From the very helpful Larry Z of PPM:
...here's my understanding of how Bally's 1964 "Mad World" is supposed to be set up and operate:
Since it is a 2-player game, there normally would be just 1 ball in the ball trough, NOT 5.
However, since this game has the "Free Ball" feature, it needs to operate via having 2 balls in the all trough, not just 1.
The game is designed with a "Free Ball Alley", which "traps" a ball in that alley, only 1 at a time.
The ball entering the "Free Ball Alley" can only enter when the "Free Ball Gate", towards the upper right side of the playfield, is open.
The "Free Ball Gate" can be opened in only 2 ways:
1. A, B, C and D are rollover lanes at the top of the playfield. Only Lane "C" can open the "Free Ball Gate" when it is lit and the ball rolls through it. I believe it is lit/unlit and alternates with either the 1 or 10-point stepper.
2. There is a rollover lane towards the upper left hand side of the playfield that also will open the "Free Ball Gate" when it is lit and made. Again, this alternates somehow -- not sure what causes it to be lit/unlit, but I think it's the 1 or 10-point stepper unit(s).
The 4 white rollover buttons towards the bottom half of the playfield may also control the "lit" or "unlit" "Free Ball Gate Open" feature, but I'm not absolutely sure about that.
Only once the "Free Ball Gate" is opened, can a ball then possibly enter the "Free Ball Alley", and will "lock" in the top position in the alley. There are 5 such locking positions in the alley. In order to advance the locked ball 1 step further down the alley at a time, a player must either hit 2 of the yellow mushroom bumpers. in the middle of the playfield, or else 1 yellow mushroom bumper and also roll through the rollover lane towards the right side of the middle of the playfield. There are 3 yellow lighted inserts that show this lit or unlit.
When that's done again, the "locked" ball in the alley will then step down one more position. Do that again, and the "locked" ball will advance down the alley and stop again.
When 2 more yellow mushroom bumpers and/or right rollover lane has been made/hit, the "locked" ball in the "Free Ball Alley" will then be released -- but NOT back into the playfield. Instead, the "locked" ball in the "Free Ball Alley" will be sent/diverted back into the ball shooter lane and the ball shooter plunger tip. The player can then shoot that ball again, hence a "free ball".
In other words, I don't believe this is a game designed with truly a "multi-ball" feature with multiple balls rolling around the playfield at once, like on "Star Jet". Instead, it's more like a game designed with just a "free" or "extra ball" feature, but only one can be earned/played at a time.
Also, it is a carryover feature, meaning your opponent or even the next random player can also be awarded the "locked" ball in the "Free Ball Alley" if it happens to be trapped/locked in the "Free Ball Alley" when the next player starts his/her next game, or if/when the next player either 1 or 2 achieves unlocking it.....
He's also going to see if the PPM warehouse has a copy of the manual when he's down there...
Yay Larry!