Quoted from TreyBo69:Also the hydro dip process looks incredible for people who love rainbow clown puke in their pinball machines.
Well I mean, there is a toxic vibe with a factory producing puns.... so rainbow clown puke is probably a win.
Thought I'd report here that I was able to drop by pinball adventures recently. They had a prototype game set up which was playable.
Barring any weird issues, from what I saw, it seems like it will be ready for shows.
Gameplay felt good. The machine set up did not have glass on etc, so it's not like it was set up to really hammer away on. I will say, it shoots like it looks, which (for me anyway) is a good thing. Lots of targets, and it has the retro street level playing vibe that I understand punny was very much modeled after. Obviously anyone expecting a playfield full of ramps and subways should understand that this is not that machine, and on the contrary, anyone looking for a more classic pinball experience on steroids may be pleasantly surprised. The shots really were quite satisfying, sniping those standups on the side, cranking the vari-target etc. I was making the shots, so I felt pretty good about it 
The code path is definitely on the modern side with the additional depth of having a number of objectives and completions to make around the PF. It seemed pretty far along all things considered, and Andrew demoed the objectives and a number of puns all which seemed to function, including a 2-ball multiball.
Seeing the rail system in person, I was quite impressed, and the cab build seems to be the same quality as what I had originally observed and was excited by years ago. It appeared that there were a number of machines in the works, and I noticed a line-up of populated PFs ready to go.
Not sure what else to say. In my mind, if the goal was to produce a machine, Pinball Adventures has done it and huge kudos to them. If they bring it to the next show, or the show after, I can't say.. it seems to be the plan.. and it seems like there is a real push now to have it all ready. That
benheck quote of "pinball is hard" is my mantra when I hear of people building a machine with grand ideas, and I acknowledge that I have no idea of the challenges they must have encountered leading up to this stage (Obviously, this has been years in the making), to produce not a one-off, but a machine in quantity.
It will be interesting to me to see how it is received. It's kind of a odd mash of just an amazing build, that cabinet, the little details, rail system, it's like no expense was spared. At the same time, it's a more basic layout, with more classic play (I don't mean for this to sound like a bad thing.. I enjoyed it.. but it's not perhaps what people expect for a new machine with ramps here to there and so forth. not a licensed theme, which speaks to perhaps it being more economical, despite being wrapped in a premium shell? Or maybe the $ was spent on a crazy amount of software art yet to see.. apparently there are a lot of puns.. if there is supporting art for it all, that could be crazy.
Anyway. Hopefully I can get myself another invite to play when the glass is on and I can try to get some video.