(Topic ID: 209706)

[Announcement] PinSound reveals the PinSound +


By PinSound

1 year ago



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  • 108 posts
  • 50 Pinsiders participating
  • Latest reply 9 months ago by Rdoyle1978
  • Topic is favorited by 40 Pinsiders

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    #101 11 months ago

    Are there any plans to emulate the YM2151 sound chip on older games rather than rely on sample playback for everything? I ask because of the incalculable amount of "on the fly" dynamic programming tricks the sound designers used in these games is simply impossible to recreate faithfully through samples. For example, on Rollergames, they actually wrote into the code what chord was playing during each measure of music and almost all of the sound effects play "in key" with that chord (meaning if you were to hit the same target twice during two different measures of music with different chords, the sound you hear is slightly different to match the underlying music track).

    YM2151 emulation has been pretty perfectly achieved in PinMAME, so I'm curious if this emulation would be ever be ported over to Pinsound for more faithful recreation of the original sound packages. I realize Pinsound's primary goal is to replace the old audio with custom audio, but for those that prefer the original, emulation really is the optimal way to go with the older games that use the YM2151.

    #105 11 months ago
    Quoted from Rdoyle1978:

    It seems a big stretch to be able to emulate the synthesiser chips - at that point, why use PinSound at all? It would be prohibitively time consuming to somehow re-map all the sounds to higher-quality synth patches, and I don’t know if it would ever be possible to get every combination of sound and settings

    I was talking more about the original YM2151 audio rather than any upgraded audio. YM2151 emulation has existed for over a decade and I feel as though if it could be implemented, it would save a TON of time on Pinsound's end due to not having to sample every sound effect and music track from the games that use this chip. This would also turn Pinsound into a plug and play repro sound board for pretty much every system 11 game, early WPC game, and even a few Gottlieb and Data East titles (not to mention you'd get 100% accuracy in all the dynamic programmed based sound alterations that simply cannot be accurately sampled).

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