If Steve Ritchie was fine putting the Magnasave button on the lockdown bar, I’ll just deal with it as yet another challenge he is throwing at us as the designer. I’m sure Steve had enough sway to have the extra button located on the side of the cabinet if he really wanted it there, especially given that Munsters has two additional such buttons.
And while it may take some getting used to for us BK veterans (making the game that much harder for us, which again I personally welcome), I also see this as a great marketing attraction for the average person first approaching the game, scoping it out, and deciding whether or not to drop some coin into it: “Wow! This game has a magnet I can use to save a ball from going out the side!” The button is right there, front and center, blinking at them with a big arrow pointing to it. And this special button can do something to benefit the player besides launching a ball, firing a cannon or just scoring points: it can keep balls in play longer. That’s a nice little something extra to entice potential players with.
Of course, actually mastering its use during live game play will be even more difficult for these casual players than it will for us with a lot more playing experience, but oh well: I guess they will just have to put some more money in the game and keep trying. And that might very well hook a few new players on pinball for life. Sounds win-win to me.