Quoted from xyntec:on my GOT I seem to have a lot of problems with the standup targets, in testmode they work fine, but with fast shots they don't seem to register (especially annoying during lannister mode) on Star trek I do not have this problem at all, maybe the spike system is too slow to recognize a fast ball at the switch?
I haven't really notized this on the GB, but that's more because of all the airballs, I'm looking if the balls don't damage anything more than I look at if the switch got registered....
I have noticed this too on GoT and GB. I tried taking a cue from old Bally games and added a capacitor to the switch, but unfortunately it made no difference. I suspect it is because Spike no longer uses a switch matrix. Switches now go through node boards before hitting the CPU. I think it's a lag in communication between Node and CPU. Hopefully Lyman is aware and working on it.