BLUF: A summary of the present SPIKE system and reflection that enthusiasts are not qualified to perform the work of IPC certified SMD technicians.
I am truly inquisitive to see how modern homeowners plan to repair their specific games in less than 10 years when the combined SPIKE MPU has continued problems or failures, replacement parts are NLA, schematics and full logic design remain unreleased and unknown, and Stern has already moved onto a different operating system. This is a multi tiered problem with absolutely no programmed solution, and a manufacturer that really is not concerned about solving the problem anyway.
The combined use of this MPU system with other proprietary controller boards on the playfields exclusive to basic LED lighting functionality make it presently exceptionally difficult to properly repair problems based on general lack of diagnostic information within the node system, and it has not improved significantly with SW or GOTG, yet the SPIKE system has continued to remain in use since 2015 under two specific variations and no major improvements in corrections of the system, and not considering the additive variations of specific boards for direct games. People are still guessing on how to solve basic problems, including experienced technicians, three years later! This is more than a simple weakness of its design, and more dangerous than lack of voltage protection. Operators have to have own complete replacement costly board sets to keep games functioning on routes ($150-1000 for EACH board via aftermarket sales when available), which can easily cost over half the value of a new game, as there is absolutely no way to easily repair them on location except swapping boards themselves, as long as there are no short circuits that would cause further harm to a game.
I understand the standpoint of operators, but most already agree that these games will have to get dumped within a decade of acceptable earnings, if they survive that long. Those that refuse the risk, have completely boycotted purchases now. I expect some massive cannibalization starting around 2020 similar to what was done in 2000-2005 with other solid state systems due purely out of unavailability.
The primary difference between the past technology and the now was it was designed to be repairable, unlike today which in some cases is completely underdesigned and unprotected through use of low cost CEM boards. They truly are low cost, and durability is also quite low with lifecycles less than 10 years. This includes a comparative nature of boards that originally were thought to be unrepairable such as GTB System 1 and System 80 with their poor contact edge connections that are over 30+ years old. There is nothing wrong with advancements in electronics, if there are considerations of how games can be repaired other than simply "swaptronics". This design method does not solve future problems when parts no longer exist, and it requires a complete reengineering of the original design.
Stating that SMD is the proper "wave of the future" without actually repairability is not my preference, I choose the past, and not out of nostalgia.
A pinball machine that does not work is a 300 lb doorstop.
Keep Flipping,
- TBK