(Topic ID: 52226)

Any word on METALLICA CODE its been over 2 weeks :(


By musketd

6 years ago



Topic Stats

  • 137 posts
  • 50 Pinsiders participating
  • Latest reply 6 years ago by Betelgeuse
  • Topic is favorited by 3 Pinsiders

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There are 137 posts in this topic. You are on page 3 of 3.
#101 6 years ago

I hear what you're saying, all I meant is that the band member inserts near the flippers were picks, so it kinda made sense visually that the band members would eventually be linked to the picks. I don't necessarily think coffin multiball will be a cakewalk; I guess it will depend on how many hits are required per lock. So far I've put up just over 200 mil on 1.06, I didn't find hitting the picks that challenging to be honest (start multiballs, whack them a bunch, lock balls).

I'll be interested to see how it works in the next update. I'm sure if we all hate it things could change

#102 6 years ago

Anyone else have a weak right flipper and an overly strong right sling that catapaults balls to the left drain lane?

#103 6 years ago
Quoted from prefontaine79:

Anyone else have an overly strong right sling that catapaults balls to the left drain lane?

Yes, and I hate it:
http://pinside.com/pinball/forum/topic/tech-overpowered-slingshot-kickers-in-metallica-or-any-new-stern

What did Stern say for a fix?

#104 6 years ago

Fixed the flipper..if coil strength issue not fixed with code i'll prob just bend the switch a lil to calm it down..

#105 6 years ago

Bending the switch won't help, it will only make the coil fire less (or more) frequently.
Same thing with stretching the rubber, which I also tried.

I was having a killer game at 122 million last night on the way to grand champ, and BOOM
The sucker fires my ball into the left outlane

#106 6 years ago

Maybe you could put a less powerful coil on your slings? I think they're 23-800's aren't they? Maybe you could use 26-1200's? Or, turn down your solenoid strength in the adjustments? I've turned mine down in the adjustments and it seems to settle things down nicely.

#107 6 years ago
Quoted from SteveP3:

Or, turn down your solenoid strength in the adjustments?

Adjusting coil pulse power seems to do nothing.
I don't think it is implemented yet.

I know that on other games you have an instantly noticeable difference.
On MET, nothing.

#108 6 years ago

Hmm, it felt like it made a difference for me, my snake and mystery don't seem to wail the ball out quite as hard (I found that to be a good indicator).

Seems like it would be a fundamental part of the 'operating system' and would be in place in the framework before the game code was programmed. Anyways, just a thought.

#109 6 years ago

Had the same thing happen to us yesterday on v1.12 code. We have only seen this issue one time. Game has roughly 300 plays on it.

Quoted from movingpictures:

I was having a killer game at 122 million last night on the way to grand champ, and BOOM the sucker fires my ball into the left outlane

Quoted from prefontaine79:

Anyone else have an overly strong right sling that catapaults balls to the left drain lane?

#110 6 years ago
Quoted from MnHotRod:

Had the same thing happen to us yesterday on v1.12 code.

Are there band member modes?
How does coffin multiball work?
Does Mystery award anything other than 500k and Add Fuel?

Oh, and can you upload the code please?

#111 6 years ago
Quoted from MnHotRod:

Had the same thing happen to us yesterday on v1.12 code. We have only seen this issue one time. Game has roughly 300 plays on it.

Sounds like you guys are over reacting...this happens on any game, it's called a POWER DRAIN for a reason

#112 6 years ago

I have never had a problem with my slings, but i nudge the crap out of my games so who knows
i so want this new code as well!!!!

#113 6 years ago
Quoted from movingpictures:

Are there band member modes?
How does coffin multiball work?
Does Mystery award anything other than 500k and Add Fuel?
Oh, and can you upload the code please?

Coffin starts by shots to the captive ball. 10 shots per lock. Not sure on the other stuff since I had to leave when they started playing it.

#114 6 years ago

I am still curious about Hurry Ups. What I heard = Hit a shot then hit snake, grave, chair.... for each shot. This will start seek and destroy! (Another MB maybe)

Metle Modes not active yet are..

-Crank it up
-End of Line Wiz mode

What else?

#115 6 years ago

Monster party!

#116 6 years ago

? Monster Party Multiball ?

#117 6 years ago

Monster Party NES.

220px-Monster_Party_Box.JPG

#118 6 years ago
Quoted from Betelgeuse:

Monster Party NES.

Monster Party NES Multiball ?

#119 6 years ago

Monster Squad Monster Party NES Multiball?

The_Monster_Squad_cover.jpg

#120 6 years ago
Quoted from Av8:

I am still curious about Hurry Ups. What I heard = Hit a shot then hit snake, grave, chair.... for each shot. This will start seek and destroy! (Another MB maybe)
Metle Modes not active yet are..
-Crank it up
-End of Line Wiz mode
What else?

There's supposed to be a mode for collecting each band member. You can see the DMD storyboards for them in the original teaser video.

#121 6 years ago
Quoted from movingpictures:

Monster Squad Monster Party NES Multiball?

#122 6 years ago
Quoted from Casey_Bryson:

Sounds like you guys are over reacting...this happens on any game, it's called a POWER DRAIN for a reason

Errrrrr, no.

#123 6 years ago

Mad Monster Party

#124 6 years ago
Quoted from zucot:

There's supposed to be a mode for collecting each band member. You can see the DMD storyboards for them in the original teaser video.

Your right. I forgot about that. Now we wait.

#125 6 years ago

Has anyone made it to seek and destroy on the pro v1.06?

I just had a huge game with all hurry ups ready, but didn't manage to get them all started...

#126 6 years ago

Seek and Destroy is not in the pro 1.06.

#127 6 years ago

Any info on when 1.12 will become available? It's been quiet.

#128 6 years ago
Quoted from Betelgeuse:

Any info on when 1.12 will become available? It's been quiet.

We are Trying the silent Way

#129 6 years ago
Quoted from thunderking50:

We are Trying the silent Way

LMFAO !
Is it working yet ?
I need 1.12 - should I just stay quiet too ?
LOL

#130 6 years ago

1.12 has seek and destroy

#131 6 years ago

when are the songs going to do anything is what I want to know

#132 6 years ago

THE POST !
DROP THE POST !

#133 6 years ago

Yes and do something with that stupid fing post! Hear hear

#134 6 years ago

SNAKE IS HUNGY FOR NEW CODE

#135 6 years ago
Quoted from Wotto:

THE POST !
DROP THE POST !

I actually like the post in its current form.
You are not rewarded for making an easy loop shot.
However, get a combo going and it drops.

What's the problem?

#137 6 years ago

In case those monitoring this thread didn't notice, 1.13 is up!

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There are 137 posts in this topic. You are on page 3 of 3.

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