(Topic ID: 33471)

Any news on the X-Men power pack due out by XMas?

By tmort

11 years ago


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  • 379 posts
  • 97 Pinsiders participating
  • Latest reply 11 years ago by tsool
  • Topic is favorited by 2 Pinsiders

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#28 11 years ago

I just hope they get lots of combos and make the villains easier - way, way too hard.

I don't mind the Beast voice at all.

Some jackpot callouts would be great as well.

I want to keep this game but code is everything.

#102 11 years ago
Quoted from The_Dude_Abides:

That would be very disappointing IMO. Stringing this out longer then it has to be creates doubt for some customers on whether to buy future Stern releases. If this is not a significant update I will be pretty hesitant to buy Stern until they get the message. Release pins with near complete code and complete the code in a short amount of time for customers paying thousands for your products.

More than hesitant - no more NIB from me. Will only buy games once code is complete and know what I am getting.

They need to knock this update outta da park

#103 11 years ago
Quoted from RobT:

It blows all right.

Much as though I hate to admit it, I have magneto but would rather have ACDC Premium! But I do think the right rules could shift me back to XM.

#140 11 years ago

Well, if it ain't today or xmas eve I will not be happy as Gary did promise it......it will happen....surely!

#146 11 years ago

They not working xmas eve then? Got to be today or Gary is bad santa!

#165 11 years ago

Santa does not deliver presents late

Dear Ladies & Gentlemen

I am writing to let you into some of our plans. Some of you, our direct
customers, have asked I do this. In the future I will periodically.

We have been asked if we will again this year, like last year, create
holiday season Power Pack code updates for any of our games. Power Pack
code updates add and/or change rules and features. We did such a Power
Pack last year.

Again this year our Christmas present for our game owners will be Power
Pack code updates for X-Men and Transformers, Pro and LE.

We hope everyone will enjoy these Power Pack and that these will rejuvenate
earnings on games that have been in operation for many months.

Best regards,

Gary

Gary Stern
President
Stern Pinball, Inc.

#232 11 years ago
Quoted from mnpinball:

Official press release was for Christmas power pack updates.
There is 3 days yet.

True. Will be surprised if it does not come before xmas as xmas presents are usually given on xmas day! Holiday season implies time to use it in the holiday season so I think it will happen - major bad PR if it don't!

Dear Ladies & Gentlemen

I am writing to let you into some of our plans. Some of you, our direct
customers, have asked I do this. In the future I will periodically.

We have been asked if we will again this year, like last year, create
holiday season Power Pack code updates for any of our games. Power Pack
code updates add and/or change rules and features. We did such a Power
Pack last year.

Again this year our Christmas present for our game owners will be Power
Pack code updates for X-Men and Transformers, Pro and LE.

We hope everyone will enjoy these Power Pack and that these will rejuvenate
earnings on games that have been in operation for many months.

Best regards,

Gary

Gary Stern
President
Stern Pinball, Inc.

#236 11 years ago
Quoted from Eskaybee:

Hahaha so true. You know what it reminds me of? When your kid wants something really really bad for Xmas and throws a temper tantrum because they have to wait til Xmas to get it.

Not my take on the situation.

No tantrums but for $6.5 I expect more. The code sucks at the moment and we have been promised a power pack before xmas by the president of Stern. Still expecting the code update in the next few days so chilled for now

#238 11 years ago
Quoted from markmon:

actually you weren't promised a power pack before christmas. You were promised one "during the christmas season". So I think it's your expectations that should be corrected. I want an update as well. But the code does not "suck" at the moment. It does lack but it does not suck. The game is fun as it is. It'll just get way better (hopefully).

We were promised an xmas present and those 'in the know' suggested 21st December, hence expectation.

Maybe suck is too strong, but villains are no fun etc. Again, I am sure it will happen soon

#254 11 years ago

Really though, we all want the same thing - I think. A code that makes XM more fun. Everything else is there more or less. Maybe open source would be the way to go one day like Captain Nemo???

#333 11 years ago

Where is Santa??

#341 11 years ago

Rock n roll!!!!!!

V1.23 - December 21, 2012
=======================
- X-Men modes now stack and can run concurrently with each other. They may also run concurrently with other modes/multiballs if they were started beforehand.
- Reduced the number of shots to start X-Men modes from 2 to 1. Reduced the subsequent difficulties (hard and very hard) by one shot each.
- Mystery no longer adds time to running X-Men modes.
- Nightcrawler no longer begins if a villain is lit for start.
- Reduced the number of shots needed to complete Shadow King, Omega Red, Juggernaut, and Sentinels.
- Increased all the total values and super jackpots of all non-multiball villain modes.
- Reduced the timer of all villain modes from 60 seconds to 45 seconds.
- Reduced the number of side bank shots to enable Brotherhood and Hellfire multiballs.
- Completing X-Men modes now provide +3X end of ball bonus multipliers instead of contributing to Danger Room requirements.
- Danger Room requirement is now based on Magneto Multiball super jackpot being achieved. This must occur with all 8 X-Men modes started and 4 balls locked before Magneto Multiball begins.
- Phoenix Mode takes one less shot to complete.
- Bottom lanes completed do not light villain start when a villain mode is currently running. They will contribute normally if lanes are completed outside a villain mode.
- Fixed an issue where the Nightcrawler pop-up mechs wouldn't go down properly.
- Fixed an issue in Xavier’s mode where the same mutant could appear twice in a row.
- Fixed an issue where the Iceman ramp moved too early after a successful 2nd jackpot, sometimes casuing the ball to drain. Now the ramp will wait before moving.

#347 11 years ago

Go to game code library. It is all there.

#349 11 years ago

I am on a mac as well.

Try this.

http://www.sternpinball.com/game-code.shtml#

#365 11 years ago

Looks same to me.

STERN PINBALL, INC. *
* (C) COPYRIGHT 2007 - 2012 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* X-Men PRO *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.04 - December 21, 2012
=======================
- X-Men modes now stack and can run concurrently with each other. They may also run concurrently with other modes/multiballs if they were started beforehand.
- Reduced the number of shots to start X-Men modes from 2 to 1. Reduced the subsequent difficulties (hard and very hard) by one shot each.
- Mystery no longer adds time to running X-Men modes.
- Nightcrawler no longer begins if a villain is lit for start.
- Reduced the number of shots needed to complete Shadow King, Omega Red, Juggernaut, and Sentinels.
- Increased all the total values and super jackpots of all non-multiball villain modes.
- Reduced the timer of all villain modes from 60 seconds to 45 seconds.
- Reduced the number of side bank shots to enable Brotherhood and Hellfire multiballs.
- Completing X-Men modes now provide +3X end of ball bonus multipliers instead of contributing to Danger Room requirements.
- Danger Room requirement is now based on Magneto Multiball super jackpot being achieved. This must occur with all 8 X-Men modes started and 4 balls locked before Magneto Multiball begins.
- Phoenix Mode takes one less shot to complete.
- Bottom lanes completed do not light villain start when a villain mode is currently running. They will contribute normally if lanes are completed outside a villain mode.

#378 11 years ago

Scared to load it now

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