(Topic ID: 125874)

Gate Mod for Jurassic Park (Now in stock)

By outcida

8 years ago


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  • 171 posts
  • 51 Pinsiders participating
  • Latest reply 4 years ago by edward472
  • Topic is favorited by 18 Pinsiders

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Installation_Instructions_Rev_B_08-15-15.pdf (PDF preview)
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#7 8 years ago

Nice!

What are you thinking as far as what will trigger the gate to open/close?

Will you tie in the lamps to the regular gate lamps?

#32 8 years ago

Keep in mind that hidden directly behind the gate is a spotlight. So if you want to have a gate opening up to show the ramp, then you are probably going to want to remove/relocate the spot light as well.

#41 8 years ago
Quoted from winteriscoming:

PIG2 is the only product I've come across meant for driving pinball mods with integration into the lamp and switch matrix. I have no experience with one, but what I've read makes me think it would be well suited for driving the servo and torch lamps on a gate mod. Probably could go cheaper with a diy circuit if you could figure it all out. Basically, I think the microcontroller needs to be independently powered and just take inputs from a combination of switches and lamps. For example if the gate light from the lamp matrix is on and the ramp switch is hit, maybe the gate opens for 30 seconds and the flames flicker (though only as long as the lamp matrix indicates) and inputs are ignored during this time. From what I gather, a PIG2 could potentially be configured and programmed to do this.

Here is an example of the power of the PIG 2...

The problem with the lamps on the JP gate are that they are off all the time. The only time they ever come on is to flash with Bone Busting mode and with Victory mode. Other than that, they are off. Even in attract mode, they stay off.

Here's where the PIG 2 comes in. The PIG is highly customizable. One of the functions it can do is "invert" an output. This means that when something is on, it is inverted to be off... and when something is off, it is inverted to be on.

This is PERFECT for the JP gate lamps. Now, instead of the lamps always being off, they are on... and when the Bone Busting or Victory mode are played, they flash off and on (instead of on and off, but same result).

And this is just using one of the INs and one of the OUTs of the PIG 2. There are three more INs and three more OUTs plus two servo controllers (perfect for controlling the door) for other mods.

I'm very much looking forward to seeing this gate mod come to completion. Keep us updated.

1 month later
#99 8 years ago
Quoted from TheCnyPinGuy:

what happens in Tri-Ball ? - Will the Gate Stay Open?

I believe the gate will open whenever the lamps on the gate are flashing. This means it will open during Bone Busting mode and during Victory mode.

Hmmm... it would be cool if the gate also opened when the Jackpot insert in front of the ramp is lit... or even when the "O" insert (from CHAOS) in front of the ramp is lit.

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