(Topic ID: 257626)

Another New Pin Reveal 12/16/19: Punny Factory

By SantaEatsCheese

4 years ago


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  • 1,568 posts
  • 185 Pinsiders participating
  • Latest reply 45 hours ago by Haymaker
  • Topic is favorited by 57 Pinsiders

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Topic index (key posts)

33 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #14 Comment from the designer Posted by EalaDubhSidhe (4 years ago)

Post #979 Don's account of receiving a punny factory game Posted by toddtuckey (7 months ago)

Post #982 Screenshot of Don's facebook post Posted by koji (7 months ago)

Post #989 Andrew's response to Don's post Posted by PinballBuzz (7 months ago)

Post #1048 Original Punny Factory book series Posted by blueberryjohnson (7 months ago)

Post #1087 Phones & gameplay video of the 2nd game: Elements Posted by Knapp_Arcade (6 months ago)

Post #1104 Response to Don's gofundme Posted by CrazyLevi (5 months ago)


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You're currently viewing posts by Pinsider yoko2una.
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#477 1 year ago
Quoted from Smack:

Somewhat of an aside, but if you have a Spike 2 machine there is essentially a "pause" button you can employ by opening the coin door. But first you need to set the Standard Adjustment for Coindoor Ball Saver to Yes. This is adjustment #61 for me on Deadpool.
If you turn that on and open the coin door the game will remember how many balls you had in play and when you close it they will be returned to the shooter lane.

And you can also do it as the ball drains in the outlane. Just have to beat the ball hitting the trough switch. Puts the ball right back into the shooter lane. Just sayin'...

10 months later
#1185 4 months ago
Quoted from Smack:

marketing Quadrophonic Sound is hilarious

It barely sounds half as cool as Octo-manufacturing!

1 month later
#1411 3 months ago
Quoted from Mr68:

Looks like d0n would have been the majority owner of Punny Factory's. How many did they actually make?

If they made 12, it was a baker’s dozen too many.

1 week later
#1451 3 months ago
Quoted from Beechwood:

12 seconds from now most will say it never SHOULD have happened.

Allow me to be in that group.

I had the pleasure of wasting $1 on this PoS last night out of sheer curiosity. First thing I noticed when I started the game was the artwork went all the way down the shooter lane... which means there was no shooter lane groove routed... which means the ball could be off center. Speaking off things not centered, I believe the plunger was too low as well. How do I know this? A full plunge would airball into the plastic over the entire lane and fail to make the long entrance into the orbit. It just came back down. Rinse and repeat.

A soft plunge wasn't hard enough. A full plunge would reject. Therefore you had to find the Goldilocks zone where it was hard enough to make it up, but not too hard to airball into the plastic above the shooter lane. So basically if you can get the ball in play you should be awarded a skill shot!!! Or at least the game should pause and ask if you now would like a refund.

Let's see, what else. *Squeak squeak squeak*. Flippers had no travel yet way too much power. Airballs off the center targets all day, rejects out of the factory saucer, and yet no good feel to hit all the side targets due to lack of flipper travel. The vari-target had the resistance of a wet noodle on a hot day, and the rest of the layout was a bore.

Someone mentioned above that these now may be $4400 USD. I can probably list 100 games I'd rather have for $4400, and some of those would be overpaying, but still would be a better deal.

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