Quoted from Rarehero:More than a pet peeve...that's a full on bug - a main feature that doesn't work properly.
And so ridiculously easy to fix. The motor should not move back to position 1 from position 2 until the switch in the bottom of the left ramp is hit. I mean, this should've been in the original code (a no-brainer) but at least in the first update. By now, it's to the level on incompetence for paid professionals working on pinball code.
(Now, with that type of feature, there's always the risk that you send back-to-back quick shots up the ramp and the second ball goes over the flippers because of the first shot activating it. But that'd be a really rare case and just a side-effect of a moving ramp).
Fixing the goal structure so you can work towards villian and hero goals at the same time, so you aren't encouraged to time-out modes, is the other big one. Any time the best strategy towards a goal is to sit with a ball on flipper and watch a timer expire (over and over) then you know for certain have failed as a rule designer and programmer.
It's their first time as pinball programmers, but this isn't Borg's first rodeo, and he had a lot of time to work with them especially with the extended production of ACDC, so as owners these are things we've already paid for in July. I had a problem with labeling it as a Christmas gift. I'm expecting not only those no-brainer fixes, but a few wow-factor mode suprises, then I'll feel a lot better about this gift.
The layout is extemely fun to shoot, gameplay is fast, the art is gorgeous, the lighting is superb (esp with the couple Hemi mods I've done) and there's a lot of randomness with the spinner and magnets to keep each game fresh. The code is all that's keeping this one from being a truly great one, and the framework for an incredibly deep game is already set with modes that by themselves are interesting and well-done.
Crossing my fingers for Friday, and trying to stay optimistic...