for the input guys! I think this is how I'm going to proceed:

    Design game in Virtual Pinball

    Start a forum thread for you guys to follow my progress.

    Calculate parts cost and compare EM, SS, Arduino, P-ROC, Fast, Etc.

    Raise some money through hard work, good ideas, and MAYBE Go-Fund Me

    Anybody want to buy a motorcycle?

    get programming help (come to think of it, I have family who may be able to help me learn how to program)

    Buy cabinet and backglass parts

    Build and paint cabinet and back glass

    Buy mechanical parts and computer parts

    Install mechanical parts

    program and install the computer and boards

    Test and troubleshoot

    And enjoy!

    What do you guys think?

    #28 4 years ago

    <blockquote cite="#5439842
    What do you guys think?

    It will be more work than you have imagined.

    If you are doing it because you like to tinker/work...go for it.
    If you are doing it to save money or build a "better" pinball...turn around and go back.

    I know several people that have done scratch builds, and all have said they would have been better off just buying a pin.

    #29 4 years ago
    Quoted from DawsonPins:

    learn how to program

    I support this 100%.

    This is a skill you can take to a lot of places in life, and learning it on a pinball game seems like a real fun way to do it!

    #30 4 years ago

    $1500 is not going to make a dent in a custom machine.
    A good programmer will eat that up in a month. Materials will come to at least that, PER machine. I have spent more than that refurbishing old SS pins. You would be hard pressed buying a working EM and rethemeing it for that.

    #31 4 years ago
    Quoted from Daditude:

    <blockquote cite="#5439842
    If you are doing it because you like to tinker/work...go for it.
    pin.

    I'm doing it to tinker, and being open the possibility that, with desire, ideas, investment, and time, I could find a way to mass produce and start a business out of it. But I mainly just wanna do this for fun.

    #32 4 years ago
    Quoted from DawsonPins:

    I'm doing it to tinker, and being open the possibility that, with desire, ideas, investment, and time, I could find a way to mass produce and start a business out of it. But I mainly just wanna do this for fun.

    Pinball is a hobby to get rid of your disposable income.I’ll leave it at that.

    #33 4 years ago
    Quoted from Silverstreak02:

    Pinball is a hobby to get rid of your disposable income.I’ll leave it at that.

    Repairing pinballs is what gives me disposable income

    #34 4 years ago
    Quoted from RandyW:

    Repairing pinballs is what gives me disposable income

    Circle of life

    #35 4 years ago
    Quoted from DawsonPins:

    I'm doing it to tinker, and being open the possibility that, with desire, ideas, investment, and time, I could find a way to mass produce and start a business out of it. But I mainly just wanna do this for fun.

    I would do this JUST for fun and drop any notion of mass production. Trying to mass produce would make it pretty not fun and also is near impossible Unless you’re a Multi-millionaire Or have a really rich uncle. You’re familiar with predator, cosmic carnival, alien, and magic girl sagas right?

    Please don’t gofund a hobby project.

    Rest of the plan sounds good, have fun and get ready for this to cost 3x what you expected and take 2+ years to complete it’s a solid project. I’d say from my experience that going simpler may be smarter. Trying to make something really complicated is tough.

    #36 4 years ago

    Have a look at MPF: http://docs.missionpinball.org/en/dev/tutorial/index.html. That should get your game going on the software side. A basic game with known elements (slings, pops, flippers, trough, VuK and a few multiballs) should not be too hard. Light shows, sound and videos take up much more time than the game logic part in my experience. Building a game with a few modes is a matter of a few days. With show, lights, videos and sound it can easily turn into month of work.

    Jan

    #37 4 years ago

    I'm really looking forward to seeing this build! I'm really impressed by the MPF documentation. Now I want to build and program my own machine!

    #38 4 years ago
    Quoted from DawsonPins:

    I'm doing it to tinker, and being open the possibility that, with desire, ideas, investment, and time, I could find a way to mass produce and start a business out of it. But I mainly just wanna do this for fun.

