Back to TBK's first recent post
> Operators have to have own complete replacement costly board sets to keep games functioning on routes ($150-1000 for >EACH board via aftermarket sales when available)
Yup............
I've got the following Spike games on a relatively low volume location, GoT Pro, Kiss Pro, Aerosmith Pro, BM66 Prem, GB Pro, SW Pro, and I've got a GoT Prem in the basement (hey, I liked the art).
Overall I've had a really good experience so far with spike but totally agree with TBK's "swaptronics" comments. My GoT Pro still isn't quite right but the issues are minor so only my regulars would notice them. Its ok for general public play but I don't like the fact that it doesn't work perfectly and the problems are repeatable.. My HUO GoT Prem also seems to have ghost switch hit issues but I haven't been able to track them down and honestly haven't spent much time on it.
When I got serious about trying to fix my GoT pro step one was to buy a full set of node boards and start swapping them out. That cost me about $500 just to get the stuff to start troubleshooting. I swapped out every board one at a time and the problems were still specific and repeatable. Then I swapped out the CPU, rebuilt part of the sword lock mechanism, moved wiring, replaced SD cards, replaced network cables (only 1 so far, more coming).
Soon I'll have systematically swapped out every major component of the electronics and a lot of minor ones. And I have no clue so far what is causing the problems. I might get this game fixed some day but TBK has brought up some good points.
If Stern could provide these boards for what they should cost (maybe $75 node boards assuming a one tier markup) it might not be so bad. But 10 years from now if not sooner we will need a Spike version of Rottendog boards to make these games realistically sustainable.