Quoted from WonderMellon:So instead of a matrix, each lamp is controlled by it's own connection wire and circuit?
You got it.
Quoted from WonderMellon:It looks like I have 10 lights out. (I metered the sockets and no power goes to them during lamp test)
J3-1
J1-1
J1-8
J3-19
J1-28
J2-4
j3-16
J3-23
J2-8
If you are lucky, the little "windows" that lock the pin into the connector will be facing toward you and you can test for power at the circuit board. If you are not lucky, you might be able to pull the connector away from the board just a little to where might be able to test at the base of the connector. You can also just check for continuity in this manner.
Quoted from WonderMellon:The last one is Advance Loop Value 1 from the bottom drop target, but I can not match that up to a description on the list.
Sometimes you have to open up the machine and see what color of wire is on the item you cannot I.D. And then wire color you just ID'ed and take that back to the print and see which pin has to color of wire you need.
And then you have to hope all of your wire colors are correct to print. My Big Game has four wires that do not match the blueprint.
E.G.
I have a callout for a purple/white wire on the print. But what is actually there is Gray/black. I cannot remember the other 3. My Catacomb has a yellow wire called out on one solenoid but what is actually there is orange/red. One more Catacomb is like that that I know of.
The thought is that Stern ran out of the correct color of wire and grabbed something just to keep the line running.
You will figure it out eventually.