    When I was a newbie 3 years ago I had no idea how terribly common it was for every new guy to log on, post an ad looking for “cheap beater projects” and then immediately think they can build a game. And then start trying to reinvent the wheel because they “can do it better”

    I had similar notions and thankfully I’ve bought a lot of projects and made lots of contacts. I’ve rebuilt/shopped a few games and I’ve built my Orbitor from scratch and sourced parts from all over. Those endeavors have reigned me in and taught me realistic obstacles and goals to set up when having such crazy projects. Building your own machines isn’t just “I’ve got woodworking skills and I can slap shit together, maybe I can sell it”
    It’s a lot of work and you want to be VERY familiar with everything pinball and have a good conceptual understanding of playfield and ball physics.
    There’s a reason we’ve seen nearly a dozen pinball companies spring up and fold within the last decade.
    You don’t just “build a machine” and nobody will work for free, except yourself!

    #39 4 years ago
    Quoted from Isochronic_Frost:

    When I was a newbie 3 years ago I had no idea how terribly common it was for every new guy to log on, post an ad looking for “cheap beater projects” and then immediately think they can build a game. And then start trying to reinvent the wheel because they “can do it better”
    I had similar notions and thankfully I’ve bought a lot of projects and made lots of contacts. I’ve rebuilt/shopped a few games and I’ve built my Orbitor from scratch and sourced parts from all over. Those endeavors have reigned me in and taught me realistic obstacles and goals to set up when having such crazy projects. Building your own machines isn’t just “I’ve got woodworking skills and I can slap shit together, maybe I can sell it”
    It’s a lot of work and you want to be VERY familiar with everything pinball and have a good conceptual understanding of playfield and ball physics.
    There’s a reason we’ve seen nearly a dozen pinball companies spring up and fold within the last decade.
    You don’t just “build a machine” and nobody will work for free, except yourself!

    Very well said and yes finding project pins would be the way to go. Building a game from scratch is NO EASY task.There’s another thread that was put up recently by a Pinsider about building a TAF from scratch and from reading many comments made by fellow Pinsiders it”s really a hard process not just putting the game together but all parts,wiring,boards,ect. Will need to be found and bought.

    #40 4 years ago

    Where must we go, we who wander this wasteland, in search of our better selves

    Pimpin’ ain’t easy.

    I say go for it. Sometimes it’s fun to reinvent the wheel.

    If you plan to sell my advice is do an OG concept/theme.

    Those who say “it can’t be done” should get out of the way of people doing it.

    #41 4 years ago
    Quoted from SickNate:

    Where must we go, we who wander this wasteland, in search of our better selves
    Pimpin’ ain’t easy.
    I say go for it. Sometimes it’s fun to reinvent the wheel.
    If you plan to sell my advice is do an OG concept/theme.
    Those who say “it can’t be done” should get out of the way of people doing it.

    SickNate you’re crushing it so far With yours but words of caution to people looking to possibly sell machines to others is to be advised. Just words of caution, thats all. Honestly it’s easy to say ‘hey i can do that’— but pinball actually ain’t that easy at the end of the day, and evidence and history backs that.

    #42 4 years ago

    I can’t, too busy

    #43 4 years ago

    Absolutely any business is hard work and most fail.

    I think most pinball companies fail because they don’t understand manufacturing and the supply chain side of the business.

    This is hard... but it is getting easier.
    The homebrew community is incredibly helpful. There are plenty of people on slack answering questions ,brainstorming , trading parts and tips etc.

    I predict it will get easier and easier with time.

    Someday you’ll be able to download solid models of every part.(every other industry does this already)

    I’ll give solid models to anyone who asks of my build. (I’d prefer to wait until I’m flipping to make sure I’m not sending junk)

    At the end of the day, If it were too easy....everyone would be doing it.
    and that’s what I want

    I give full permission to everyone who’s completed a homebrew to roll their eyes at me , when I’ve only made solid models and a few parts so far. I just think we could all be more encouraging in this hobby. There is an incredible amount to be learned doing this. Turns out that knowledge is useful beyond pinball once gained

    #44 4 years ago

    I appreciate all of your posts! The critical, the inspirational, and everything between. Nursing school is taking priority in life right now, and I have three small projects that I need to wrap up. But after those three projects are done, I will start investing my free time in to designing/building an awesome pinball machine! I will start a thread as soon as I finish up a Virtual Pinball design! Thank's for everything!

    Let me know if you have any suggestions!

    Reply

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