The first thing I have to say is well done on the docs because pyprocgame manual is not good compared to this already. It was a steep curve having been new to Python, at times very confusing , even though the simplest thing is staring you in the face half the time.
I was racking my brains for ages learning that in 2 months on/off. It's definitely not good for the people that don't have the time I had to do that.
While I'm no way near a master at python/pyprocgame I have & can finish a whole tables rules now, which is enough for me, that's all I really wanted. Basically to jump in, do this, do that, use pre made modules (which I do a lot of), currently sort of not possible unless you're prepared to put the hours in to try & fully understand it all. Looking back it hasn't been all that bad but the time it's taken is.
Can/will you use some more advanced gfx libraries/hooks that can be used out of the box?