Quoted from fattdirk:
So got a chance to drop 5 bucks in one of these last week and I'm glad I didn't end up getting one. A couple of observations:
1. The character selection screen is absurd for a route game. It would be nice if you could shut this off. I was completely confused stepping up to the game for the first time. Each character has some sort of attribute but unless you've played the game I'm not sure how you'd know which one to pick. I could see 4 characters like star wars but 20?
2. The game shoots great. It is really smooth and feels amazing. I really enjoyed the shots.
3. During the game I couldn't really seem to understand what was going on. There were tons of things lit. I did end up getting the balls locked into the chest for multiball. I feel like the shot is too long to qualify for your typical 'dummy shot' though.
JJP really missed the mark on this one. The main reason being is they designed the game to be sort of a nerd fest quest vs a game that would appeal to casual players. I think operators are going to take a hit at the coin box due to this. One of the many things that Stern gets right is to maintain that easy to learn, Impossible to master coding of their games. They always include that 'dummy shot' like lil deadpool that gives you almost an instant multiball. JJP does seem to listen to their customers and hopefully they can dumb down the code a bit since the table shoots so well and make it more approachable for a location or casual player.
The game also looks fantastic and the animations on the screen look great. I just wish I knew what they meant quicker.
I'll be saving my money and buying 1.5 Stern pros for the same price.
Once you figure how to start and beat modes the game really opens up.