(Topic ID: 75067)

Any ST/LE 1.4 code gameplay videos?

By astaroth

10 years ago



Topic Stats

  • 2 posts
  • 1 Pinsider participating
  • Latest reply 10 years ago by astaroth
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#1 10 years ago

From Facebook:
"...Star Trek V1.4 code is out, ...
...There are many changes to the rules, some subtle, some plainly visible. Light shows and sound calls have been expanded.
...
-Steve Ritchie"

Anyone willing to post some videos so we can spot these changes?

#2 10 years ago

1.41 Release Notes:

With 1.41 just fixing the attract mode lights, here's the LE readme. My wife won't be happy since she just put on a score of 93 million, but the update must be done.

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2007 - 2013 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* Star Trek LE *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.41 - December 27, 2013
=======================

- added side rail and back box flasher lamps to the attract mode.

V1.40 - December 24, 2013
=======================

- rescue kick back default is now harder.
- fixed top lanes completion speech.
- added more speech to Klingon Multiball.
- new artwork added to Vengeance Multiball.
- added Tilt speech.
- added new Vengeance intro/bg/hit artwork.
- warp chase lamps now cycle 2 times.
- fixed missing super pops display animation.
- Any Wizard mode ready (Kobayashi/Enterprise Amok/5 Year Mission) will forestall Vengeance Multiball/HurryUp/Battle from starting.
- fixed a bug where the super skill shot was not starting properly.
- Any hit to the drop target will now set valid playfield.
- fixed a bug where launching the ball via the "punch it" button also fired a photon torpedo.
- 3 in a row - give 2 awards when 2 rows are completed at the same time.
- fixed super skill shot bug that scored left orbit mission awards as the ball traveled around the orbit from right to left
- balls added into play during Vengeance Multiball will now loop around to the left flipper instead of going into the pops.
- The light lock targets now set valid playfield when hit.
- changed warp ramp scoring to match speech call out.
- added new enterprise amok rule (now it's multiball).
- combo (red arrow) lamps now blink in sync with the emblem lamps.
- fixed a bug during Klingon Multiball that moved the klingon ship too fast during the double jackpot sequence.
As a result, the grace period on a double jackpot shot is now longer.
- changed Mission Emblem blink logic.
- mystery can now restart enterprise amok (multiball).
- added/fixed sounds for Five Year Mission.
- Added Super pops animation.
- Added timers to the background of Prime Directive III and Space Jump III.
- Fixed "three in a column" display effect, background image moved from left to right side of display.
- Fixed an issue where the center super skill shot wasn't registering when the center drop target was down.
- Fixed an issue where on the bonus warp skill shot, you can get multiple skill shots in a row.
- fixed left eject kickout lightshow.
- fixed a problem where super ramps display effects were being killed.
- cleaned up left eject kicking code.
- display effect for 3-in-a-row -- moved animation to right side; show score text thru the whole effect.
- added new attract mode lamp sequence (Premium/LE only).

V1.30 - November 18, 2013
=======================

- Initial release.

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